mirror of
https://github.com/loot/libloot.git
synced 2026-07-27 14:16:01 -07:00
Fixed some HWND vars outside #ifdef _WIN32.
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+4
-4
@@ -120,8 +120,8 @@ namespace loot {
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}
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else if (request == "getGameData") {
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BOOST_LOG_TRIVIAL(info) << "Setting LOOT window title bar text to include game name: " << g_app_state.CurrentGame().Name();
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HWND handle = browser->GetHost()->GetWindowHandle();
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#ifdef _WIN32
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HWND handle = browser->GetHost()->GetWindowHandle();
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SetWindowText(handle, ToWinWide("LOOT: " + g_app_state.CurrentGame().Name()).c_str());
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#endif
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return CefPostTask(TID_FILE, base::Bind(&Handler::GetGameData, base::Unretained(this), frame, callback));
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@@ -208,8 +208,8 @@ namespace loot {
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g_app_state.ChangeGame(request["args"][0].as<string>());
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BOOST_LOG_TRIVIAL(info) << "Setting LOOT window title bar text to include game name: " << g_app_state.CurrentGame().Name();
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HWND handle = browser->GetHost()->GetWindowHandle();
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#ifdef _WIN32
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HWND handle = browser->GetHost()->GetWindowHandle();
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SetWindowText(handle, ToWinWide("LOOT: " + g_app_state.CurrentGame().Name()).c_str());
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#endif
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CefPostTask(TID_FILE, base::Bind(&Handler::GetGameData, base::Unretained(this), frame, callback));
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@@ -1053,9 +1053,9 @@ namespace loot {
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const CefString& title) {
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assert(CefCurrentlyOn(TID_UI));
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CefWindowHandle hwnd = browser->GetHost()->GetWindowHandle();
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#ifdef _WIN32
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SetWindowText(hwnd, ToWinWide(title).c_str());
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HWND handle = browser->GetHost()->GetWindowHandle();
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SetWindowText(handle, ToWinWide(title).c_str());
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#endif
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}
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