Update README for AppVeyor + Bintray

Add a build status badge for AppVeyor, replace the Dropbox link
with a Bintray link, and make the Snapshot Builds section more
prominent.
This commit is contained in:
Oliver Hamlet
2016-07-21 19:51:36 +01:00
parent 5f91898b79
commit b0aaf380dd
+13 -14
View File
@@ -1,6 +1,7 @@
# LOOT
[![Build Status](https://travis-ci.org/loot/loot.svg?branch=dev)](https://travis-ci.org/loot/loot)
![AppVeyor Build Status](https://ci.appveyor.com/api/projects/status/github/loot/loot?branch=dev&svg=true)
[![Travis Build Status](https://travis-ci.org/loot/loot.svg?branch=dev)](https://travis-ci.org/loot/loot)
## Introduction
@@ -12,6 +13,16 @@ Although LOOT is able to calculate the correct load order positions for the vast
LOOT is intended to make using mods easier, and mod users should still possess a working knowledge of mod load ordering. See [Introduction To Load Orders](https://loot.github.io/docs/help/Introduction-To-Load-Orders) for an overview.
## Snapshot Builds
In addition to the releases hosted on GitHub, snapshot build archives of LOOT and its API are available on [Bintray](https://bintray.com/wrinklyninja/loot). The archives are named in the following manner:
```
LOOT <last tag>-<revisions since tag>-g<short revision ID>-<branch>.7z
```
For example `LOOT v0.7.0-alpha-2-10-gf6d7e80-dev.7z` was built using the revision with shortened commit ID `f6d7e80`, which is `10` revisions after the revision tagged `v0.7.0-alpha-2`, and is on the `dev` branch.
## Building LOOT
LOOT's build process uses [CMake](http://cmake.org). Most of LOOT's C++ dependencies are managed by CMake, but the following must be obtained manually:
@@ -41,16 +52,4 @@ Packaging scripts are provided for creating an installer and compressed archives
Run the `scripts/installer.iss` [Inno Setup](http://www.jrsoftware.org/isinfo.php) script to build an installer executable in the `build` folder. If the unofficial Korean and Simplified Chinese Inno Setup translation files are installed alongside the official translation files, then the installer script will also offer those language options. If they are not found, the installer will be built without them.
The archive packaging script requires [Git for Windows](http://git-for-windows.github.io/) and [7-Zip](http://7-zip.org) to be installed. The script can be run using `node scripts/archive.js`, and will create `.7z` archives for LOOT and its API in the `build` folder. The archives will be given filenames using the output of `git describe --tags --long` and `git rev-parse --abbrev-ref HEAD`.
## Snapshot Builds
Snapshot build archives are made available on [Dropbox](https://www.dropbox.com/sh/scuvwwc6ovzagmd/AAD1TodBAwGQTuV1-4Z2d0sCa?dl=0) fairly regularly. If you can't or don't want to build LOOT yourself, but still want to test a more recent build than the latest release or pre-release, you can check to see if there is such a build available.
The archives are named in the following manner:
```
LOOT <last tag>-<revisions since tag>-g<short revision ID>-<branch>.7z
```
For example `LOOT v0.7.0-alpha-2-10-gf6d7e80-dev.7z` was built using the revision with shortened commit ID `f6d7e80`, which is `10` revisions after the revision tagged `v0.7.0-alpha-2`, and is on the `dev` branch.
The archive packaging script requires [Git](http://git-scm.com/) and [7-Zip](http://7-zip.org) to be installed. The script can be run using `node scripts/archive.js`, and will create `.7z` archives for LOOT and its API in the `build` folder. The archives will be given filenames using the output of `git describe --tags --long` and `git rev-parse --abbrev-ref HEAD`.