mirror of
https://github.com/loot/libloot.git
synced 2026-07-27 14:16:01 -07:00
Fixed issue #40.
This commit is contained in:
+4
-3
@@ -225,8 +225,9 @@ bool BossGUI::OnInit() {
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//Set the locale to get encoding and language conversions working correctly.
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BOOST_LOG_TRIVIAL(debug) << "Initialising language settings.";
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if (_settings["Language"]) {
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string localeId = "";
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wxLanguage lang;
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//Defaults in case language string is empty.
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string localeId = "en.UTF-8";
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wxLanguage lang = wxLANGUAGE_ENGLISH;
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if (_settings["Language"].as<string>() == "eng") {
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localeId = "en.UTF-8";
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lang = wxLANGUAGE_ENGLISH;
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@@ -235,7 +236,7 @@ bool BossGUI::OnInit() {
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localeId = "es.UTF-8";
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lang = wxLANGUAGE_SPANISH;
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BOOST_LOG_TRIVIAL(debug) << "Setting language to Spanish.";
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} else if (_settings["Language"].as<string>() == "spa") {
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} else if (_settings["Language"].as<string>() == "rus") {
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localeId = "ru.UTF-8";
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lang = wxLANGUAGE_RUSSIAN;
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BOOST_LOG_TRIVIAL(debug) << "Setting language to Russian.";
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+12
-18
@@ -44,19 +44,13 @@ SettingsFrame::SettingsFrame(wxWindow *parent, const wxString& title, YAML::Node
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Games.Add(FromUTF8(_games[i].Name()));
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}
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wxString Language[] = {
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wxT("English"),
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wxString::FromUTF8("Español"),
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wxString::FromUTF8("Русский"),
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};
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//Initialise controls.
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GameChoice = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, Games);
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LanguageChoice = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 4, Language);
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DebugVerbosityChoice = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, 4, DebugVerbosity);
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gamesList = new wxListView(this, LIST_Games, wxDefaultPosition, wxDefaultSize, wxLC_REPORT|wxLC_SINGLE_SEL);
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addBtn = new wxButton(this, BUTTON_AddGame, translate("Add Game"));
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editBtn = new wxButton(this, BUTTON_EditGame, translate("Edit Game"));
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removeBtn = new wxButton(this, BUTTON_RemoveGame, translate("Remove Game"));
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@@ -97,15 +91,15 @@ SettingsFrame::SettingsFrame(wxWindow *parent, const wxString& title, YAML::Node
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GridSizer->Add(new wxStaticText(this, wxID_ANY, translate("Default Game:")), leftItem);
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GridSizer->Add(GameChoice, rightItem);
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GridSizer->Add(new wxStaticText(this, wxID_ANY, translate("Language:")), leftItem);
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GridSizer->Add(LanguageChoice, rightItem);
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GridSizer->Add(new wxStaticText(this, wxID_ANY, translate("Debug Verbosity:")), leftItem);
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GridSizer->Add(DebugVerbosityChoice, rightItem);
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bigBox->Add(GridSizer, 0, wxEXPAND|wxALL, 10);
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bigBox->Add(gamesList, wholeItem);
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wxBoxSizer * hbox2 = new wxBoxSizer(wxHORIZONTAL);
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@@ -113,16 +107,16 @@ SettingsFrame::SettingsFrame(wxWindow *parent, const wxString& title, YAML::Node
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hbox2->Add(editBtn, 0, wxLEFT|wxRIGHT, 5);
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hbox2->Add(removeBtn, 0, wxLEFT, 5);
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bigBox->Add(hbox2, 0, wxALIGN_RIGHT|wxBOTTOM|wxRIGHT, 10);
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bigBox->Add(UpdateMasterlistBox, wholeItem);
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bigBox->Add(reportViewBox, wholeItem);
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bigBox->AddSpacer(10);
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bigBox->AddStretchSpacer(1);
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bigBox->Add(new wxStaticText(this, wxID_ANY, translate("Language and game changes will be applied after BOSS is restarted.")), wholeItem);
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//Need to add 'OK' and 'Cancel' buttons.
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wxSizer * sizer = CreateSeparatedButtonSizer(wxOK|wxCANCEL);
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@@ -186,7 +180,7 @@ void SettingsFrame::SetDefaultValues() {
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gamesList->SetItem(i, 5, FromUTF8(_games[i].GamePath().string()));
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gamesList->SetItem(i, 6, FromUTF8(_games[i].RegistryKey()));
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}
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addBtn->Enable(true);
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editBtn->Enable(false);
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removeBtn->Enable(false);
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@@ -213,7 +207,7 @@ void SettingsFrame::OnQuit(wxCommandEvent& event) {
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for (size_t i=0,max=gamesList->GetItemCount(); i < max; ++i) {
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string name, folder, master, url, path, registry;
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unsigned int id;
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name = gamesList->GetItemText(i, 0).ToUTF8();
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folder = gamesList->GetItemText(i, 2).ToUTF8();
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master = gamesList->GetItemText(i, 3).ToUTF8();
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@@ -293,7 +287,7 @@ void SettingsFrame::OnAddGame(wxCommandEvent& event) {
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return;
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}
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}
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long i = gamesList->GetItemCount();
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gamesList->InsertItem(i, rowDialog->GetName());
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gamesList->SetItem(i, 1, FromUTF8(boss::Game(string(rowDialog->GetType().ToUTF8())).FolderName()));
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@@ -341,7 +335,7 @@ void SettingsFrame::OnEditGame(wxCommandEvent& event) {
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this);
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return;
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}
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gamesList->SetItem(i, 0, rowDialog->GetName());
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gamesList->SetItem(i, 1, FromUTF8(boss::Game(string(rowDialog->GetType().ToUTF8())).FolderName()));
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gamesList->SetItem(i, 2, rowDialog->GetFolderName());
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