Remove ConditionalMetadata

While it makes sense, it doesn't really add any value and there is value in having all the relevant data and methods in a single class.
This commit is contained in:
Oliver Hamlet
2025-06-08 20:26:07 +01:00
parent 11bd321861
commit 649b4748bd
13 changed files with 34 additions and 193 deletions
-2
View File
@@ -70,7 +70,6 @@ set(LIBLOOT_SRC_API_CPP_FILES
"${CMAKE_SOURCE_DIR}/src/api/exception/cyclic_interaction_error.cpp"
"${CMAKE_SOURCE_DIR}/src/api/exception/exception.cpp"
"${CMAKE_SOURCE_DIR}/src/api/exception/undefined_group_error.cpp"
"${CMAKE_SOURCE_DIR}/src/api/metadata/conditional_metadata.cpp"
"${CMAKE_SOURCE_DIR}/src/api/metadata/file.cpp"
"${CMAKE_SOURCE_DIR}/src/api/metadata/filename.cpp"
"${CMAKE_SOURCE_DIR}/src/api/metadata/group.cpp"
@@ -97,7 +96,6 @@ set(LIBLOOT_INCLUDE_H_FILES
"${CMAKE_SOURCE_DIR}/include/loot/enum/message_type.h"
"${CMAKE_SOURCE_DIR}/include/loot/game_interface.h"
"${CMAKE_SOURCE_DIR}/include/loot/loot_version.h"
"${CMAKE_SOURCE_DIR}/include/loot/metadata/conditional_metadata.h"
"${CMAKE_SOURCE_DIR}/include/loot/metadata/file.h"
"${CMAKE_SOURCE_DIR}/include/loot/metadata/filename.h"
"${CMAKE_SOURCE_DIR}/include/loot/metadata/group.h"
-1
View File
@@ -47,7 +47,6 @@ set(LIBLOOT_SRC_TESTS_INTERFACE_H_FILES
"${CMAKE_SOURCE_DIR}/src/tests/api/interface/database_interface_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/api/interface/game_interface_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/api/interface/is_compatible_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/api/interface/metadata/conditional_metadata_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/api/interface/metadata/file_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/api/interface/metadata/group_test.h"
"${CMAKE_SOURCE_DIR}/src/tests/api/interface/metadata/location_test.h"
-3
View File
@@ -56,9 +56,6 @@ Interfaces
Classes
=======
.. doxygenclass:: loot::ConditionalMetadata
:members:
.. doxygenclass:: loot::Filename
:members:
@@ -1,68 +0,0 @@
/* LOOT
A load order optimisation tool for Oblivion, Skyrim, Fallout 3 and
Fallout: New Vegas.
Copyright (C) 2012-2016 WrinklyNinja
This file is part of LOOT.
LOOT is free software: you can redistribute
it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
LOOT is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with LOOT. If not, see
<https://www.gnu.org/licenses/>.
*/
#ifndef LOOT_METADATA_CONDITIONAL_METADATA
#define LOOT_METADATA_CONDITIONAL_METADATA
#include <string>
#include <string_view>
#include "loot/api_decorator.h"
namespace loot {
/**
* A base class for metadata that can be conditional based on the result of
* evaluating a condition string.
*/
class ConditionalMetadata {
public:
/**
* Construct a ConditionalMetadata object with an empty condition string.
*/
LOOT_API ConditionalMetadata() = default;
/**
* Construct a ConditionalMetadata object with a given condition string.
* @param condition
* A condition string, as defined in the LOOT metadata syntax
* documentation.
*/
LOOT_API explicit ConditionalMetadata(std::string_view condition);
/**
* Check if the condition string is non-empty.
* @return True if the condition string is not empty, false otherwise.
*/
LOOT_API bool IsConditional() const;
/**
* Get the condition string.
* @return The object's condition string.
*/
LOOT_API std::string GetCondition() const;
private:
std::string condition_;
};
}
#endif
+8 -2
View File
@@ -28,7 +28,6 @@
#include <string_view>
#include "loot/api_decorator.h"
#include "loot/metadata/conditional_metadata.h"
#include "loot/metadata/filename.h"
#include "loot/metadata/message_content.h"
@@ -36,7 +35,7 @@ namespace loot {
/**
* Represents a file in a game's Data folder, including files in subdirectories.
*/
class File : public ConditionalMetadata {
class File {
public:
/**
* Construct a File with blank name, display and condition strings.
@@ -87,6 +86,12 @@ public:
*/
LOOT_API std::vector<MessageContent> GetDetail() const;
/**
* Get the condition string.
* @return The file's condition string.
*/
LOOT_API std::string GetCondition() const;
/**
* Get the constraint that applies to the file.
* @return The file's constraint.
@@ -97,6 +102,7 @@ private:
Filename name_;
std::string display_;
std::vector<MessageContent> detail_;
std::string condition_;
std::string constraint_;
};
+8 -2
View File
@@ -30,14 +30,13 @@
#include "loot/api_decorator.h"
#include "loot/enum/message_type.h"
#include "loot/metadata/conditional_metadata.h"
#include "loot/metadata/message_content.h"
namespace loot {
/**
* Represents a message with localisable text content.
*/
class Message : public ConditionalMetadata {
class Message {
public:
/**
* Construct a Message object of type 'say' with blank content and condition
@@ -85,9 +84,16 @@ public:
*/
LOOT_API std::vector<MessageContent> GetContent() const;
/**
* Get the condition string.
* @return The message's condition string.
*/
LOOT_API std::string GetCondition() const;
private:
MessageType type_{MessageType::say};
std::vector<MessageContent> content_;
std::string condition_;
};
/**
+8 -2
View File
@@ -28,13 +28,12 @@
#include <string_view>
#include "loot/api_decorator.h"
#include "loot/metadata/conditional_metadata.h"
namespace loot {
/**
* Represents a Bash Tag suggestion for a plugin.
*/
class Tag : public ConditionalMetadata {
class Tag {
public:
/**
* Construct a Tag object with an empty tag name suggested for addition, with
@@ -68,9 +67,16 @@ public:
*/
LOOT_API std::string GetName() const;
/**
* Get the condition string.
* @return The tag's condition string.
*/
LOOT_API std::string GetCondition() const;
private:
std::string name_;
bool addTag_{true};
std::string condition_;
};
/**
@@ -1,34 +0,0 @@
/* LOOT
A load order optimisation tool for Oblivion, Skyrim, Fallout 3 and
Fallout: New Vegas.
Copyright (C) 2012-2016 WrinklyNinja
This file is part of LOOT.
LOOT is free software: you can redistribute
it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
LOOT is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with LOOT. If not, see
<https://www.gnu.org/licenses/>.
*/
#include "loot/metadata/conditional_metadata.h"
namespace loot {
ConditionalMetadata::ConditionalMetadata(std::string_view condition) :
condition_(condition) {}
bool ConditionalMetadata::IsConditional() const { return !condition_.empty(); }
std::string ConditionalMetadata::GetCondition() const { return condition_; }
}
+3 -1
View File
@@ -30,10 +30,10 @@ File::File(std::string_view name,
std::string_view condition,
const std::vector<MessageContent>& detail,
std::string_view constraint) :
ConditionalMetadata(condition),
name_(Filename(name)),
display_(display),
detail_(detail),
condition_(condition),
constraint_(constraint) {}
Filename File::GetName() const { return name_; }
@@ -42,6 +42,8 @@ std::string File::GetDisplayName() const { return display_; }
std::vector<MessageContent> File::GetDetail() const { return detail_; }
std::string File::GetCondition() const { return condition_; }
std::string File::GetConstraint() const { return constraint_; }
bool operator==(const File& lhs, const File& rhs) {
+4 -4
View File
@@ -30,14 +30,12 @@ namespace loot {
Message::Message(const MessageType type,
std::string_view content,
std::string_view condition) :
ConditionalMetadata(condition),
type_(type),
content_({MessageContent(content)}) {}
type_(type), content_({MessageContent(content)}), condition_(condition) {}
Message::Message(const MessageType type,
const std::vector<MessageContent>& content,
std::string_view condition) :
ConditionalMetadata(condition), type_(type), content_(content) {
type_(type), content_(content), condition_(condition) {
if (content.size() > 1) {
bool englishStringExists = false;
for (const auto& mc : content) {
@@ -55,6 +53,8 @@ MessageType Message::GetType() const { return type_; }
std::vector<MessageContent> Message::GetContent() const { return content_; }
std::string Message::GetCondition() const { return condition_; }
bool operator==(const Message& lhs, const Message& rhs) {
return lhs.GetType() == rhs.GetType() &&
lhs.GetCondition() == rhs.GetCondition() &&
+3 -1
View File
@@ -28,12 +28,14 @@ namespace loot {
Tag::Tag(std::string_view tag,
const bool isAddition,
std::string_view condition) :
ConditionalMetadata(condition), name_(tag), addTag_(isAddition) {}
name_(tag), addTag_(isAddition), condition_(condition) {}
bool Tag::IsAddition() const { return addTag_; }
std::string Tag::GetName() const { return name_; }
std::string Tag::GetCondition() const { return condition_; }
bool operator==(const Tag& lhs, const Tag& rhs) {
return lhs.IsAddition() == rhs.IsAddition() &&
lhs.GetName() == rhs.GetName() &&
-1
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@@ -25,7 +25,6 @@
#include <gtest/gtest.h>
#include "loot/api.h"
#include "tests/api/interface/metadata/conditional_metadata_test.h"
#include "tests/api/interface/metadata/file_test.h"
#include "tests/api/interface/metadata/group_test.h"
#include "tests/api/interface/metadata/location_test.h"
@@ -1,72 +0,0 @@
/* LOOT
A load order optimisation tool for Oblivion, Skyrim, Fallout 3 and
Fallout: New Vegas.
Copyright (C) 2014-2016 WrinklyNinja
This file is part of LOOT.
LOOT is free software: you can redistribute
it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
LOOT is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with LOOT. If not, see
<https://www.gnu.org/licenses/>.
*/
#ifndef LOOT_TESTS_API_INTERFACE_METADATA_CONDITIONAL_METADATA_TEST
#define LOOT_TESTS_API_INTERFACE_METADATA_CONDITIONAL_METADATA_TEST
#include "loot/metadata/conditional_metadata.h"
#include "tests/common_game_test_fixture.h"
namespace loot {
namespace test {
class ConditionalMetadataTest : public CommonGameTestFixture,
public testing::WithParamInterface<GameType> {
protected:
ConditionalMetadataTest() : CommonGameTestFixture(GetParam()) {}
ConditionalMetadata conditionalMetadata_;
};
// Pass an empty first argument, as it's a prefix for the test instantation,
// but we only have the one so no prefix is necessary.
INSTANTIATE_TEST_SUITE_P(,
ConditionalMetadataTest,
::testing::ValuesIn(ALL_GAME_TYPES));
TEST_P(ConditionalMetadataTest,
defaultConstructorShouldSetEmptyConditionString) {
EXPECT_TRUE(conditionalMetadata_.GetCondition().empty());
}
TEST_P(ConditionalMetadataTest,
stringConstructorShouldSetConditionToGivenString) {
std::string condition("condition");
conditionalMetadata_ = ConditionalMetadata(condition);
EXPECT_EQ(condition, conditionalMetadata_.GetCondition());
}
TEST_P(ConditionalMetadataTest,
isConditionalShouldBeFalseForAnEmptyConditionString) {
EXPECT_FALSE(conditionalMetadata_.IsConditional());
}
TEST_P(ConditionalMetadataTest,
isConditionalShouldBeTrueForANonEmptyConditionString) {
conditionalMetadata_ = ConditionalMetadata("condition");
EXPECT_TRUE(conditionalMetadata_.IsConditional());
}
}
}
#endif