mirror of
https://github.com/loot/libloot.git
synced 2026-07-27 14:16:01 -07:00
Remove unused PluginSorter.Sort() parameter
This commit is contained in:
+32
-48
@@ -8,7 +8,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: LOOT 0.10.3\n"
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"Report-Msgid-Bugs-To: https://github.com/loot/loot/issues\n"
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"POT-Creation-Date: 2017-01-30 08:05+0000\n"
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"POT-Creation-Date: 2017-01-31 20:43+0000\n"
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"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
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"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
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"Language-Team: LANGUAGE <LL@li.org>\n"
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@@ -678,59 +678,27 @@ msgstr ""
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msgid "Parsing, merging and evaluating metadata..."
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msgstr ""
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#: src/gui/query/get_game_data_query.h:79
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msgid ""
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"An error occurred while parsing the masterlist: %1%. This probably happened "
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"because an update to LOOT changed its metadata syntax support. Try updating "
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"your masterlist to resolve the error."
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msgstr ""
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#: src/gui/query/get_game_data_query.h:94
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msgid ""
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"An error occurred while parsing the userlist: %1%. This probably happened "
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"because an update to LOOT changed its metadata syntax support. Your user "
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"metadata will have to be updated manually.\n"
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"\n"
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"To do so, use the 'Open Debug Log Location' in LOOT's main menu to open its "
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"data folder, then open your 'userlist.yaml' file in the relevant game "
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"folder. You can then edit the metadata it contains with reference to the "
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"documentation, which is accessible through LOOT's main menu.\n"
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"\n"
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"You can also seek support on LOOT's forum thread, which is linked to on "
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"[LOOT's website](https://loot.github.io/)."
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msgstr ""
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#: src/gui/query/metadata_query.h:108 src/gui/query/metadata_query.h:109
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#: src/gui/query/metadata_query.h:104 src/gui/query/metadata_query.h:105
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msgid "N/A: No masterlist present"
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msgstr ""
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#: src/gui/query/metadata_query.h:112 src/gui/query/metadata_query.h:113
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#: src/gui/query/metadata_query.h:108 src/gui/query/metadata_query.h:109
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msgid "Unknown: Git repository missing"
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msgstr ""
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#: src/gui/query/metadata_query.h:137
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msgid ""
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"A global message contains a condition that could not be evaluated. Details: "
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"%1%"
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msgstr ""
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#: src/gui/query/metadata_query.h:163
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msgid "\"%1%\" contains a condition that could not be evaluated. Details: %2%"
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msgstr ""
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#: src/gui/query/metadata_query.h:195 src/gui/query/metadata_query.h:196
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#: src/gui/query/metadata_query.h:153 src/gui/query/metadata_query.h:154
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msgid "(edited)"
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msgstr ""
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#: src/gui/query/metadata_query.h:213 src/gui/query/metadata_query.h:224
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#: src/gui/query/metadata_query.h:171 src/gui/query/metadata_query.h:182
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msgid "This plugin requires \"%1%\" to be installed, but it is missing."
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msgstr ""
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#: src/gui/query/metadata_query.h:216
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#: src/gui/query/metadata_query.h:174
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msgid "This plugin requires \"%1%\" to be active, but it is inactive."
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msgstr ""
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#: src/gui/query/metadata_query.h:230
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#: src/gui/query/metadata_query.h:188
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msgid "This plugin is incompatible with \"%1%\", but both are present."
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msgstr ""
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@@ -744,32 +712,48 @@ msgstr ""
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msgid "Loading plugin contents..."
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msgstr ""
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#: src/gui/query/sort_plugins_query.h:70
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#: src/gui/query/sort_plugins_query.h:52
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msgid "Sorting load order..."
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msgstr ""
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#: src/gui/query/sort_plugins_query.h:78
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#: src/gui/state/game.cpp:253
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msgid ""
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"Cyclic interaction detected between plugins \"%1%\" and \"%2%\". Back cycle: "
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"%3%"
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msgstr ""
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#: src/gui/state/loot_state.cpp:131
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#: src/gui/state/game.cpp:282
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msgid "You have not sorted your load order this session."
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msgstr ""
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#: src/gui/state/game.cpp:326
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msgid ""
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"An error occurred while parsing the metadata list(s): %1%. Try updating your "
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"masterlist to resolve the error. If the error is with your user metadata, "
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"this probably happened because an update to LOOT changed its metadata syntax "
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"support. Your user metadata will have to be updated manually.\n"
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"\n"
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"To do so, use the 'Open Debug Log Location' in LOOT's main menu to open its "
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"data folder, then open your 'userlist.yaml' file in the relevant game "
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"folder. You can then edit the metadata it contains with reference to the "
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"documentation, which is accessible through LOOT's main menu.\n"
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"\n"
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"You can also seek support on LOOT's forum thread, which is linked to on "
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"[LOOT's website](https://loot.github.io/)."
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msgstr ""
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#: src/gui/state/loot_state.cpp:132
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msgid "Error: Could not create LOOT settings file. %1%"
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msgstr ""
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#: src/gui/state/loot_state.cpp:138
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#: src/gui/state/loot_state.cpp:139
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msgid "Error: Settings parsing failed. %1%"
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msgstr ""
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#: src/gui/state/loot_state.cpp:199
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#: src/gui/state/loot_state.cpp:205
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msgid "Error: Game-specific settings could not be initialised. %1%"
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msgstr ""
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#: src/backend/game/game_cache.cpp:120
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msgid "You have not sorted your load order this session."
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msgstr ""
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#: src/backend/helpers/git_helper.cpp:147
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msgid ""
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"An error occurred while trying to clone the remote masterlist repository."
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+1
-1
@@ -73,7 +73,7 @@ std::vector<std::string> Game::SortPlugins(const std::vector<std::string>& plugi
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//Sort plugins into their load order.
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PluginSorter sorter;
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return sorter.Sort(game_, LanguageCode::english);
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return sorter.Sort(game_);
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}
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bool Game::IsPluginActive(const std::string& plugin) {
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@@ -102,13 +102,13 @@ private:
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vertex_t target;
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};
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std::vector<std::string> PluginSorter::Sort(Game& game, const LanguageCode language) {
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std::vector<std::string> PluginSorter::Sort(Game& game) {
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// Clear existing data.
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graph_.clear();
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indexMap_.clear();
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oldLoadOrder_.clear();
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AddPluginVertices(game, language);
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AddPluginVertices(game);
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// If there aren't any vertices, exit early, because sorting assumes
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// there is at least one plugin.
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@@ -164,7 +164,7 @@ std::vector<std::string> PluginSorter::Sort(Game& game, const LanguageCode langu
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return plugins;
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}
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void PluginSorter::AddPluginVertices(Game& game, const LanguageCode language) {
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void PluginSorter::AddPluginVertices(Game& game) {
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BOOST_LOG_TRIVIAL(info) << "Merging masterlist, userlist into plugin list, evaluating conditions and checking for install validity.";
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// The resolution of tie-breaks in the plugin graph may be dependent
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@@ -58,7 +58,7 @@ typedef boost::associative_property_map<std::map<vertex_t, size_t>> vertex_map_t
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class PluginSorter {
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public:
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std::vector<std::string> Sort(Game& game, const LanguageCode language);
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std::vector<std::string> Sort(Game& game);
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private:
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bool GetVertexByName(const std::string& name, vertex_t& vertex) const;
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void CheckForCycles() const;
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@@ -68,7 +68,7 @@ private:
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void PropagatePriorities();
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void AddPluginVertices(Game& game, const LanguageCode language);
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void AddPluginVertices(Game& game);
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void AddSpecificEdges();
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void AddPriorityEdges();
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void AddOverlapEdges();
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@@ -71,7 +71,7 @@ INSTANTIATE_TEST_CASE_P(,
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TEST_P(PluginSorterTest, sortingWithNoLoadedPluginsShouldReturnAnEmptyList) {
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PluginSorter sorter;
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std::vector<std::string> sorted = sorter.Sort(game_, LanguageCode::english);
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std::vector<std::string> sorted = sorter.Sort(game_);
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EXPECT_TRUE(sorted.empty());
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}
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@@ -82,11 +82,11 @@ TEST_P(PluginSorterTest, sortingShouldNotMakeUnnecessaryChangesToAnExistingLoadO
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PluginSorter ps;
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std::vector<std::string> expectedSortedOrder = getLoadOrder();
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std::vector<std::string> sorted = ps.Sort(game_, LanguageCode::english);
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std::vector<std::string> sorted = ps.Sort(game_);
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EXPECT_TRUE(std::equal(begin(sorted), end(sorted), begin(expectedSortedOrder)));
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// Check stability.
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sorted = ps.Sort(game_, LanguageCode::english);
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sorted = ps.Sort(game_);
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EXPECT_TRUE(std::equal(begin(sorted), end(sorted), begin(expectedSortedOrder)));
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}
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@@ -111,7 +111,7 @@ TEST_P(PluginSorterTest, sortingShouldEvaluateRelativeGlobalPriorities) {
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blankDifferentPluginDependentEsp,
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});
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std::vector<std::string> sorted = ps.Sort(game_, LanguageCode::english);
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std::vector<std::string> sorted = ps.Sort(game_);
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EXPECT_EQ(expectedSortedOrder, sorted);
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}
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@@ -161,7 +161,7 @@ TEST_P(PluginSorterTest, sortingWithGlobalPrioritiesShouldInheritRecursivelyRega
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blankDifferentPluginDependentEsp,
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});
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std::vector<std::string> sorted = ps.Sort(game_, LanguageCode::english);
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std::vector<std::string> sorted = ps.Sort(game_);
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EXPECT_EQ(expectedSortedOrder, sorted);
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}
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@@ -189,7 +189,7 @@ TEST_P(PluginSorterTest, sortingShouldUseLoadAfterMetadataWhenDecidingRelativePl
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blankPluginDependentEsp,
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});
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std::vector<std::string> sorted = ps.Sort(game_, LanguageCode::english);
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std::vector<std::string> sorted = ps.Sort(game_);
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EXPECT_EQ(expectedSortedOrder, sorted);
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}
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@@ -217,7 +217,7 @@ TEST_P(PluginSorterTest, sortingShouldUseRequirementMetadataWhenDecidingRelative
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blankPluginDependentEsp,
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});
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std::vector<std::string> sorted = ps.Sort(game_, LanguageCode::english);
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std::vector<std::string> sorted = ps.Sort(game_);
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EXPECT_EQ(expectedSortedOrder, sorted);
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}
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@@ -228,7 +228,7 @@ TEST_P(PluginSorterTest, sortingShouldThrowIfACyclicInteractionIsEncountered) {
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game_.GetUserlist().AddPlugin(plugin);
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PluginSorter ps;
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EXPECT_THROW(ps.Sort(game_, LanguageCode::english), CyclicInteractionError);
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EXPECT_THROW(ps.Sort(game_), CyclicInteractionError);
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}
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}
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}
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