mirror of
https://github.com/loot/libloot.git
synced 2026-07-27 14:16:01 -07:00
+22
-2
@@ -3,6 +3,26 @@
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# PROJECT_ARCH = the build architecture
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# LIBESPM_ROOT = the path to the root of the libespm source.
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##############################
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# Get Build Revision
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##############################
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# Uses the CMake module in this repo: https://github.com/rpavlik/cmake-modules
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# On Windows, this requires the msysgit install of Git, as the script won't find
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# the one bundled with GitHub for Windows.
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list(APPEND CMAKE_MODULE_PATH ${CMAKE_BINARY_DIR})
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include(GetGitRevisionDescription)
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git_describe(GIT_COMMIT_STRING --tags --long)
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# We just want the shortened commit ID, so get that.
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string(FIND ${GIT_COMMIT_STRING} "-g" REV_POS REVERSE)
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MATH(EXPR REV_POS "${REV_POS} + 2")
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string(SUBSTRING ${GIT_COMMIT_STRING} ${REV_POS} -1 GIT_COMMIT_STRING)
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# Write to file.
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configure_file("${CMAKE_SOURCE_DIR}/src/backend/globals.cpp.in" "${CMAKE_BINARY_DIR}/generated/globals.cpp" @ONLY)
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##############################
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# General Settings
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##############################
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@@ -56,10 +76,10 @@ find_package(GTest)
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set (LOOT_SRC "${CMAKE_SOURCE_DIR}/src/backend/metadata.cpp"
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"${CMAKE_SOURCE_DIR}/src/backend/game.cpp"
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"${CMAKE_SOURCE_DIR}/src/backend/helpers.cpp"
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"${CMAKE_SOURCE_DIR}/src/backend/globals.cpp"
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"${CMAKE_SOURCE_DIR}/src/backend/generators.cpp"
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"${CMAKE_SOURCE_DIR}/src/backend/graph.cpp"
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"${CMAKE_SOURCE_DIR}/src/backend/git.cpp")
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"${CMAKE_SOURCE_DIR}/src/backend/git.cpp"
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"${CMAKE_BINARY_DIR}/generated/globals.cpp")
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set (LOOT_HEADERS "${CMAKE_SOURCE_DIR}/src/backend/metadata.h"
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"${CMAKE_SOURCE_DIR}/src/backend/game.h"
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@@ -22,8 +22,8 @@
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<http://www.gnu.org/licenses/>.
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*/
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#include "globals.h"
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#include "helpers.h"
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#include "backend/globals.h"
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#include "backend/helpers.h"
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namespace loot {
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//Version numbers.
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@@ -31,6 +31,9 @@ namespace loot {
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const unsigned int g_version_minor = 7;
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const unsigned int g_version_patch = 0;
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// Build revision
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const char * g_build_revision = "@GIT_COMMIT_STRING@";
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//Common paths.
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const boost::filesystem::path g_path_readme = boost::filesystem::current_path() / "docs" / "LOOT Readme.html";
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const boost::filesystem::path g_path_report = boost::filesystem::current_path() / "resources" / "report" / "report.html";
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@@ -33,6 +33,9 @@ namespace loot {
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extern const unsigned int g_version_minor;
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extern const unsigned int g_version_patch;
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// Build revision
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extern const char * g_build_revision;
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//Common paths.
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extern const boost::filesystem::path g_path_readme;
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extern const boost::filesystem::path g_path_report;
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@@ -183,6 +183,7 @@ namespace loot {
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// Log some useful info.
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BOOST_LOG_TRIVIAL(info) << "LOOT Version: " << g_version_major << "." << g_version_minor << "." << g_version_patch;
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BOOST_LOG_TRIVIAL(info) << "LOOT Build Revision: " << g_build_revision;
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#ifdef _WIN32
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// Check if LOOT is being run through Mod Organiser.
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bool runFromMO = GetModuleHandle(ToWinWide("hook.dll").c_str()) != NULL;
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