[Vulkan] Add dump_shaders support

This commit is contained in:
Herman S.
2025-12-03 15:48:35 +09:00
parent 14f217fcc8
commit f344134138
@@ -644,8 +644,10 @@ bool VulkanPipelineCache::TranslateAnalyzedShader(
return false;
}
// TODO(Triang3l): Log that the shader has been successfully translated in
// common code.
// Dump shader files if desired.
if (!cvars::dump_shaders.empty()) {
translation.Dump(cvars::dump_shaders, "vulkan");
}
// Set up the texture binding layout.
if (shader.EnterBindingLayoutUserUIDSetup()) {