Update changelog and version for 0.26.1

This commit is contained in:
Oliver Hamlet
2025-05-01 21:48:52 +01:00
parent ca689727a1
commit 070822f37f
4 changed files with 43 additions and 6 deletions
+37
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@@ -2,6 +2,43 @@
Version History
***************
0.26.1 - 2025-05-01
===================
Added
-----
- Support for TES IV: Oblivion Remastered. A game handle can be obtained using :cpp:any:`loot::GameType::oblivionRemastered`.
- Oblivion Remastered uses a similar load order system to Skyrim (not Skyrim
Special Edition), so libloot will similarly read and write a
``loadorder.txt`` in the same directory as ``Plugins.txt``.
- Like OpenMW, Oblivion Remastered does not force master plugins to load
before other plugins: all plugins are treated as non-masters.
Fixed
-----
- A crash could occur when creating a game handle for an OpenMW install that
does not define any user config paths. An error now occurs instead. Via
libloadorder.
- A crash could occur when loading plugin files. Via esplugin.
- The ``description_contains()`` metadata condition function did not read the
description field of OpenMW plugins. Via loot-condition-interpreter.
- No debug info was included for libloot's Rust dependencies (esplugin,
libloadorder and loot-condition-interpreter). Via libloadorder.
- A few compiler warnings.
Changed
-------
- Paths in condition strings are no longer restricted to staying within the
directory tree that starts one level above the game's main plugins directory
(usually the ``Data`` directory). Via loot-condition-interpreter.
- Updated esplugin to v6.1.3.
- Updated loot-condition-interpreter to v5.3.2.
- Updated libloadorder to v18.4.0.
0.26.0 - 2025-04-19
===================