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Merge branch 'sse-folder-change' into dev
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@@ -28,6 +28,7 @@
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#include <boost/filesystem/fstream.hpp>
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#include "backend/app/loot_paths.h"
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#include "loot/loot_version.h"
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using std::lock_guard;
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@@ -94,7 +95,7 @@ void LootSettings::load(YAML::Node& settings) {
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gameSettings_.push_back(GameSettings(GameType::tes5));
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if (find(begin(gameSettings_), end(gameSettings_), GameSettings(GameType::tes5se)) == end(gameSettings_))
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gameSettings_.push_back(GameSettings(GameType::tes5se));
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gameSettings_.push_back(GameSettings(GameType::tes5se));
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if (find(begin(gameSettings_), end(gameSettings_), GameSettings(GameType::fo3)) == end(gameSettings_))
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gameSettings_.push_back(GameSettings(GameType::fo3));
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@@ -272,6 +273,13 @@ void LootSettings::upgradeYaml(YAML::Node& yaml) {
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YAML::Node validGames;
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for (auto node : yaml["games"]) {
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try {
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if (node["type"].as<string>() == "SkyrimSE" && node["folder"].as<string>() == "SkyrimSE") {
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node["type"] = GameSettings(GameType::tes5se).FolderName();
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node["folder"] = GameSettings(GameType::tes5se).FolderName();
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boost::filesystem::rename(LootPaths::getLootDataPath() / "SkyrimSE", LootPaths::getLootDataPath() / node["folder"].as<string>());
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}
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GameSettings settings(node.as<GameSettings>());
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if (!yaml["Games"]) {
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@@ -58,7 +58,7 @@ GameSettings::GameSettings(const GameType gameCode, const std::string& folder) :
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} else if (Type() == GameType::tes5se) {
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name_ = "TES V: Skyrim Special Edition";
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registryKey_ = "Software\\Bethesda Softworks\\Skyrim Special Edition\\Installed Path";
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lootFolderName_ = "SkyrimSE";
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lootFolderName_ = "Skyrim Special Edition";
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masterFile_ = "Skyrim.esm";
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repositoryURL_ = "https://github.com/loot/skyrimse.git";
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} else if (Type() == GameType::fo3) {
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