mirror of
https://github.com/loot/libloot.git
synced 2026-07-27 14:16:01 -07:00
Remove ConditionalMetadata
While it makes sense, it doesn't really add any value and there is value in having all the relevant data and methods in a single class.
This commit is contained in:
@@ -1,34 +0,0 @@
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/* LOOT
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A load order optimisation tool for Oblivion, Skyrim, Fallout 3 and
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Fallout: New Vegas.
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Copyright (C) 2012-2016 WrinklyNinja
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This file is part of LOOT.
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LOOT is free software: you can redistribute
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it and/or modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version.
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LOOT is distributed in the hope that it will
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be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with LOOT. If not, see
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<https://www.gnu.org/licenses/>.
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*/
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#include "loot/metadata/conditional_metadata.h"
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namespace loot {
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ConditionalMetadata::ConditionalMetadata(std::string_view condition) :
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condition_(condition) {}
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bool ConditionalMetadata::IsConditional() const { return !condition_.empty(); }
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std::string ConditionalMetadata::GetCondition() const { return condition_; }
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}
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@@ -30,10 +30,10 @@ File::File(std::string_view name,
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std::string_view condition,
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const std::vector<MessageContent>& detail,
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std::string_view constraint) :
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ConditionalMetadata(condition),
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name_(Filename(name)),
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display_(display),
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detail_(detail),
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condition_(condition),
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constraint_(constraint) {}
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Filename File::GetName() const { return name_; }
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@@ -42,6 +42,8 @@ std::string File::GetDisplayName() const { return display_; }
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std::vector<MessageContent> File::GetDetail() const { return detail_; }
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std::string File::GetCondition() const { return condition_; }
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std::string File::GetConstraint() const { return constraint_; }
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bool operator==(const File& lhs, const File& rhs) {
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@@ -30,14 +30,12 @@ namespace loot {
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Message::Message(const MessageType type,
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std::string_view content,
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std::string_view condition) :
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ConditionalMetadata(condition),
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type_(type),
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content_({MessageContent(content)}) {}
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type_(type), content_({MessageContent(content)}), condition_(condition) {}
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Message::Message(const MessageType type,
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const std::vector<MessageContent>& content,
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std::string_view condition) :
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ConditionalMetadata(condition), type_(type), content_(content) {
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type_(type), content_(content), condition_(condition) {
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if (content.size() > 1) {
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bool englishStringExists = false;
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for (const auto& mc : content) {
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@@ -55,6 +53,8 @@ MessageType Message::GetType() const { return type_; }
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std::vector<MessageContent> Message::GetContent() const { return content_; }
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std::string Message::GetCondition() const { return condition_; }
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bool operator==(const Message& lhs, const Message& rhs) {
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return lhs.GetType() == rhs.GetType() &&
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lhs.GetCondition() == rhs.GetCondition() &&
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@@ -28,12 +28,14 @@ namespace loot {
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Tag::Tag(std::string_view tag,
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const bool isAddition,
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std::string_view condition) :
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ConditionalMetadata(condition), name_(tag), addTag_(isAddition) {}
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name_(tag), addTag_(isAddition), condition_(condition) {}
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bool Tag::IsAddition() const { return addTag_; }
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std::string Tag::GetName() const { return name_; }
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std::string Tag::GetCondition() const { return condition_; }
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bool operator==(const Tag& lhs, const Tag& rhs) {
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return lhs.IsAddition() == rhs.IsAddition() &&
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lhs.GetName() == rhs.GetName() &&
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@@ -25,7 +25,6 @@
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#include <gtest/gtest.h>
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#include "loot/api.h"
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#include "tests/api/interface/metadata/conditional_metadata_test.h"
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#include "tests/api/interface/metadata/file_test.h"
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#include "tests/api/interface/metadata/group_test.h"
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#include "tests/api/interface/metadata/location_test.h"
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@@ -1,72 +0,0 @@
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/* LOOT
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A load order optimisation tool for Oblivion, Skyrim, Fallout 3 and
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Fallout: New Vegas.
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Copyright (C) 2014-2016 WrinklyNinja
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This file is part of LOOT.
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LOOT is free software: you can redistribute
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it and/or modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation, either version 3 of
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the License, or (at your option) any later version.
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LOOT is distributed in the hope that it will
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be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with LOOT. If not, see
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<https://www.gnu.org/licenses/>.
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*/
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#ifndef LOOT_TESTS_API_INTERFACE_METADATA_CONDITIONAL_METADATA_TEST
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#define LOOT_TESTS_API_INTERFACE_METADATA_CONDITIONAL_METADATA_TEST
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#include "loot/metadata/conditional_metadata.h"
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#include "tests/common_game_test_fixture.h"
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namespace loot {
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namespace test {
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class ConditionalMetadataTest : public CommonGameTestFixture,
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public testing::WithParamInterface<GameType> {
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protected:
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ConditionalMetadataTest() : CommonGameTestFixture(GetParam()) {}
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ConditionalMetadata conditionalMetadata_;
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};
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// Pass an empty first argument, as it's a prefix for the test instantation,
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// but we only have the one so no prefix is necessary.
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INSTANTIATE_TEST_SUITE_P(,
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ConditionalMetadataTest,
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::testing::ValuesIn(ALL_GAME_TYPES));
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TEST_P(ConditionalMetadataTest,
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defaultConstructorShouldSetEmptyConditionString) {
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EXPECT_TRUE(conditionalMetadata_.GetCondition().empty());
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}
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TEST_P(ConditionalMetadataTest,
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stringConstructorShouldSetConditionToGivenString) {
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std::string condition("condition");
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conditionalMetadata_ = ConditionalMetadata(condition);
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EXPECT_EQ(condition, conditionalMetadata_.GetCondition());
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}
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TEST_P(ConditionalMetadataTest,
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isConditionalShouldBeFalseForAnEmptyConditionString) {
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EXPECT_FALSE(conditionalMetadata_.IsConditional());
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}
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TEST_P(ConditionalMetadataTest,
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isConditionalShouldBeTrueForANonEmptyConditionString) {
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conditionalMetadata_ = ConditionalMetadata("condition");
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EXPECT_TRUE(conditionalMetadata_.IsConditional());
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}
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}
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}
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#endif
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