Updated to reflect libespm changes.

This commit is contained in:
WrinklyNinja
2013-09-27 13:04:13 +01:00
parent e08363180f
commit 061ea6ce42
2 changed files with 5 additions and 4 deletions
+4 -4
View File
@@ -68,28 +68,28 @@ namespace boss {
registryKey = "Software\\Bethesda Softworks\\Oblivion\\Installed Path";
bossFolderName = "Oblivion";
_masterFile = "Oblivion.esm";
espm::InitPredefinedSettings("Oblivion", espm_settings);
espm_settings = espm::Settings("tes4");
_masterlistURL = "https://github.com/boss-developers/boss-oblivion.git";
} else if (Id() == g_game_tes5) {
_name = "TES V: Skyrim";
registryKey = "Software\\Bethesda Softworks\\Skyrim\\Installed Path";
bossFolderName = "Skyrim";
_masterFile = "Skyrim.esm";
espm::InitPredefinedSettings("Skyrim", espm_settings);
espm_settings = espm::Settings("tes5");
_masterlistURL = "https://github.com/boss-developers/boss-skyrim.git";
} else if (Id() == g_game_fo3) {
_name = "Fallout 3";
registryKey = "Software\\Bethesda Softworks\\Fallout3\\Installed Path";
bossFolderName = "Fallout3";
_masterFile = "Fallout3.esm";
espm::InitPredefinedSettings("Fallout3", espm_settings);
espm_settings = espm::Settings("fo3");
_masterlistURL = "https://github.com/boss-developers/boss-fallout3.git";
} else if (Id() == g_game_fonv) {
_name = "Fallout: New Vegas";
registryKey = "Software\\Bethesda Softworks\\FalloutNV\\Installed Path";
bossFolderName = "FalloutNV";
_masterFile = "FalloutNV.esm";
espm::InitPredefinedSettings("FalloutNV", espm_settings);
espm_settings = espm::Settings("fonv");
_masterlistURL = "https://github.com/boss-developers/boss-fallout-new-vegas.git";
} else {
BOOST_LOG_TRIVIAL(error) << "Invalid game ID supplied.";
+1
View File
@@ -35,6 +35,7 @@
#include <api/libloadorder.h>
#include <src/libespm.h>
#include <yaml-cpp/yaml.h>
namespace boss {