Add tests for ConditionalMetadata class.

This commit is contained in:
Oliver Hamlet
2015-07-12 18:37:37 +01:00
parent 400ea5b22a
commit 722b308f51
3 changed files with 84 additions and 0 deletions
+1
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@@ -165,6 +165,7 @@ set (LOOT_TESTS_HEADERS "${CMAKE_SOURCE_DIR}/src/tests/fixtures.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/helpers/test_language.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/helpers/test_yaml_set_helpers.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/metadata/test_condition_grammar.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/metadata/test_conditional_metadata.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/metadata/test_file.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/metadata/test_formid.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/metadata/test_location.h"
@@ -0,0 +1,82 @@
/* LOOT
A load order optimisation tool for Oblivion, Skyrim, Fallout 3 and
Fallout: New Vegas.
Copyright (C) 2014-2015 WrinklyNinja
This file is part of LOOT.
LOOT is free software: you can redistribute
it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
LOOT is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with LOOT. If not, see
<http://www.gnu.org/licenses/>.
*/
#ifndef LOOT_TEST_BACKEND_METADATA_CONDITIONAL_METADATA
#define LOOT_TEST_BACKEND_METADATA_CONDITION_GRAMMAR
#include "backend/error.h"
#include "backend/metadata/conditional_metadata.h"
#include "tests/fixtures.h"
class ConditionalMetadata : public SkyrimTest {};
TEST_F(ConditionalMetadata, ConstructorAndDataAccess) {
loot::ConditionalMetadata cm;
EXPECT_EQ("", cm.Condition());
cm = loot::ConditionalMetadata("condition");
EXPECT_EQ("condition", cm.Condition());
}
TEST_F(ConditionalMetadata, IsConditional) {
loot::ConditionalMetadata cm;
EXPECT_FALSE(cm.IsConditional());
cm = loot::ConditionalMetadata("condition");
EXPECT_TRUE(cm.IsConditional());
}
TEST_F(ConditionalMetadata, EvalCondition) {
loot::Game game(loot::Game::tes5);
game.SetGamePath(dataPath.parent_path());
ASSERT_NO_THROW(game.Init(false, localPath));
loot::ConditionalMetadata cm;
EXPECT_TRUE(cm.EvalCondition(game));
cm = loot::ConditionalMetadata("condition");
EXPECT_THROW(cm.EvalCondition(game), loot::error);
cm = loot::ConditionalMetadata("file(\"Blank.esm\")");
EXPECT_TRUE(cm.EvalCondition(game));
cm = loot::ConditionalMetadata("file(\"Blank.missing.esm\")");
EXPECT_FALSE(cm.EvalCondition(game));
}
TEST_F(ConditionalMetadata, ParseCondition) {
loot::ConditionalMetadata cm;
EXPECT_NO_THROW(cm.ParseCondition());
cm = loot::ConditionalMetadata("condition");
EXPECT_THROW(cm.ParseCondition(), loot::error);
cm = loot::ConditionalMetadata("file(\"Blank.esm\")");
EXPECT_NO_THROW(cm.ParseCondition());
cm = loot::ConditionalMetadata("file(\"Blank.missing.esm\")");
EXPECT_NO_THROW(cm.ParseCondition());
}
#endif
+1
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@@ -32,6 +32,7 @@
#include "backend/game/test_game_settings.h"
#include "backend/game/test_load_order_handler.h"
#include "backend/metadata/test_condition_grammar.h"
#include "backend/metadata/test_conditional_metadata.h"
#include "backend/metadata/test_file.h"
#include "backend/metadata/test_formid.h"
#include "backend/metadata/test_location.h"