mirror of
https://github.com/izzy2lost/xemu.git
synced 2026-07-06 00:20:22 -07:00
moved left joystick down and dpad up
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@@ -130,25 +130,27 @@ class OnScreenController @JvmOverloads constructor(
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faceButtonRadius
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)
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// D-Pad (bottom left corner) - smaller buttons
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val dpadCenterX = w * 0.12f
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val dpadCenterY = h * 0.83f
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// Spread the left-side controls apart: D-pad farther left, left stick farther right.
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val leftUpperControlCenterX = w * 0.13f
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val leftUpperControlCenterY = h * 0.45f
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val leftLowerControlCenterX = w * 0.18f
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val leftLowerControlCenterY = h * 0.82f
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val dpadSpacing = w * 0.045f
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buttons[Button.DPAD_UP] = ButtonState(
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PointF(dpadCenterX, dpadCenterY - dpadSpacing),
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PointF(leftUpperControlCenterX, leftUpperControlCenterY - dpadSpacing),
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dpadButtonRadius
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)
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buttons[Button.DPAD_DOWN] = ButtonState(
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PointF(dpadCenterX, dpadCenterY + dpadSpacing),
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PointF(leftUpperControlCenterX, leftUpperControlCenterY + dpadSpacing),
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dpadButtonRadius
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)
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buttons[Button.DPAD_LEFT] = ButtonState(
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PointF(dpadCenterX - dpadSpacing, dpadCenterY),
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PointF(leftUpperControlCenterX - dpadSpacing, leftUpperControlCenterY),
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dpadButtonRadius
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)
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buttons[Button.DPAD_RIGHT] = ButtonState(
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PointF(dpadCenterX + dpadSpacing, dpadCenterY),
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PointF(leftUpperControlCenterX + dpadSpacing, leftUpperControlCenterY),
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dpadButtonRadius
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)
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@@ -165,7 +167,7 @@ class OnScreenController @JvmOverloads constructor(
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// Analog sticks
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sticks[Stick.LEFT] = StickState(
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PointF(w * 0.18f, h * 0.45f),
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PointF(leftLowerControlCenterX, leftLowerControlCenterY),
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stickRadius
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)
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sticks[Stick.RIGHT] = StickState(
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@@ -173,8 +175,8 @@ class OnScreenController @JvmOverloads constructor(
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stickRadius
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)
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// Center buttons - moved near bottom, between D-pad and right stick
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val centerButtonsBaseX = (dpadCenterX + sticks[Stick.RIGHT]!!.center.x) * 0.5f
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// Center buttons - keep these near the lower controls and right stick.
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val centerButtonsBaseX = (leftLowerControlCenterX + sticks[Stick.RIGHT]!!.center.x) * 0.5f
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val centerButtonsY = h * 0.9f
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val centerButtonSpacing = smallButtonRadius * 3.4f
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buttons[Button.BACK] = ButtonState(
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@@ -199,11 +201,11 @@ class OnScreenController @JvmOverloads constructor(
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smallButtonRadius
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)
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// LS/RS (thumbstick click) as dedicated buttons — separate from the stick
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// LS/RS (thumbstick click) as dedicated buttons separate from the stick
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// circles so they can't be triggered accidentally by joystick movement.
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// LS sits bottom-left of left stick; RS sits bottom-left of right stick.
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// LS follows the left stick into the lower-left cluster.
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buttons[Button.LEFT_STICK_BUTTON] = ButtonState(
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PointF(w * 0.07f, h * 0.53f),
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PointF(leftLowerControlCenterX - (w * 0.10f), leftLowerControlCenterY + (h * 0.08f)),
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smallButtonRadius
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)
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buttons[Button.RIGHT_STICK_BUTTON] = ButtonState(
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@@ -335,7 +337,6 @@ class OnScreenController @JvmOverloads constructor(
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Button.WHITE -> "WH"
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Button.LEFT_STICK_BUTTON -> "LS"
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Button.RIGHT_STICK_BUTTON -> "RS"
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else -> ""
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}
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}
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