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[Vulkan] Add dump_shaders support
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@@ -644,8 +644,10 @@ bool VulkanPipelineCache::TranslateAnalyzedShader(
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return false;
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}
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// TODO(Triang3l): Log that the shader has been successfully translated in
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// common code.
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// Dump shader files if desired.
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if (!cvars::dump_shaders.empty()) {
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translation.Dump(cvars::dump_shaders, "vulkan");
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}
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// Set up the texture binding layout.
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if (shader.EnterBindingLayoutUserUIDSetup()) {
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