Update changelog and version number

This commit is contained in:
Oliver Hamlet
2017-06-19 17:45:35 +01:00
parent c975de6c0a
commit 021a253dbe
3 changed files with 18 additions and 3 deletions
+15
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@@ -2,6 +2,21 @@
Version History
***************
0.11.1 - 2017-06-19
===================
Fixed
-----
- A crash would occur when loading an plugin that had invalid data past its
header. Such plugins are now just silently ignored.
- :cpp:any:`loot::CreateGameHandle()` would not resolve game or local data paths
that are junction links correctly, which caused problems later when trying to
perform actions such as loading plugins.
- Performing a masterlist update on a branch where the remote and local
histories had diverged would fail. The existing local branch is now discarded
and the remote branch checked out anew, as intended.
0.11.0 - 2017-05-13
===================
+1 -1
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@@ -27,7 +27,7 @@
namespace loot {
const unsigned int LootVersion::major = 0;
const unsigned int LootVersion::minor = 11;
const unsigned int LootVersion::patch = 0;
const unsigned int LootVersion::patch = 1;
const std::string LootVersion::revision = "@GIT_COMMIT_STRING@";
LOOT_API std::string LootVersion::string() {
+2 -2
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@@ -2,8 +2,8 @@
#include <windows.h>
1 VERSIONINFO
FILEVERSION 0, 11, 0, 0
PRODUCTVERSION 0, 11, 0, 0
FILEVERSION 0, 11, 1, 0
PRODUCTVERSION 0, 11, 1, 0
FILEOS VOS__WINDOWS32
FILETYPE VFT_APP
BEGIN