mirror of
https://github.com/loot/libloot.git
synced 2026-07-27 14:16:01 -07:00
Update version and changelog for v0.19.4 release
This commit is contained in:
@@ -2,6 +2,45 @@
|
||||
Version History
|
||||
***************
|
||||
|
||||
0.19.4 - 2023-05-06
|
||||
===================
|
||||
|
||||
Added
|
||||
-----
|
||||
|
||||
- Support for the Microsoft Store's Fallout 4 DLC. The Microsoft Store installs
|
||||
Fallout 4's DLC to separate directories outside of the Fallout 4 install path,
|
||||
and the Microsoft Store's version of Fallout 4 knows to look for plugins and
|
||||
resources to load in those other directories.
|
||||
|
||||
- libloot detects if a copy of Fallout 4 is from the Microsoft Store by
|
||||
checking for the existence of an ``appxmanifest.xml`` file in the given
|
||||
install path, and if found will look for Fallout 4 DLC directories at their
|
||||
install paths. The DLC install paths used are relative to the game install
|
||||
path because those relative paths are assumed by the game.
|
||||
- If a DLC data path exists, load order operations will include plugins in
|
||||
that directory, i.e. DLC plugins will appear as part of the load order
|
||||
that libloot reads and writes.
|
||||
- Metadata conditions will check for files in DLC data paths as well as the
|
||||
game's data path, with DLC paths checked before the game's data path to
|
||||
match the order in which the game checks paths.
|
||||
|
||||
Changed
|
||||
-------
|
||||
|
||||
- :cpp:any:`loot::GameInterface::IsValidPlugin()`,
|
||||
:cpp:any:`loot::GameInterface::LoadPlugins()` and
|
||||
:cpp:any:`loot::GameInterface::SortPlugins()` now take plugin paths instead of
|
||||
plugin filenames. Relative paths are interpreted as relative to the game's
|
||||
data path, so this change is backwards-compatible. Absolute paths are used as
|
||||
given. The functions take plugin paths as strings to avoid breaking libloot's
|
||||
binary interface, but they will be changed to take ``std::filesystem::path``s
|
||||
in a future release.
|
||||
- :cpp:any:`loot::GameInterface::LoadPlugins()` and
|
||||
:cpp:any:`loot::GameInterface::SortPlugins()` now check that all filenames in
|
||||
the given paths are unique. This was previously implicitly required for
|
||||
correct behaviour but not explicitly enforced.
|
||||
|
||||
0.19.3 - 2023-03-18
|
||||
===================
|
||||
|
||||
|
||||
@@ -37,7 +37,7 @@ inline constexpr unsigned int LIBLOOT_VERSION_MAJOR = 0;
|
||||
inline constexpr unsigned int LIBLOOT_VERSION_MINOR = 19;
|
||||
|
||||
/** @brief libloot's patch version number. */
|
||||
inline constexpr unsigned int LIBLOOT_VERSION_PATCH = 3;
|
||||
inline constexpr unsigned int LIBLOOT_VERSION_PATCH = 4;
|
||||
|
||||
/**
|
||||
* @brief Get the library version.
|
||||
|
||||
+4
-4
@@ -2,8 +2,8 @@
|
||||
#include <windows.h>
|
||||
|
||||
1 VERSIONINFO
|
||||
FILEVERSION 0, 19, 3, 0
|
||||
PRODUCTVERSION 0, 19, 3, 0
|
||||
FILEVERSION 0, 19, 4, 0
|
||||
PRODUCTVERSION 0, 19, 4, 0
|
||||
FILEOS VOS__WINDOWS32
|
||||
FILETYPE VFT_DLL
|
||||
BEGIN
|
||||
@@ -13,12 +13,12 @@ BLOCK "040904b0"
|
||||
BEGIN
|
||||
VALUE "CompanyName", "LOOT"
|
||||
VALUE "FileDescription", "Library providing LOOT's core functionality"
|
||||
VALUE "FileVersion", "0.19.3"
|
||||
VALUE "FileVersion", "0.19.4"
|
||||
VALUE "InternalName", "loot"
|
||||
VALUE "LegalCopyright", "Copyright (C) 2013-2022 Oliver Hamlet"
|
||||
VALUE "OriginalFilename", "loot.dll"
|
||||
VALUE "ProductName", "LOOT"
|
||||
VALUE "ProductVersion", "0.19.3"
|
||||
VALUE "ProductVersion", "0.19.4"
|
||||
END
|
||||
END
|
||||
BLOCK "VarFileInfo"
|
||||
|
||||
Reference in New Issue
Block a user