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synced 2026-07-27 14:16:01 -07:00
Simplified Language constructor.
Passing the language name string was never required, so removed the option.
This commit is contained in:
@@ -29,28 +29,28 @@ namespace loot {
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Construct(code);
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}
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Language::Language(const std::string& nameOrCode) {
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if (nameOrCode == Language(Language::english).Name() || nameOrCode == Language(Language::english).Locale())
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Language::Language(const std::string& locale) {
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if (locale == Language(Language::english).Locale())
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Construct(Language::english);
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else if (nameOrCode == Language(Language::spanish).Name() || nameOrCode == Language(Language::spanish).Locale())
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else if (locale == Language(Language::spanish).Locale())
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Construct(Language::spanish);
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else if (nameOrCode == Language(Language::russian).Name() || nameOrCode == Language(Language::russian).Locale())
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else if (locale == Language(Language::russian).Locale())
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Construct(Language::russian);
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else if (nameOrCode == Language(Language::french).Name() || nameOrCode == Language(Language::french).Locale())
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else if (locale == Language(Language::french).Locale())
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Construct(Language::french);
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else if (nameOrCode == Language(Language::chinese).Name() || nameOrCode == Language(Language::chinese).Locale())
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else if (locale == Language(Language::chinese).Locale())
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Construct(Language::chinese);
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else if (nameOrCode == Language(Language::polish).Name() || nameOrCode == Language(Language::polish).Locale())
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else if (locale == Language(Language::polish).Locale())
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Construct(Language::polish);
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else if (nameOrCode == Language(Language::brazilian_portuguese).Name() || nameOrCode == Language(Language::brazilian_portuguese).Locale())
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else if (locale == Language(Language::brazilian_portuguese).Locale())
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Construct(Language::brazilian_portuguese);
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else if (nameOrCode == Language(Language::finnish).Name() || nameOrCode == Language(Language::finnish).Locale())
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else if (locale == Language(Language::finnish).Locale())
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Construct(Language::finnish);
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else if (nameOrCode == Language(Language::german).Name() || nameOrCode == Language(Language::german).Locale())
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else if (locale == Language(Language::german).Locale())
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Construct(Language::german);
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else if (nameOrCode == Language(Language::danish).Name() || nameOrCode == Language(Language::danish).Locale())
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else if (locale == Language(Language::danish).Locale())
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Construct(Language::danish);
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else if (nameOrCode == Language(Language::korean).Name() || nameOrCode == Language(Language::korean).Locale())
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else if (locale == Language(Language::korean).Locale())
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Construct(Language::korean);
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else
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Construct(Language::english);
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@@ -116,17 +116,17 @@ namespace loot {
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return _locale;
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}
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const std::vector<std::string> Language::Names({
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Language(Language::english).Name(),
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Language(Language::spanish).Name(),
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Language(Language::russian).Name(),
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Language(Language::french).Name(),
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Language(Language::chinese).Name(),
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Language(Language::polish).Name(),
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Language(Language::brazilian_portuguese).Name(),
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Language(Language::finnish).Name(),
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Language(Language::german).Name(),
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Language(Language::danish).Name(),
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Language(Language::korean).Name()
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const std::vector<unsigned int> Language::Codes({
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Language::english,
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Language::spanish,
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Language::russian,
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Language::french,
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Language::chinese,
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Language::polish,
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Language::brazilian_portuguese,
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Language::finnish,
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Language::german,
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Language::danish,
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Language::korean
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});
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}
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@@ -33,7 +33,7 @@ namespace loot {
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class Language {
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public:
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Language(const unsigned int code);
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Language(const std::string& nameOrCode);
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Language(const std::string& locale);
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unsigned int Code() const;
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std::string Name() const;
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@@ -52,7 +52,7 @@ namespace loot {
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static const unsigned int danish = 10;
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static const unsigned int korean = 11;
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static const std::vector<std::string> Names;
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static const std::vector<unsigned int> Codes;
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private:
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unsigned int _code;
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std::string _name;
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+4
-3
@@ -584,10 +584,11 @@ namespace loot {
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BOOST_LOG_TRIVIAL(info) << "Getting LOOT's supported languages.";
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// Need to get an array of language names and their corresponding codes.
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YAML::Node temp;
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for (const auto& name : Language::Names) {
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for (const auto& code : Language::Codes) {
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YAML::Node lang;
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lang["name"] = name;
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lang["locale"] = Language(name).Locale();
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Language language(code);
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lang["name"] = language.Name();
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lang["locale"] = language.Locale();
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temp.push_back(lang);
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}
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return JSON::stringify(temp);
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