Update event handlers for misc Polymer API changes

This commit is contained in:
Oliver Hamlet
2016-03-05 11:49:26 +00:00
parent 03d8c96e30
commit 4042726537
+12 -16
View File
@@ -14,11 +14,9 @@ function onJumpToGeneralInfo() {
document.getElementById('main').scrollTop = 0;
}
function onChangeGame(evt) {
/* Check that the selected game isn't the current one. */
if (!evt.detail.isSelected) {
if (evt.detail.item.getAttribute('value') === loot.game.folder) {
return;
}
/* Send off a CEF query with the folder name of the new game. */
loot.Dialog.showProgress(loot.l10n.translate('Loading game data...'));
loot.query('changeGame', evt.detail.item.getAttribute('value')).then((result) => {
@@ -348,13 +346,12 @@ function onQuit() {
}
function onSwitchSidebarTab(evt) {
if (evt.detail.isSelected) {
document.getElementById(evt.target.selected).parentElement.selected = evt.target.selected;
}
document.getElementById(evt.target.selected).parentElement.selected = evt.target.selected;
}
function onSidebarClick(evt) {
if (evt.target.hasAttribute('data-index')) {
document.getElementById('main').lastElementChild.scrollToIndex(evt.target.getAttribute('data-index'));
const index = parseInt(evt.target.getAttribute('data-index'), 10);
document.getElementById('pluginCardList').scrollToIndex(index);
if (evt.type === 'dblclick') {
const card = document.getElementById(evt.target.getAttribute('data-id'));
@@ -366,14 +363,7 @@ function onSidebarClick(evt) {
}
function areSettingsValid() {
/* Validate inputs individually. */
const inputs = document.getElementById('settingsDialog').getElementsByTagName('loot-validated-input');
for (let i = 0; i < inputs.length; ++i) {
if (!inputs[i].checkValidity()) {
return false;
}
}
return true;
return document.getElementById('gameTable').validate();
}
function onCloseSettingsDialog(evt) {
if (evt.target.classList.contains('accept')) {
@@ -404,13 +394,16 @@ function onCloseSettingsDialog(evt) {
/* Re-apply the existing settings to the settings dialog elements. */
loot.dom.updateSettingsDialog(loot.settings, loot.installedGames, loot.game.folder);
}
evt.target.parentElement.close();
evt.target.parentElement.parentElement.close();
}
function onShowSettingsDialog() {
document.getElementById('settingsDialog').open();
}
function onEditorOpen(evt) {
/* Update the size of the card in the iron-list. */
document.getElementById('pluginCardList').updateSizeForItem(evt.target.data);
/* Enable priority hover in plugins list and enable header
buttons if this is the only editor instance. */
let numEditors = 0;
@@ -442,6 +435,9 @@ function onEditorOpen(evt) {
return loot.query('editorOpened').catch(handlePromiseError);
}
function onEditorClose(evt) {
/* Update the size of the card in the iron-list. */
document.getElementById('pluginCardList').updateSizeForItem(evt.target.data);
/* evt.detail is true if the apply button was pressed. */
let promise;
if (evt.detail) {