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ui/gtk-gl-area: Render guest content with padding in fixed-scale mode
In fixed-scale mode (zoom-to-fit=false), we expect that scale should not change, meaning that if window size is larger than guest surface, padding is supposed to be added to preserve the scale. However, in OpenGL mode (gl=on), guest surface is always painted to the whole canvas without any padding. This change tries to fix this bug by adding appropriate padding when drawing surfaces. Signed-off-by: Weifeng Liu <weifeng.liu.z@gmail.com> Message-ID: <20250511073337.876650-9-weifeng.liu.z@gmail.com> Acked-by: Gerd Hoffmann <kraxel@redhat.com> Acked-by: Marc-André Lureau <marcandre.lureau@redhat.com>
This commit is contained in:
committed by
Marc-André Lureau
parent
a1b28f71f7
commit
fdc09b028f
+32
-1
@@ -44,7 +44,9 @@ void gd_gl_area_draw(VirtualConsole *vc)
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#endif
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int pw, ph, gs, y1, y2;
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int ww, wh;
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int ww_surface, wh_surface;
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int fbw, fbh;
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int wx_offset, wy_offset;
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if (!vc->gfx.gls) {
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return;
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@@ -61,6 +63,17 @@ void gd_gl_area_draw(VirtualConsole *vc)
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gd_update_scale(vc, ww, wh, fbw, fbh);
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ww_surface = fbw * vc->gfx.scale_x;
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wh_surface = fbh * vc->gfx.scale_y;
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wx_offset = wy_offset = 0;
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if (ww > ww_surface) {
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wx_offset = (ww - ww_surface) / 2;
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}
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if (wh > wh_surface) {
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wy_offset = (wh - wh_surface) / 2;
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}
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if (vc->gfx.scanout_mode) {
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if (!vc->gfx.guest_fb.framebuffer) {
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return;
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@@ -79,11 +92,29 @@ void gd_gl_area_draw(VirtualConsole *vc)
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glBindFramebuffer(GL_READ_FRAMEBUFFER, vc->gfx.guest_fb.framebuffer);
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/* GtkGLArea sets GL_DRAW_FRAMEBUFFER for us */
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if (wx_offset > 0) {
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glEnable(GL_SCISSOR_TEST);
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glScissor(0, 0, wx_offset * gs, wh * gs);
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glClear(GL_COLOR_BUFFER_BIT);
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glScissor((ww - wx_offset) * gs, 0, wx_offset * gs, wh * gs);
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glClear(GL_COLOR_BUFFER_BIT);
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glDisable(GL_SCISSOR_TEST);
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}
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if (wy_offset > 0) {
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glEnable(GL_SCISSOR_TEST);
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glScissor(0, 0, ww * gs, wy_offset * gs);
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glClear(GL_COLOR_BUFFER_BIT);
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glScissor(0, (wh - wy_offset) * gs, ww * gs, wy_offset * gs);
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glClear(GL_COLOR_BUFFER_BIT);
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glDisable(GL_SCISSOR_TEST);
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}
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glViewport(0, 0, pw, ph);
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y1 = vc->gfx.y0_top ? 0 : vc->gfx.h;
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y2 = vc->gfx.y0_top ? vc->gfx.h : 0;
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glBlitFramebuffer(0, y1, vc->gfx.w, y2,
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0, 0, pw, ph,
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wx_offset * gs, wy_offset * gs,
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(ww - wx_offset) * gs, (wh - wy_offset) * gs,
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GL_COLOR_BUFFER_BIT, GL_NEAREST);
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#ifdef CONFIG_GBM
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if (dmabuf) {
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