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Update changelog and version for 0.25.4
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Version History
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***************
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0.25.4 - 2025-03-04
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===================
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Fixed
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-----
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- The changes to groups handling during sorting that were introduced in v0.25.0
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included an optimisation that skipped processing groups that had already been
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processed, but it prematurely skipped groups when the defined groups included
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one that loaded directly after more than one other group.
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- :cpp:any:`loot::GameInterface::LoadPlugins()` added loaded plugins to the
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internal cache before resolving their record IDs, so a failure to do the
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latter could result in valid loaded plugin state being replaced by invalid
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plugin state. The cache is now only updated after record IDs have been
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successfully resolved.
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- A couple of misleading log statements about edges being skipped during sorting
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to avoid cycles were also written when edges were skipped due to a path
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between the plugins in question already existing.
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- The documentation for :cpp:any:`loot::SetLoggingCallback()` incorrectly stated
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that libloot would print mesages to the console until that function was
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called.
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0.25.3 - 2025-02-23
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===================
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