Updated changelogs

This commit is contained in:
Oliver Hamlet
2016-09-18 13:58:08 +01:00
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<h2 id="history">Version History</h2>
<p>Only program history is recorded here. A full history of masterlist changes may be viewed by browsing the GitHub repositories.
<h3>0.10.0 - <i>Unreleased</i></h3>
<ul>
<li>Fixed cached plugin CRCs causing checksum conditions to always evaluate to false.</li>
<li>Fixed data being loaded twice when launching LOOT.</li>
<li>Fixed updating the masterlist when the user's <code>TEMP</code> and <code>TMP</code> environmental variables point to a different drive than the one LOOT is installed on.
<li>All operations triggered from the UI are now processed asynchronously, which may have a minor positive effect on perceived performance.</li>
<li>Removed the metadata syntax documentation from build installers and archives: it is now hosted online at <a href="https://loot.readthedocs.io/">Read The Docs</a>.
<li>Updated Simplified Chinese translation.</li>
<li>Updated CEF to 3.2785.1466.g80e473e.</li>
</ul>
<h3>0.9.2 - <i>3 August 2016</i></h3>
<ul>
<li>Fixed error when applying filters on startup.</li>
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Version History
***************
0.10.0 - *Unreleased*
=====================
* Completely rewrote the API as a C++ API. The C API has been reimplemented as
a wrapper around the C++ API, and can be found in a `separate repository`_.
The ``loot_apply_load_order()`` and ``loot_get_tag_map()`` functions are not
included in the reimplementation.
* Windows builds now have a runtime dependency on the MSVC 2015 runtime
redistributable.
* Fixed database creation failing when passing paths to symlinks that point to
the game and/or game local paths.
* API documentation is now available on `Read The Docs`_.
* Changed the Windows binary release to include the ``.lib`` file for
compile-time linking.
.. _separate repository: https://github.com/loot/loot-api-c
.. _Read The Docs: https://loot.readthedocs.io
0.9.2 - *3 August 2016*
=======================