mirror of
https://github.com/loot/libloot.git
synced 2026-07-27 14:16:01 -07:00
Merge branch 'loot-state-improvements' into dev
This commit is contained in:
+3
-1
@@ -165,6 +165,7 @@ set (LOOT_VALIDATOR_HEADERS ${LOOT_HEADERS})
|
||||
set (LOOT_TESTS_SRC ${LOOT_SRC}
|
||||
"${CMAKE_SOURCE_DIR}/src/api/loot_db.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/gui/loot_settings.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/gui/loot_state.cpp"
|
||||
"${CMAKE_SOURCE_DIR}/src/tests/main.cpp")
|
||||
|
||||
set (LOOT_TESTS_HEADERS "${CMAKE_SOURCE_DIR}/src/tests/fixtures.h"
|
||||
@@ -193,7 +194,8 @@ set (LOOT_TESTS_HEADERS "${CMAKE_SOURCE_DIR}/src/tests/fixtures.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/tests/backend/test_metadata_list.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/tests/backend/test_masterlist.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/tests/backend/test_plugin_sorter.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/tests/gui/test_loot_settings.h")
|
||||
"${CMAKE_SOURCE_DIR}/src/tests/gui/test_loot_settings.h"
|
||||
"${CMAKE_SOURCE_DIR}/src/tests/gui/test_loot_state.h")
|
||||
|
||||
source_group("Header Files" FILES ${LOOT_HEADERS} ${LOOT_GUI_HEADERS} ${LOOT_API_HEADERS} ${LOOT_TESTS_HEADERS})
|
||||
|
||||
|
||||
+4
-9
@@ -275,16 +275,11 @@ namespace loot {
|
||||
else if (requestName == "closeSettings") {
|
||||
BOOST_LOG_TRIVIAL(trace) << "Settings dialog closed and changes accepted, updating settings object.";
|
||||
|
||||
// Update the settings.
|
||||
_lootState.load(request["args"][0]);
|
||||
// If the user has deleted a default game, we don't want to restore it now.
|
||||
// It will be restored when LOOT is next loaded.
|
||||
try {
|
||||
BOOST_LOG_TRIVIAL(trace) << "Updating games object.";
|
||||
_lootState.UpdateGamesFromSettings();
|
||||
|
||||
// Also enable/disable debug logging as required.
|
||||
boost::log::core::get()->set_logging_enabled(_lootState.isDebugLoggingEnabled());
|
||||
// Update the settings.
|
||||
// If the user has deleted a default game, we don't want to restore it now.
|
||||
// It will be restored when LOOT is next loaded.
|
||||
_lootState.load(request["args"][0]);
|
||||
|
||||
// Now send back the new list of installed games to the UI.
|
||||
BOOST_LOG_TRIVIAL(trace) << "Getting new list of installed games.";
|
||||
|
||||
+53
-48
@@ -52,6 +52,54 @@ namespace fs = boost::filesystem;
|
||||
namespace loot {
|
||||
LootState::LootState() : unappliedChangeCounter(0), _currentGame(_games.end()) {}
|
||||
|
||||
void LootState::load(YAML::Node& settings) {
|
||||
std::lock_guard<std::mutex> guard(mutex);
|
||||
|
||||
LootSettings::load(settings);
|
||||
|
||||
// Enable/disable debug logging in case it has changed.
|
||||
boost::log::core::get()->set_logging_enabled(isDebugLoggingEnabled());
|
||||
|
||||
// Update existing games, add new games.
|
||||
unordered_set<string> newGameFolders;
|
||||
BOOST_LOG_TRIVIAL(trace) << "Updating existing games and adding new games.";
|
||||
for (const auto &game : getGameSettings()) {
|
||||
auto pos = find(_games.begin(), _games.end(), game);
|
||||
|
||||
if (pos != _games.end()) {
|
||||
pos->SetName(game.Name())
|
||||
.SetMaster(game.Master())
|
||||
.SetRepoURL(game.RepoURL())
|
||||
.SetRepoBranch(game.RepoBranch())
|
||||
.SetGamePath(game.GamePath())
|
||||
.SetRegistryKey(game.RegistryKey());
|
||||
}
|
||||
else {
|
||||
BOOST_LOG_TRIVIAL(trace) << "Adding new game entry for: " << game.FolderName();
|
||||
_games.push_back(game);
|
||||
}
|
||||
|
||||
newGameFolders.insert(game.FolderName());
|
||||
}
|
||||
|
||||
// Remove deleted games. As the current game is stored using its index,
|
||||
// removing an earlier game may invalidate it.
|
||||
BOOST_LOG_TRIVIAL(trace) << "Removing deleted games.";
|
||||
for (auto it = _games.begin(); it != _games.end();) {
|
||||
if (newGameFolders.find(it->FolderName()) == newGameFolders.end()) {
|
||||
BOOST_LOG_TRIVIAL(trace) << "Removing game: " << it->FolderName();
|
||||
it = _games.erase(it);
|
||||
}
|
||||
else
|
||||
++it;
|
||||
}
|
||||
|
||||
// Re-initialise the current game in case the game path setting was changed.
|
||||
_currentGame->Init(true);
|
||||
// Update game path in settings object.
|
||||
storeGameSettings(ToGameSettings(_games));
|
||||
}
|
||||
|
||||
void LootState::Init(const std::string& cmdLineGame) {
|
||||
// Do some preliminary locale / UTF-8 support setup here, in case the settings file reading requires it.
|
||||
//Boost.Locale initialisation: Specify location of language dictionaries.
|
||||
@@ -75,7 +123,7 @@ namespace loot {
|
||||
}
|
||||
if (fs::exists(g_path_settings)) {
|
||||
try {
|
||||
load(g_path_settings);
|
||||
LootSettings::load(g_path_settings);
|
||||
}
|
||||
catch (exception& e) {
|
||||
_initErrors.push_back((format(translate("Error: Settings parsing failed. %1%")) % e.what()).str());
|
||||
@@ -159,50 +207,6 @@ namespace loot {
|
||||
LootSettings::save(file);
|
||||
}
|
||||
|
||||
void LootState::UpdateGamesFromSettings() {
|
||||
std::lock_guard<std::mutex> guard(mutex);
|
||||
|
||||
unordered_set<string> newGameFolders;
|
||||
|
||||
// Update existing games, add new games.
|
||||
BOOST_LOG_TRIVIAL(trace) << "Updating existing games and adding new games.";
|
||||
for (const auto &game : getGameSettings()) {
|
||||
auto pos = find(_games.begin(), _games.end(), game);
|
||||
|
||||
if (pos != _games.end()) {
|
||||
pos->SetName(game.Name())
|
||||
.SetMaster(game.Master())
|
||||
.SetRepoURL(game.RepoURL())
|
||||
.SetRepoBranch(game.RepoBranch())
|
||||
.SetGamePath(game.GamePath())
|
||||
.SetRegistryKey(game.RegistryKey());
|
||||
}
|
||||
else {
|
||||
BOOST_LOG_TRIVIAL(trace) << "Adding new game entry for: " << game.FolderName();
|
||||
_games.push_back(game);
|
||||
}
|
||||
|
||||
newGameFolders.insert(game.FolderName());
|
||||
}
|
||||
|
||||
// Remove deleted games. As the current game is stored using its index,
|
||||
// removing an earlier game may invalidate it.
|
||||
BOOST_LOG_TRIVIAL(trace) << "Removing deleted games.";
|
||||
for (auto it = _games.begin(); it != _games.end();) {
|
||||
if (newGameFolders.find(it->FolderName()) == newGameFolders.end()) {
|
||||
BOOST_LOG_TRIVIAL(trace) << "Removing game: " << it->FolderName();
|
||||
it = _games.erase(it);
|
||||
}
|
||||
else
|
||||
++it;
|
||||
}
|
||||
|
||||
// Re-initialise the current game in case the game path setting was changed.
|
||||
_currentGame->Init(true);
|
||||
// Update game path in settings object.
|
||||
storeGameSettings(ToGameSettings(_games));
|
||||
}
|
||||
|
||||
void LootState::ChangeGame(const std::string& newGameFolder) {
|
||||
std::lock_guard<std::mutex> guard(mutex);
|
||||
|
||||
@@ -239,7 +243,8 @@ namespace loot {
|
||||
}
|
||||
|
||||
void LootState::decrementUnappliedChangeCounter() {
|
||||
--unappliedChangeCounter;
|
||||
if (unappliedChangeCounter > 0)
|
||||
--unappliedChangeCounter;
|
||||
}
|
||||
|
||||
void LootState::SelectGame(std::string preferredGame) {
|
||||
@@ -252,12 +257,12 @@ namespace loot {
|
||||
}
|
||||
|
||||
// Get iterator to preferred game.
|
||||
_currentGame = find_if(begin(_games), end(_games), [&](auto& game) {
|
||||
_currentGame = find_if(begin(_games), end(_games), [&](Game& game) {
|
||||
return (preferredGame.empty() || preferredGame == game.FolderName()) && game.IsInstalled();
|
||||
});
|
||||
// If the preferred game cannot be found, get the first installed game.
|
||||
if (_currentGame == end(_games)) {
|
||||
_currentGame = find_if(begin(_games), end(_games), [](auto& game) {
|
||||
_currentGame = find_if(begin(_games), end(_games), [](Game& game) {
|
||||
return game.IsInstalled();
|
||||
});
|
||||
}
|
||||
|
||||
@@ -33,6 +33,7 @@ namespace loot {
|
||||
public:
|
||||
LootState();
|
||||
|
||||
void load(YAML::Node& settings);
|
||||
void Init(const std::string& cmdLineGame);
|
||||
const std::vector<std::string>& InitErrors() const;
|
||||
|
||||
@@ -40,7 +41,6 @@ namespace loot {
|
||||
|
||||
Game& CurrentGame();
|
||||
void ChangeGame(const std::string& newGameFolder);
|
||||
void UpdateGamesFromSettings();
|
||||
|
||||
// Get the folder names of the installed games.
|
||||
std::vector<std::string> InstalledGames();
|
||||
|
||||
@@ -28,8 +28,6 @@ along with LOOT. If not, see
|
||||
#include "gui/loot_settings.h"
|
||||
#include "backend/globals.h"
|
||||
|
||||
#include "tests/fixtures.h"
|
||||
|
||||
namespace loot {
|
||||
namespace test {
|
||||
class LootSettings : public ::testing::Test {
|
||||
|
||||
@@ -0,0 +1,77 @@
|
||||
/* LOOT
|
||||
|
||||
A load order optimisation tool for Oblivion, Skyrim, Fallout 3 and
|
||||
Fallout: New Vegas.
|
||||
|
||||
Copyright (C) 2014-2015 WrinklyNinja
|
||||
|
||||
This file is part of LOOT.
|
||||
|
||||
LOOT is free software: you can redistribute
|
||||
it and/or modify it under the terms of the GNU General Public License
|
||||
as published by the Free Software Foundation, either version 3 of
|
||||
the License, or (at your option) any later version.
|
||||
|
||||
LOOT is distributed in the hope that it will
|
||||
be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with LOOT. If not, see
|
||||
<http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef LOOT_TEST_GUI_LOOT_STATE
|
||||
#define LOOT_TEST_GUI_LOOT_STATE
|
||||
|
||||
#include "gui/loot_state.h"
|
||||
|
||||
#include "tests/fixtures.h"
|
||||
|
||||
namespace loot {
|
||||
namespace test {
|
||||
class LootState : public ::testing::Test {
|
||||
protected:
|
||||
loot::LootState lootState;
|
||||
};
|
||||
|
||||
TEST_F(LootState, hasUnappliedChangesShouldBeFalseByDefault) {
|
||||
EXPECT_FALSE(lootState.hasUnappliedChanges());
|
||||
}
|
||||
|
||||
TEST_F(LootState, shouldNotHaveUnappliedChangesIfCounterIsDeccremented) {
|
||||
lootState.decrementUnappliedChangeCounter();
|
||||
EXPECT_FALSE(lootState.hasUnappliedChanges());
|
||||
}
|
||||
|
||||
TEST_F(LootState, shouldHaveUnappliedChangesIfCounterIsIncremented) {
|
||||
lootState.incrementUnappliedChangeCounter();
|
||||
EXPECT_TRUE(lootState.hasUnappliedChanges());
|
||||
}
|
||||
|
||||
TEST_F(LootState, incrementingTheChangeCounterMoreThanItIsDecrementedShouldLeaveUnappliedChanges) {
|
||||
lootState.incrementUnappliedChangeCounter();
|
||||
lootState.incrementUnappliedChangeCounter();
|
||||
lootState.decrementUnappliedChangeCounter();
|
||||
EXPECT_TRUE(lootState.hasUnappliedChanges());
|
||||
}
|
||||
|
||||
TEST_F(LootState, incrementingTheChangeCounterLessThanItIsDecrementedShouldLeaveNoUnappliedChanges) {
|
||||
lootState.incrementUnappliedChangeCounter();
|
||||
lootState.decrementUnappliedChangeCounter();
|
||||
lootState.decrementUnappliedChangeCounter();
|
||||
EXPECT_FALSE(lootState.hasUnappliedChanges());
|
||||
}
|
||||
|
||||
TEST_F(LootState, incrementingTheChangeCounterThenDecrementingItEquallyShouldLeaveNoUnappliedChanges) {
|
||||
lootState.incrementUnappliedChangeCounter();
|
||||
lootState.incrementUnappliedChangeCounter();
|
||||
lootState.decrementUnappliedChangeCounter();
|
||||
lootState.decrementUnappliedChangeCounter();
|
||||
EXPECT_FALSE(lootState.hasUnappliedChanges());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endif
|
||||
@@ -52,6 +52,7 @@
|
||||
#include "backend/test_masterlist.h"
|
||||
#include "backend/test_plugin_sorter.h"
|
||||
#include "gui/test_loot_settings.h"
|
||||
#include "gui/test_loot_state.h"
|
||||
|
||||
#include <boost/log/core.hpp>
|
||||
|
||||
|
||||
Reference in New Issue
Block a user