Add tests for LootState's unapplied changes counter

This commit is contained in:
Oliver Hamlet
2016-01-18 20:35:40 +00:00
parent 7e559239c1
commit 5e9566d8c0
4 changed files with 85 additions and 4 deletions
+3 -1
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@@ -165,6 +165,7 @@ set (LOOT_VALIDATOR_HEADERS ${LOOT_HEADERS})
set (LOOT_TESTS_SRC ${LOOT_SRC}
"${CMAKE_SOURCE_DIR}/src/api/loot_db.cpp"
"${CMAKE_SOURCE_DIR}/src/gui/loot_settings.cpp"
"${CMAKE_SOURCE_DIR}/src/gui/loot_state.cpp"
"${CMAKE_SOURCE_DIR}/src/tests/main.cpp")
set (LOOT_TESTS_HEADERS "${CMAKE_SOURCE_DIR}/src/tests/fixtures.h"
@@ -193,7 +194,8 @@ set (LOOT_TESTS_HEADERS "${CMAKE_SOURCE_DIR}/src/tests/fixtures.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/test_metadata_list.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/test_masterlist.h"
"${CMAKE_SOURCE_DIR}/src/tests/backend/test_plugin_sorter.h"
"${CMAKE_SOURCE_DIR}/src/tests/gui/test_loot_settings.h")
"${CMAKE_SOURCE_DIR}/src/tests/gui/test_loot_settings.h"
"${CMAKE_SOURCE_DIR}/src/tests/gui/test_loot_state.h")
source_group("Header Files" FILES ${LOOT_HEADERS} ${LOOT_GUI_HEADERS} ${LOOT_API_HEADERS} ${LOOT_TESTS_HEADERS})
+4 -3
View File
@@ -239,7 +239,8 @@ namespace loot {
}
void LootState::decrementUnappliedChangeCounter() {
--unappliedChangeCounter;
if (unappliedChangeCounter > 0)
--unappliedChangeCounter;
}
void LootState::SelectGame(std::string preferredGame) {
@@ -252,12 +253,12 @@ namespace loot {
}
// Get iterator to preferred game.
_currentGame = find_if(begin(_games), end(_games), [&](auto& game) {
_currentGame = find_if(begin(_games), end(_games), [&](Game& game) {
return (preferredGame.empty() || preferredGame == game.FolderName()) && game.IsInstalled();
});
// If the preferred game cannot be found, get the first installed game.
if (_currentGame == end(_games)) {
_currentGame = find_if(begin(_games), end(_games), [](auto& game) {
_currentGame = find_if(begin(_games), end(_games), [](Game& game) {
return game.IsInstalled();
});
}
+77
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@@ -0,0 +1,77 @@
/* LOOT
A load order optimisation tool for Oblivion, Skyrim, Fallout 3 and
Fallout: New Vegas.
Copyright (C) 2014-2015 WrinklyNinja
This file is part of LOOT.
LOOT is free software: you can redistribute
it and/or modify it under the terms of the GNU General Public License
as published by the Free Software Foundation, either version 3 of
the License, or (at your option) any later version.
LOOT is distributed in the hope that it will
be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with LOOT. If not, see
<http://www.gnu.org/licenses/>.
*/
#ifndef LOOT_TEST_GUI_LOOT_STATE
#define LOOT_TEST_GUI_LOOT_STATE
#include "gui/loot_state.h"
#include "tests/fixtures.h"
namespace loot {
namespace test {
class LootState : public ::testing::Test {
protected:
loot::LootState lootState;
};
TEST_F(LootState, hasUnappliedChangesShouldBeFalseByDefault) {
EXPECT_FALSE(lootState.hasUnappliedChanges());
}
TEST_F(LootState, shouldNotHaveUnappliedChangesIfCounterIsDeccremented) {
lootState.decrementUnappliedChangeCounter();
EXPECT_FALSE(lootState.hasUnappliedChanges());
}
TEST_F(LootState, shouldHaveUnappliedChangesIfCounterIsIncremented) {
lootState.incrementUnappliedChangeCounter();
EXPECT_TRUE(lootState.hasUnappliedChanges());
}
TEST_F(LootState, incrementingTheChangeCounterMoreThanItIsDecrementedShouldLeaveUnappliedChanges) {
lootState.incrementUnappliedChangeCounter();
lootState.incrementUnappliedChangeCounter();
lootState.decrementUnappliedChangeCounter();
EXPECT_TRUE(lootState.hasUnappliedChanges());
}
TEST_F(LootState, incrementingTheChangeCounterLessThanItIsDecrementedShouldLeaveNoUnappliedChanges) {
lootState.incrementUnappliedChangeCounter();
lootState.decrementUnappliedChangeCounter();
lootState.decrementUnappliedChangeCounter();
EXPECT_FALSE(lootState.hasUnappliedChanges());
}
TEST_F(LootState, incrementingTheChangeCounterThenDecrementingItEquallyShouldLeaveNoUnappliedChanges) {
lootState.incrementUnappliedChangeCounter();
lootState.incrementUnappliedChangeCounter();
lootState.decrementUnappliedChangeCounter();
lootState.decrementUnappliedChangeCounter();
EXPECT_FALSE(lootState.hasUnappliedChanges());
}
}
}
#endif
+1
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@@ -52,6 +52,7 @@
#include "backend/test_masterlist.h"
#include "backend/test_plugin_sorter.h"
#include "gui/test_loot_settings.h"
#include "gui/test_loot_state.h"
#include <boost/log/core.hpp>