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Update changelog and version for 0.26.1
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@@ -2,6 +2,43 @@
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Version History
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***************
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0.26.1 - 2025-05-01
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===================
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Added
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-----
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- Support for TES IV: Oblivion Remastered. A game handle can be obtained using :cpp:any:`loot::GameType::oblivionRemastered`.
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- Oblivion Remastered uses a similar load order system to Skyrim (not Skyrim
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Special Edition), so libloot will similarly read and write a
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``loadorder.txt`` in the same directory as ``Plugins.txt``.
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- Like OpenMW, Oblivion Remastered does not force master plugins to load
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before other plugins: all plugins are treated as non-masters.
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Fixed
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-----
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- A crash could occur when creating a game handle for an OpenMW install that
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does not define any user config paths. An error now occurs instead. Via
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libloadorder.
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- A crash could occur when loading plugin files. Via esplugin.
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- The ``description_contains()`` metadata condition function did not read the
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description field of OpenMW plugins. Via loot-condition-interpreter.
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- No debug info was included for libloot's Rust dependencies (esplugin,
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libloadorder and loot-condition-interpreter). Via libloadorder.
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- A few compiler warnings.
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Changed
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-------
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- Paths in condition strings are no longer restricted to staying within the
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directory tree that starts one level above the game's main plugins directory
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(usually the ``Data`` directory). Via loot-condition-interpreter.
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- Updated esplugin to v6.1.3.
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- Updated loot-condition-interpreter to v5.3.2.
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- Updated libloadorder to v18.4.0.
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0.26.0 - 2025-04-19
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===================
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