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Update loot-condition-interpreter to v3.0.0
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+2
-2
@@ -116,8 +116,8 @@ endif()
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ExternalProject_Add(loot-condition-interpreter
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PREFIX "external"
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URL "https://github.com/loot/loot-condition-interpreter/archive/2.4.0.tar.gz"
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URL_HASH "SHA256=7c1d42636d8b10ae2b4dc3fced4a0b25112caf5e489a8f8ef0c915b9dd1189e1"
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URL "https://github.com/loot/loot-condition-interpreter/archive/3.0.0.tar.gz"
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URL_HASH "SHA256=6492c19848f01f297537da6a561e8d0c0a79e7c15e3ddf958910dec7cdfe0abf"
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CONFIGURE_COMMAND ""
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BUILD_IN_SOURCE 1
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BUILD_COMMAND cargo build --release --manifest-path ffi/Cargo.toml --target ${RUST_TARGET} &&
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@@ -21,11 +21,11 @@ Types
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.. describe:: filesystem_path
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A double-quoted filesystem path, or ``"LOOT"``, which resolves to `LOOT.exe` in the current working directory. Bear in mind that `LOOT.exe` may not be present if the condition is being evaluated by an application other than LOOT.
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A double-quoted filesystem path.
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.. describe:: file_path
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A double-quoted file path, or ``"LOOT"``, which resolves to `LOOT.exe` in the current working directory. Bear in mind that `LOOT.exe` may not be present if the condition is being evaluated by an application other than LOOT.
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A double-quoted file path.
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.. describe:: regular_expression
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@@ -45,7 +45,6 @@ Example
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- &thanksForUsing
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type: say
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content: 'Thanks for using LOOT!'
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condition: 'file("LOOT")'
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bash_tags:
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- 'C.Climate'
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@@ -87,15 +87,9 @@ ConditionEvaluator::ConditionEvaluator(const GameType gameType,
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lci_state_destroy)) {
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lci_state* state = nullptr;
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// This probably isn't correct for API users other than LOOT.
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// But that probably doesn't matter, as the only things conditional
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// on LOOT's version are LOOT-specific messages.
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const auto lootPath = std::filesystem::absolute("LOOT.exe");
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int result = lci_state_create(&state,
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mapGameType(gameType),
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dataPath.u8string().c_str(),
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lootPath.u8string().c_str());
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dataPath.u8string().c_str());
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HandleError("create state object for condition evaluation", result);
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lciState_ = std::unique_ptr<lci_state, decltype(&lci_state_destroy)>(
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