LOOT is a plugin load order optimisation tool for TES IV: Oblivion, TES V: Skyrim, TES V: Skyrim Special Edition, Fallout 3, Fallout: New Vegas and Fallout 4. It is designed to assist mod users in avoiding detrimental conflicts, by automatically calculating a load order that satisfies all plugin dependencies and maximises each plugin's impact on the user's game.
LOOT also provides some load order error checking, including checks for requirements, incompatibilities and cyclic dependencies. In addition, it provides a large number of plugin-specific usage notes, bug warnings and Bash Tag suggestions.
Releases are hosted on [GitHub](https://github.com/loot/loot-api/releases), and snapshot builds are available on [Bintray](https://bintray.com/wrinklyninja/loot/loot-api). The snapshot build archives are named like so:
Refer to `.travis.yml` for the build process. A [local Docker image](https://docs.travis-ci.com/user/common-build-problems/#Troubleshooting-Locally-in-a-Docker-Image) can be used to ensure the assumed build environment.
The documentation is built using [Doxygen](http://www.stack.nl/~dimitri/doxygen/), [Breathe](https://breathe.readthedocs.io/en/latest/) and [Sphinx](http://www.sphinx-doc.org/en/stable/). Install Doxygen and Python (2 or 3) and make sure they're accessible from your `PATH`, then run: