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Update changelog and version for 0.26.1
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@@ -421,7 +421,7 @@ endif()
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# Install
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########################################
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set(LIBLOOT_VERSION "0.26.0")
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set(LIBLOOT_VERSION "0.26.1")
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set_property(TARGET loot PROPERTY VERSION ${LIBLOOT_VERSION})
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set_property(TARGET loot PROPERTY SOVERSION 0)
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@@ -2,6 +2,43 @@
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Version History
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***************
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0.26.1 - 2025-05-01
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===================
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Added
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-----
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- Support for TES IV: Oblivion Remastered. A game handle can be obtained using :cpp:any:`loot::GameType::oblivionRemastered`.
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- Oblivion Remastered uses a similar load order system to Skyrim (not Skyrim
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Special Edition), so libloot will similarly read and write a
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``loadorder.txt`` in the same directory as ``Plugins.txt``.
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- Like OpenMW, Oblivion Remastered does not force master plugins to load
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before other plugins: all plugins are treated as non-masters.
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Fixed
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-----
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- A crash could occur when creating a game handle for an OpenMW install that
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does not define any user config paths. An error now occurs instead. Via
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libloadorder.
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- A crash could occur when loading plugin files. Via esplugin.
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- The ``description_contains()`` metadata condition function did not read the
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description field of OpenMW plugins. Via loot-condition-interpreter.
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- No debug info was included for libloot's Rust dependencies (esplugin,
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libloadorder and loot-condition-interpreter). Via libloadorder.
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- A few compiler warnings.
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Changed
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-------
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- Paths in condition strings are no longer restricted to staying within the
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directory tree that starts one level above the game's main plugins directory
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(usually the ``Data`` directory). Via loot-condition-interpreter.
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- Updated esplugin to v6.1.3.
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- Updated loot-condition-interpreter to v5.3.2.
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- Updated libloadorder to v18.4.0.
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0.26.0 - 2025-04-19
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===================
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@@ -37,7 +37,7 @@ inline constexpr unsigned int LIBLOOT_VERSION_MAJOR = 0;
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inline constexpr unsigned int LIBLOOT_VERSION_MINOR = 26;
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/** @brief libloot's patch version number. */
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inline constexpr unsigned int LIBLOOT_VERSION_PATCH = 0;
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inline constexpr unsigned int LIBLOOT_VERSION_PATCH = 1;
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/**
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* @brief Get the library version.
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+4
-4
@@ -2,8 +2,8 @@
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#include <windows.h>
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1 VERSIONINFO
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FILEVERSION 0, 26, 0, 0
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PRODUCTVERSION 0, 26, 0, 0
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FILEVERSION 0, 26, 1, 0
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PRODUCTVERSION 0, 26, 1, 0
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FILEOS VOS__WINDOWS32
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FILETYPE VFT_DLL
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BEGIN
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@@ -13,12 +13,12 @@ BLOCK "040904b0"
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BEGIN
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VALUE "CompanyName", "LOOT"
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VALUE "FileDescription", "Library providing LOOT's core functionality"
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VALUE "FileVersion", "0.26.0"
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VALUE "FileVersion", "0.26.1"
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VALUE "InternalName", "loot"
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VALUE "LegalCopyright", "Copyright (C) 2013-2022 Oliver Hamlet"
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VALUE "OriginalFilename", "loot.dll"
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VALUE "ProductName", "LOOT"
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VALUE "ProductVersion", "0.26.0"
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VALUE "ProductVersion", "0.26.1"
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END
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END
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BLOCK "VarFileInfo"
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