Refactored non-placeholder value init.

This commit is contained in:
WrinklyNinja
2014-07-12 16:34:49 +01:00
parent 695e971f31
commit 413e0dd553
+55 -41
View File
@@ -623,6 +623,60 @@ function setupEventHandlers() {
document.body.addEventListener('mouseover', toggleHoverText, false);
}
function initUI() {
/* Fill in languages, games, settings values. */
/* Fill in game row template's game type options. */
var select = document.getElementById('gameRow').content.querySelector('select');
for (var j = 0; j < loot.gameTypes.length; ++j) {
var option = document.createElement('option');
option.value = loot.gameTypes[j];
option.textContent = loot.gameTypes[j];
select.appendChild(option);
}
/* Now fill game lists/table. */
var gameSelect = document.getElementById('defaultGameSelect');
var gameMenu = document.getElementById('gameMenu').firstElementChild;
var gameTableBody = document.getElementById('gameTable').getElementsByTagName('tbody')[0];
/* Add "auto" value for default game. */
var option = document.createElement('option');
option.value = 'auto';
option.textContent = 'Autodetect';
gameSelect.appendChild(option);
/* Add row for creating new rows. */
setupTable(gameTableBody);
for (var i = 0; i < loot.settings.games.length; ++i) {
var option = document.createElement('option');
option.value = loot.settings.games[i].folder;
option.textContent = loot.settings.games[i].name;
gameSelect.appendChild(option);
var li = document.createElement('li');
li.setAttribute('data-action', 'change-game');
li.setAttribute('data-target', loot.settings.games[i].folder);
li.textContent = loot.settings.games[i].name;
gameMenu.appendChild(li);
addTableRow(gameTableBody, loot.settings.games[i]);
}
/* Now fill in language options. */
var settingsLangSelect = document.getElementById('languageSelect');
var messageLangSelect = document.getElementById('messageRow').content.querySelector('.language');
for (var i = 0; i < loot.languages.length; ++i) {
var option = document.createElement('option');
option.value = loot.languages[i];
option.textContent = loot.languages[i];
settingsLangSelect.appendChild(option);
messageLangSelect.appendChild(option.cloneNode(true));
}
/* Now fill in settings values. */
gameSelect.value = loot.settings.game;
settingsLangSelect.value = loot.settings.language;
debugVerbositySelect.value = loot.settings.debugVerbosity;
}
function processURLParams() {
/* Get the data path from the URL and load it. */
/*var pos = document.URL.indexOf("?data=");*/
@@ -775,48 +829,8 @@ function processURLParams() {
}
}
/* Fill in game row template's game type options. */
var select = document.getElementById('gameRow').content.querySelector('select');
for (var j = 0; j < loot.gameTypes.length; ++j) {
var option = document.createElement('option');
option.value = loot.gameTypes[j];
option.textContent = loot.gameTypes[j];
select.appendChild(option);
}
/* Now fill game lists/table. */
var gameSelect = document.getElementById('defaultGameSelect');
var gameMenu = document.getElementById('gameMenu').firstElementChild;
var gameTableBody = document.getElementById('gameTable').getElementsByTagName('tbody')[0];
/* Add row for creating new rows. */
setupTable(gameTableBody);
for (var i = 0; i < loot.settings.games.length; ++i) {
var option = document.createElement('option');
option.value = loot.settings.games[i].folder;
option.textContent = loot.settings.games[i].name;
gameSelect.appendChild(option);
var li = document.createElement('li');
li.setAttribute('data-action', 'change-game');
li.setAttribute('data-target', loot.settings.games[i].folder);
li.textContent = loot.settings.games[i].name;
gameMenu.appendChild(li);
addTableRow(gameTableBody, loot.settings.games[i]);
}
/* Now fill in language options. */
var settingsLangSelect = document.getElementById('languageSelect');
var messageLangSelect = document.getElementById('messageRow').content.querySelector('.language');
for (var i = 0; i < loot.languages.length; ++i) {
var option = document.createElement('option');
option.value = loot.languages[i];
option.textContent = loot.languages[i];
settingsLangSelect.appendChild(option);
messageLangSelect.appendChild(option.cloneNode(true));
}
/* Now initialise the rest of the report. */
initUI();
setupEventHandlers();
if (isStorageSupported()) {
loadSettings();