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Fixed 'if' that snuck into condition in Nehrim masterlist.
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@@ -18,7 +18,7 @@ plugins:
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msg:
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- type: error
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content: This must not be activated. However, it can be useful when porting Oblivion mods to Nehrim.
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condition: if active("Oblivion.esm")
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condition: active("Oblivion.esm")
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- name: HorseCombatMaster.esm
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msg: [ *masterReassign ]
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