Updated MSVC build doc.

Now it mentions the 3rd party CMake modules used. Also some trailing
whitespace trimmed.
This commit is contained in:
Oliver Hamlet
2014-11-02 16:22:09 +00:00
parent ca821c261c
commit 6c0fb0b8dd
+6 -4
View File
@@ -18,13 +18,13 @@ Most of the required binaries are pre-built, but the libcef_dll_wrapper dynamic
#### yaml-cpp
1. Configure CMake and generate a build system for Visual Studio by running:
2.
2.
```
mkdir build
cd build
cmake.exe .. -G "Visual Studio 12" -DBOOST_ROOT={BOOST_ROOT} -DMSVC_SHARED_RT=OFF
```
Adapt the commands as necessary for your particular setup.
2. Open the generated solution file, and build it with `Release` configuration.
@@ -37,18 +37,20 @@ Example CMake keys: `-DCMAKE_RUNTIME_OUTPUT_DIRECTORY=build -DCMAKE_ARCHIVE_OUTP
#### Libgit2
1. Configure CMake and generate a build system for Visual Studio by running:
2.
2.
```
mkdir build
cd build
cmake.exe .. -G "Visual Studio 12" -DBUILD_SHARED_LIBS=OFF -DSTATIC_CRT=ON
```
Adapt the commands as necessary for your particular setup.
2. Open the generated solution file, and build it with `Release` configuration.
#### LOOT
LOOT uses a third-party CMake module to generate its build revision data, so first download the `GetGitRevisionDescription.cmake` and `GetGitRevisionDescription.cmake.in` files found in [this repository](https://github.com/rpavlik/cmake-modules) to the `build` subdirectory of the LOOT folder.
LOOT uses the following CMake variables to set build parameters:
Parameter | Values | Default |Description