Files

51 lines
1.6 KiB
ReStructuredText
Raw Permalink Normal View History

2016-08-15 20:51:24 +01:00
*****
Usage
*****
Installing the wrapper
======================
Build archives contain two binaries:
* ``loot.*.pyd`` is the Python wrapper
* ``loot.dll`` is the C++ library DLL that the Python wrapper was built against.
2016-08-15 20:51:24 +01:00
2025-04-29 22:40:08 +01:00
The C++ DLL requires the `Visual C++ 2022 Redistributable (x86)`_
2016-08-15 20:51:24 +01:00
to be installed.
To use the wrapper, copy both files to wherever you want to import them from
(they must be in the same folder), and you're done!
2025-04-29 22:40:08 +01:00
.. _Visual C++ 2022 Redistributable (x86): https://aka.ms/vs/17/release/vc_redist.x86.exe
2016-08-15 20:51:24 +01:00
Using the wrapper
=================
Checking Compatibility
**********************
To check if the module loaded is compatible with the version of the API that you
developed against::
>>> import loot
>>> loot.is_compatible(0,14,0)
2016-08-15 20:51:24 +01:00
True
>>> loot.is_compatible(0,9,0)
2016-08-15 20:51:24 +01:00
False
Getting a Plugin's Bash Tag Suggestions
***************************************
To get a plugin's Bash Tag suggestions from a ``masterlist.yaml`` metadata file::
>>> import loot
>>> db = loot.create_game_handle(loot.GameType.tes4, 'C:\\path\\to\\oblivion\\directory')
2017-12-30 15:29:21 +00:00
>>> db.load_lists('masterlist.yaml')
2016-08-15 20:51:24 +01:00
>>> tags = db.get_plugin_tags(u'Unofficial Oblivion Patch.esp')
>>> tags.added
set([u'Scripts', u'Relations', u'C.Owner', u'Actors.AIPackages', u'Actors.Stats', u'Actors.ACBS', u'C.Music', u'Factions', u'Invent', u'Relev', u'Names', u'C.Light', u'Delev', u'C.Name', u'C.Climate', u'NPC.Class', u'Stats', u'Actors.DeathItem', u'Creatures.Blood', u'Actors.CombatStyle', u'Actors.AIData'])
>>> tags.removed
set([u'C.Water'])
>>> tags.userlist_modified
False