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Make a couple more strings translatable
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@@ -77,7 +77,7 @@ function onChangeGame(evt) {
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}
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/* Masterlist update process, minus progress dialog. */
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function updateMasterlist() {
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loot.Dialog.showProgress('Updating and parsing masterlist...');
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loot.Dialog.showProgress(loot.l10n.translate('Updating and parsing masterlist...'));
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return loot.query('updateMasterlist').then(JSON.parse).then((result) => {
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if (result) {
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/* Update JS variables. */
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@@ -182,7 +182,7 @@ function onRedatePlugins(evt) {
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loot.Dialog.askQuestion(loot.l10n.translate('Redate Plugins?'), loot.l10n.translate('This feature is provided so that modders using the Creation Kit may set the load order it uses. A side-effect is that any subscribed Steam Workshop mods will be re-downloaded by Steam (this does not affect Skyrim Special Edition). Do you wish to continue?'), loot.l10n.translate('Redate'), (result) => {
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if (result) {
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loot.query('redatePlugins').then(() => {
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loot.Dialog.showNotification('Plugins were successfully redated.');
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loot.Dialog.showNotification(loot.l10n.translate('Plugins were successfully redated.'));
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}).catch(loot.handlePromiseError);
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}
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});
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