mirror of
https://github.com/izzy2lost/xenia-edge.git
synced 2026-07-06 00:20:26 -07:00
[Build] Fix building misc subprojects
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@@ -372,6 +372,18 @@ void EmulatorWindow::OnEmulatorInitialized() {
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QWidget* central_widget = qt_window->qwindow()->centralWidget();
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if (central_widget && central_widget->layout()) {
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game_list_dialog_qt_ = new GameListDialogQt(central_widget, this);
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// Connect signals from game list dialog
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QObject::connect(game_list_dialog_qt_,
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&GameListDialogQt::fileOpenRequested,
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[this]() { FileOpen(); });
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QObject::connect(game_list_dialog_qt_,
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&GameListDialogQt::launchGameRequested,
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[this](const std::filesystem::path& path) {
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LaunchTitleInNewProcess(path);
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});
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QObject::connect(game_list_dialog_qt_,
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&GameListDialogQt::settingsRequested,
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[this]() { ToggleConfigDialog(); });
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// Add it to the layout so it fills the window
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central_widget->layout()->addWidget(game_list_dialog_qt_);
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}
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@@ -12,8 +12,7 @@
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#include "xenia/base/logging.h"
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#include "xenia/ui/renderdoc_api.h"
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// Declared in xboxkrnl_video.cc
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DECLARE_bool(use_50Hz_mode);
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DEFINE_bool(use_50Hz_mode, false, "Enables usage of PAL-50 mode.", "Video");
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DEFINE_path(trace_gpu_prefix, "scratch/gpu/",
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"Prefix path for GPU trace files.", "GPU");
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@@ -24,7 +24,8 @@ DEFINE_int32(
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"2=NTSC-J\n 3=PAL\n",
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"Video");
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DEFINE_bool(use_50Hz_mode, false, "Enables usage of PAL-50 mode.", "Video");
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// Defined in gpu_flags.cc
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DECLARE_bool(use_50Hz_mode);
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DEFINE_bool(interlaced, false, "Toggles interlaced mode.", "Video");
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// TODO: This is stored in XConfig somewhere, probably in video flags.
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@@ -146,11 +146,8 @@ void GameListDialogQt::SetupUI() {
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open_button->setIconSize(QSize(64, 64));
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open_button->setMinimumSize(100, 80);
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open_button->setMaximumSize(100, 80);
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connect(open_button, &QToolButton::clicked, [this]() {
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if (emulator_window_) {
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emulator_window_->FileOpen();
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}
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});
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connect(open_button, &QToolButton::clicked,
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[this]() { emit fileOpenRequested(); });
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open_label_ = new QLabel("Open", this);
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open_label_->setAlignment(Qt::AlignCenter);
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@@ -1154,11 +1151,11 @@ void GameListDialogQt::LaunchGame(const std::filesystem::path& path,
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LoadGameList();
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// Open file picker
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emulator_window_->FileOpen();
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emit fileOpenRequested();
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return;
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}
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emulator_window_->LaunchTitleInNewProcess(path);
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emit launchGameRequested(path);
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}
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}
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@@ -1169,9 +1166,7 @@ void GameListDialogQt::LaunchGameWithFilePicker() {
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"Please select the game file to launch it.");
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// Open file picker
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if (emulator_window_) {
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emulator_window_->FileOpen();
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}
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emit fileOpenRequested();
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}
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void GameListDialogQt::OpenContainingFolder(const std::filesystem::path& path) {
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@@ -1306,11 +1301,7 @@ void GameListDialogQt::OnPlayClicked() {
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}
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}
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void GameListDialogQt::OnSettingsClicked() {
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if (emulator_window_) {
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emulator_window_->ToggleConfigDialog();
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}
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}
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void GameListDialogQt::OnSettingsClicked() { emit settingsRequested(); }
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void GameListDialogQt::OnProfileClicked() {
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// Left click always opens profile dialog (Qt version for UI process)
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@@ -67,6 +67,11 @@ class GameListDialogQt : public QWidget {
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void RefreshIcons();
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void UpdateProfileButtonState();
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signals:
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void fileOpenRequested();
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void launchGameRequested(const std::filesystem::path& path);
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void settingsRequested();
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private slots:
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void OnFilterTextChanged(const QString& text);
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void OnGameDoubleClicked(int row, int column);
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