mirror of
https://github.com/loot/libloot.git
synced 2026-07-27 14:16:01 -07:00
Fixed untranslatable progress message.
Also updated translation template file.
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@@ -2,8 +2,8 @@ msgid ""
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msgstr ""
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"Project-Id-Version: LOOT v0.7\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2015-01-08 21:05-0000\n"
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"PO-Revision-Date: 2015-01-08 21:12-0000\n"
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"POT-Creation-Date: 2015-01-09 10:40-0000\n"
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"PO-Revision-Date: 2015-01-09 10:40-0000\n"
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"Last-Translator: \n"
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"Language-Team: \n"
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"Language: en\n"
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@@ -266,6 +266,10 @@ msgstr ""
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msgid "Failed to copy plugin metadata. Details: %1%"
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msgstr ""
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#: src/gui/handler.cpp:347 src/gui/handler.cpp:907
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msgid "Loading plugin contents..."
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msgstr ""
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#: src/gui/handler.cpp:351
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msgid "Checking for conflicting plugins..."
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msgstr ""
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@@ -324,10 +328,6 @@ msgstr ""
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msgid "Failed to update the masterlist. Details: %1%"
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msgstr ""
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#: src/gui/handler.cpp:907
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msgid "Loading plugin contents..."
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msgstr ""
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#: src/gui/handler.cpp:941
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msgid "Failed to sort plugins. Details: %1%"
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msgstr ""
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@@ -786,18 +786,24 @@ msgstr ""
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#: resources/report/js/l10n.js:308
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msgid ""
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"Plugins can be drag and dropped from the sidebar into editors' \"load after, "
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"\"requirements\" and \"incompatibility\" tables."
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msgstr ""
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#: resources/report/js/l10n.js:309
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msgid ""
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"Some features are disabled while there is an editor open, or while there is "
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"a sorted load order that has not been applied or discarded."
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msgstr ""
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#: resources/report/js/l10n.js:309
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#: resources/report/js/l10n.js:310
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msgid ""
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"Many interface elements have tooltips. If you don't know what something is, "
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"try hovering your mouse over it to find out. Otherwise, LOOT's documentation "
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"can be accessed through the main menu."
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msgstr ""
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#: resources/report/js/l10n.js:311 resources/report/js/script.js:424
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#: resources/report/js/l10n.js:312 resources/report/js/script.js:424
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msgid "OK"
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msgstr ""
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+1
-1
@@ -344,7 +344,7 @@ namespace loot {
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// Checking for FormID overlap will only work if the plugins have been loaded, so check if
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// the plugins have been fully loaded, and if not load all plugins.
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if (!g_app_state.CurrentGame().HasBeenLoaded()) {
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SendProgressUpdate(frame, "Loading plugin contents...");
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SendProgressUpdate(frame, loc::translate("Loading plugin contents..."));
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g_app_state.CurrentGame().LoadPlugins(false);
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}
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