Merge branch 'sse-folder-change' into dev

This commit is contained in:
Oliver Hamlet
2016-11-08 18:41:16 +00:00
2 changed files with 10 additions and 2 deletions
+9 -1
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@@ -28,6 +28,7 @@
#include <boost/filesystem/fstream.hpp>
#include "backend/app/loot_paths.h"
#include "loot/loot_version.h"
using std::lock_guard;
@@ -94,7 +95,7 @@ void LootSettings::load(YAML::Node& settings) {
gameSettings_.push_back(GameSettings(GameType::tes5));
if (find(begin(gameSettings_), end(gameSettings_), GameSettings(GameType::tes5se)) == end(gameSettings_))
gameSettings_.push_back(GameSettings(GameType::tes5se));
gameSettings_.push_back(GameSettings(GameType::tes5se));
if (find(begin(gameSettings_), end(gameSettings_), GameSettings(GameType::fo3)) == end(gameSettings_))
gameSettings_.push_back(GameSettings(GameType::fo3));
@@ -272,6 +273,13 @@ void LootSettings::upgradeYaml(YAML::Node& yaml) {
YAML::Node validGames;
for (auto node : yaml["games"]) {
try {
if (node["type"].as<string>() == "SkyrimSE" && node["folder"].as<string>() == "SkyrimSE") {
node["type"] = GameSettings(GameType::tes5se).FolderName();
node["folder"] = GameSettings(GameType::tes5se).FolderName();
boost::filesystem::rename(LootPaths::getLootDataPath() / "SkyrimSE", LootPaths::getLootDataPath() / node["folder"].as<string>());
}
GameSettings settings(node.as<GameSettings>());
if (!yaml["Games"]) {
+1 -1
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@@ -58,7 +58,7 @@ GameSettings::GameSettings(const GameType gameCode, const std::string& folder) :
} else if (Type() == GameType::tes5se) {
name_ = "TES V: Skyrim Special Edition";
registryKey_ = "Software\\Bethesda Softworks\\Skyrim Special Edition\\Installed Path";
lootFolderName_ = "SkyrimSE";
lootFolderName_ = "Skyrim Special Edition";
masterFile_ = "Skyrim.esm";
repositoryURL_ = "https://github.com/loot/skyrimse.git";
} else if (Type() == GameType::fo3) {