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Update version and changelogs for v0.21 release
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-1
@@ -2,6 +2,45 @@
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Version History
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***************
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0.21.0 - 2023-08-30
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===================
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Added
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-----
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- :cpp:any:`loot::GameInterface::GetType()`
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- A ``const`` overload of :cpp:any:`loot::GameInterface::GetDatabase()`
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- :cpp:any:`loot::GameInterface::GetAdditionalDataPaths()`
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- :cpp:any:`loot::GameInterface::SetAdditionalDataPaths()`
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Changed
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-------
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- libloot now supports v0.21 of the metadata syntax.
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- :cpp:any:`loot::GameInterface::IsValidPlugin()`,
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:cpp:any:`loot::GameInterface::LoadPlugins()` and
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:cpp:any:`loot::GameInterface::SortPlugins()` now take plugin paths as
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``std::filesystem::path`` instead of ``std::string``.
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- It is now possible to create a game handle with a ``game_local_path`` that
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does not exist.
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- It is now possible to create a game handle with an empty ``game_local_path``
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on Linux if the ``game`` is Morrowind.
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- Updated ICU (used by Linux builds) to v71.1.
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- Updated libloadorder to v14.2.1.
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- Updated loot-condition-interpreter to v3.0.0.
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Fixed
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-----
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- Condition evaluation would only recognise plugin files as plugins if they had
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lowercase file extensions.
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- When reading the list of active plugins for Oblivion, libloot would look for a
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file named ``plugins.txt``, which caused inaccurate results on case-sensitive
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filesystems, as Oblivion writes the file as ``Plugins.txt``.
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- The doc comment for :cpp:any:`loot::GameInterface::SortPlugins()` used the
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wrong parameter name.
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- Cross-compiling from Linux to Windows using MinGW-w64.
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0.19.4 - 2023-05-06
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===================
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@@ -34,7 +73,7 @@ Changed
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plugin filenames. Relative paths are interpreted as relative to the game's
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data path, so this change is backwards-compatible. Absolute paths are used as
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given. The functions take plugin paths as strings to avoid breaking libloot's
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binary interface, but they will be changed to take ``std::filesystem::path``s
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binary interface, but they will be changed to take ``std::filesystem::path``
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in a future release.
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- :cpp:any:`loot::GameInterface::LoadPlugins()` and
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:cpp:any:`loot::GameInterface::SortPlugins()` now check that all filenames in
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@@ -4,6 +4,22 @@ Version History
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The version history of the metadata syntax is given below.
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0.21 - 2023-08-30
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=================
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Changed
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-------
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- The syntax for substitution placeholders is now zero-indexed and uses curly
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braces instead of percentage signs. For example, ``%1% %2%`` is now
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``{0} {1}``.
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Removed
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-------
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- Support for the ``LOOT`` file path alias. It will now be interpreted as a
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normal path, i.e. a file or folder named ``LOOT`` in the game's data path.
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0.18 - 2022-02-27
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=================
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@@ -48,16 +48,21 @@ If a message's ``content`` value is a string, the message will use the string as
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its content if displayed. Otherwise, the first localised content structure with
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a language or locale code that matches LOOT's current language will be used as
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the message's content if displayed. If there are no exact matches, LOOT will try
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to find a close match. If LOOT's current language uses a locale code, it will
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to find a close match.
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If LOOT's current language uses a locale code, it will
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display the first structure with the same language code, but not another locale
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code with the same language code. For example, if LOOT's current language has
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locale code ``pt_BR``, it will display the first structure with language code
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``pt`` (but not locale code ``pt_PT``) if none exist with locale code ``pt_BR``.
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If LOOT's current language has a language code, it will display the first
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structure with a locale code that contains that language code. For example, if
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LOOT's current language has language code ``pt``, it will display the first
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structure with locale code ``pt_PT`` or ``pt_BR`` if none exist with language
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code ``pt``. If there are no exact or close matches, then the first structure in
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code ``pt``.
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If there are no exact or close matches, then the first structure in
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English will be used.
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Equality
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@@ -34,10 +34,10 @@ namespace loot {
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inline constexpr unsigned int LIBLOOT_VERSION_MAJOR = 0;
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/** @brief libloot's minor version number. */
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inline constexpr unsigned int LIBLOOT_VERSION_MINOR = 19;
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inline constexpr unsigned int LIBLOOT_VERSION_MINOR = 21;
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/** @brief libloot's patch version number. */
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inline constexpr unsigned int LIBLOOT_VERSION_PATCH = 4;
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inline constexpr unsigned int LIBLOOT_VERSION_PATCH = 0;
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/**
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* @brief Get the library version.
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+4
-4
@@ -2,8 +2,8 @@
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#include <windows.h>
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1 VERSIONINFO
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FILEVERSION 0, 19, 4, 0
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PRODUCTVERSION 0, 19, 4, 0
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FILEVERSION 0, 21, 0, 0
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PRODUCTVERSION 0, 21, 0, 0
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FILEOS VOS__WINDOWS32
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FILETYPE VFT_DLL
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BEGIN
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@@ -13,12 +13,12 @@ BLOCK "040904b0"
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BEGIN
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VALUE "CompanyName", "LOOT"
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VALUE "FileDescription", "Library providing LOOT's core functionality"
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VALUE "FileVersion", "0.19.4"
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VALUE "FileVersion", "0.21.0"
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VALUE "InternalName", "loot"
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VALUE "LegalCopyright", "Copyright (C) 2013-2022 Oliver Hamlet"
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VALUE "OriginalFilename", "loot.dll"
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VALUE "ProductName", "LOOT"
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VALUE "ProductVersion", "0.19.4"
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VALUE "ProductVersion", "0.21.0"
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END
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END
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BLOCK "VarFileInfo"
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