mirror of
https://github.com/izzy2lost/xemu.git
synced 2026-07-06 00:20:22 -07:00
ui: Add snapshot management UI
This commit is contained in:
committed by
mborgerson
parent
fe5160e859
commit
9c9f1e83eb
@@ -2599,6 +2599,12 @@ static void bdrv_default_perms_for_storage(BlockDriverState *bs, BdrvChild *c,
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shared |= BLK_PERM_WRITE | BLK_PERM_RESIZE;
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}
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#ifdef XBOX
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if (bs->open_flags & BDRV_O_RO_WRITE_SHARE) {
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shared |= BLK_PERM_WRITE | BLK_PERM_RESIZE;
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}
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#endif
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*nperm = perm;
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*nshared = shared;
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}
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@@ -36,6 +36,7 @@
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#include "qapi/qmp/qstring.h"
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#include <windows.h>
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#include <winioctl.h>
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#include <assert.h>
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#define FTYPE_FILE 0
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#define FTYPE_CD 1
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@@ -341,6 +342,9 @@ static int raw_open(BlockDriverState *bs, QDict *options, int flags,
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bool use_aio;
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OnOffAuto locking;
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int ret;
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#ifdef XBOX
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int sharing_flags;
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#endif
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s->type = FTYPE_FILE;
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@@ -396,9 +400,21 @@ static int raw_open(BlockDriverState *bs, QDict *options, int flags,
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if (!filename) {
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goto fail;
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}
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#ifdef XBOX
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sharing_flags = FILE_SHARE_READ;
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if (flags & BDRV_O_RO_WRITE_SHARE) {
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assert(access_flags == GENERIC_READ);
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sharing_flags = FILE_SHARE_READ | FILE_SHARE_WRITE;
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}
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s->hfile = CreateFileW(wfilename, access_flags,
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sharing_flags, NULL,
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OPEN_EXISTING, overlapped, NULL);
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#else
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s->hfile = CreateFileW(wfilename, access_flags,
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FILE_SHARE_READ, NULL,
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OPEN_EXISTING, overlapped, NULL);
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#endif
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g_free(wfilename);
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if (s->hfile == INVALID_HANDLE_VALUE) {
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int err = GetLastError();
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@@ -11,6 +11,13 @@ general:
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# throttle_io: bool
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last_viewed_menu_index: integer
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user_token: string
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snapshots:
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shortcuts:
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f5: string
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f6: string
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f7: string
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f8: string
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filter_current_game: bool
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input:
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bindings:
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@@ -123,6 +123,10 @@ typedef struct HDGeometry {
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#define BDRV_O_AUTO_RDONLY 0x20000 /* degrade to read-only if opening read-write fails */
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#define BDRV_O_IO_URING 0x40000 /* use io_uring instead of the thread pool */
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#ifdef XBOX
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#define BDRV_O_RO_WRITE_SHARE 0x80000 /* allow the file to open RO alongside an existing RW handle */
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#endif
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#define BDRV_O_CACHE_MASK (BDRV_O_NOCACHE | BDRV_O_NO_FLUSH)
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@@ -67,6 +67,8 @@
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#include "qemu/yank.h"
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#include "yank_functions.h"
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#include "ui/xemu-snapshots.h"
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const unsigned int postcopy_ram_discard_version;
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/* Subcommands for QEMU_VM_COMMAND */
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@@ -1570,6 +1572,9 @@ static int qemu_savevm_state(QEMUFile *f, Error **errp)
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ms->to_dst_file = f;
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qemu_mutex_unlock_iothread();
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#ifdef XBOX
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xemu_snapshots_save_extra_data(f);
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#endif
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qemu_savevm_state_header(f);
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qemu_savevm_state_setup(f);
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qemu_mutex_lock_iothread();
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@@ -2691,6 +2696,12 @@ int qemu_loadvm_state(QEMUFile *f)
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return -EINVAL;
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}
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#ifdef XBOX
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if (!xemu_snapshots_offset_extra_data(f)) {
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return -EINVAL;
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}
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#endif
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ret = qemu_loadvm_state_header(f);
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if (ret) {
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return ret;
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@@ -3086,6 +3097,10 @@ bool delete_snapshot(const char *name, bool has_devices,
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return false;
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}
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#ifdef XBOX
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xemu_snapshots_mark_dirty();
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#endif
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return true;
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}
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@@ -26,6 +26,8 @@ xemu_ss.add(files(
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'xemu.c',
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'xemu-data.c',
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'xemu-snapshots.c',
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'xemu-thumbnail.cc',
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))
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subdir('xui')
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Vendored
+1
@@ -5,6 +5,7 @@ imgui_files = files(
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'imgui/imgui_widgets.cpp',
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'imgui/backends/imgui_impl_sdl.cpp',
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'imgui/backends/imgui_impl_opengl3.cpp',
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'imgui/misc/cpp/imgui_stdlib.cpp',
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#'imgui/imgui_demo.cpp',
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)
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+4
-2
@@ -26,6 +26,7 @@
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#ifdef __cplusplus
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extern "C" {
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@@ -58,8 +59,9 @@ void xemu_settings_save(void);
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static inline void xemu_settings_set_string(const char **str, const char *new_str)
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{
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free((char*)*str);
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*str = strdup(new_str);
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assert(new_str);
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free((char*)*str);
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*str = strdup(new_str);
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}
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void add_net_nat_forward_ports(int host, int guest, CONFIG_NET_NAT_FORWARD_PORTS_PROTOCOL protocol);
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@@ -0,0 +1,319 @@
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/*
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* xemu User Interface
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*
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* Copyright (C) 2020-2022 Matt Borgerson
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "xemu-snapshots.h"
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#include "xemu-settings.h"
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#include "xemu-xbe.h"
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#include <SDL2/SDL.h>
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#include <epoxy/gl.h>
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#include "block/aio.h"
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#include "block/block_int.h"
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#include "block/qapi.h"
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#include "block/qdict.h"
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#include "migration/qemu-file.h"
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#include "migration/snapshot.h"
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#include "qapi/error.h"
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#include "sysemu/runstate.h"
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#include "qemu-common.h"
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#include "ui/console.h"
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#include "ui/input.h"
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static QEMUSnapshotInfo *xemu_snapshots_metadata = NULL;
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static XemuSnapshotData *xemu_snapshots_extra_data = NULL;
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static int xemu_snapshots_len = 0;
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static bool xemu_snapshots_dirty = true;
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const char **g_snapshot_shortcut_index_key_map[] = {
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&g_config.general.snapshots.shortcuts.f5,
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&g_config.general.snapshots.shortcuts.f6,
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&g_config.general.snapshots.shortcuts.f7,
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&g_config.general.snapshots.shortcuts.f8,
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};
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static bool xemu_snapshots_load_thumbnail(BlockDriverState *bs_ro,
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XemuSnapshotData *data,
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int64_t *offset)
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{
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int res = bdrv_load_vmstate(bs_ro, (uint8_t *)&data->thumbnail, *offset,
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sizeof(TextureBuffer) -
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sizeof(data->thumbnail.buffer));
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if (res != sizeof(TextureBuffer) - sizeof(data->thumbnail.buffer))
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return false;
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*offset += res;
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data->thumbnail.buffer = g_malloc(data->thumbnail.size);
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res = bdrv_load_vmstate(bs_ro, (uint8_t *)data->thumbnail.buffer, *offset,
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data->thumbnail.size);
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if (res != data->thumbnail.size) {
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return false;
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}
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*offset += res;
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return true;
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}
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static void xemu_snapshots_load_data(BlockDriverState *bs_ro,
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QEMUSnapshotInfo *info,
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XemuSnapshotData *data, Error **err)
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{
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int res;
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XemuSnapshotHeader header;
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int64_t offset = 0;
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data->xbe_title_present = false;
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data->thumbnail_present = false;
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res = bdrv_snapshot_load_tmp(bs_ro, info->id_str, info->name, err);
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if (res < 0)
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return;
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res = bdrv_load_vmstate(bs_ro, (uint8_t *)&header, offset, sizeof(header));
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if (res != sizeof(header))
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goto error;
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offset += res;
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if (header.magic != XEMU_SNAPSHOT_DATA_MAGIC)
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goto error;
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res = bdrv_load_vmstate(bs_ro, (uint8_t *)&data->xbe_title_len, offset,
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sizeof(data->xbe_title_len));
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if (res != sizeof(data->xbe_title_len))
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goto error;
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offset += res;
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data->xbe_title = (char *)g_malloc(data->xbe_title_len);
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res = bdrv_load_vmstate(bs_ro, (uint8_t *)data->xbe_title, offset,
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data->xbe_title_len);
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if (res != data->xbe_title_len)
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goto error;
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offset += res;
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data->xbe_title_present = (offset <= sizeof(header) + header.size);
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if (offset == sizeof(header) + header.size)
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return;
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if (!xemu_snapshots_load_thumbnail(bs_ro, data, &offset)) {
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goto error;
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}
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data->thumbnail_present = (offset <= sizeof(header) + header.size);
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if (data->thumbnail_present) {
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glGenTextures(1, &data->gl_thumbnail);
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xemu_snapshots_render_thumbnail(data->gl_thumbnail, &data->thumbnail);
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}
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return;
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error:
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g_free(data->xbe_title);
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data->xbe_title_present = false;
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g_free(data->thumbnail.buffer);
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data->thumbnail_present = false;
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}
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static void xemu_snapshots_all_load_data(QEMUSnapshotInfo **info,
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XemuSnapshotData **data,
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int snapshots_len, Error **err)
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{
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BlockDriverState *bs_ro;
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QDict *opts = qdict_new();
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assert(info && data);
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if (*data) {
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for (int i = 0; i < xemu_snapshots_len; ++i) {
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if ((*data)[i].xbe_title_present) {
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g_free((*data)[i].xbe_title);
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}
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if ((*data)[i].thumbnail_present) {
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g_free((*data)[i].thumbnail.buffer);
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glDeleteTextures(1, &((*data)[i].gl_thumbnail));
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}
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}
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g_free(*data);
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}
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*data =
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(XemuSnapshotData *)g_malloc(sizeof(XemuSnapshotData) * snapshots_len);
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memset(*data, 0, sizeof(XemuSnapshotData) * snapshots_len);
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qdict_put_bool(opts, BDRV_OPT_READ_ONLY, true);
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bs_ro = bdrv_open(g_config.sys.files.hdd_path, NULL, opts,
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BDRV_O_RO_WRITE_SHARE | BDRV_O_AUTO_RDONLY, err);
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if (!bs_ro) {
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return;
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}
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for (int i = 0; i < snapshots_len; ++i) {
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xemu_snapshots_load_data(bs_ro, (*info) + i, (*data) + i, err);
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if (*err) {
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break;
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}
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}
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bdrv_flush(bs_ro);
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bdrv_drain(bs_ro);
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bdrv_unref(bs_ro);
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assert(bs_ro->refcnt == 0);
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if (!(*err))
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xemu_snapshots_dirty = false;
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}
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int xemu_snapshots_list(QEMUSnapshotInfo **info, XemuSnapshotData **extra_data,
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Error **err)
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{
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BlockDriverState *bs;
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AioContext *aio_context;
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int snapshots_len;
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assert(err);
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if (!xemu_snapshots_dirty && xemu_snapshots_extra_data &&
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xemu_snapshots_metadata) {
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goto done;
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}
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if (xemu_snapshots_metadata)
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g_free(xemu_snapshots_metadata);
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bs = bdrv_all_find_vmstate_bs(NULL, false, NULL, err);
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if (!bs) {
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return -1;
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}
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aio_context = bdrv_get_aio_context(bs);
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aio_context_acquire(aio_context);
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snapshots_len = bdrv_snapshot_list(bs, &xemu_snapshots_metadata);
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aio_context_release(aio_context);
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xemu_snapshots_all_load_data(&xemu_snapshots_metadata,
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&xemu_snapshots_extra_data, snapshots_len,
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err);
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if (*err) {
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return -1;
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}
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xemu_snapshots_len = snapshots_len;
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done:
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if (info) {
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*info = xemu_snapshots_metadata;
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}
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if (extra_data) {
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*extra_data = xemu_snapshots_extra_data;
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}
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return xemu_snapshots_len;
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}
|
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void xemu_snapshots_load(const char *vm_name, Error **err)
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{
|
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bool vm_running = runstate_is_running();
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vm_stop(RUN_STATE_RESTORE_VM);
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if (load_snapshot(vm_name, NULL, false, NULL, err) && vm_running) {
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vm_start();
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}
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}
|
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|
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void xemu_snapshots_save(const char *vm_name, Error **err)
|
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{
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save_snapshot(vm_name, true, NULL, false, NULL, err);
|
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}
|
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|
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void xemu_snapshots_delete(const char *vm_name, Error **err)
|
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{
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delete_snapshot(vm_name, false, NULL, err);
|
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}
|
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|
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void xemu_snapshots_save_extra_data(QEMUFile *f)
|
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{
|
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struct xbe *xbe_data = xemu_get_xbe_info();
|
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|
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int64_t xbe_title_len = 0;
|
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char *xbe_title = g_utf16_to_utf8(xbe_data->cert->m_title_name, 40, NULL,
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&xbe_title_len, NULL);
|
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xbe_title_len++;
|
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|
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XemuSnapshotHeader header = { XEMU_SNAPSHOT_DATA_MAGIC, 0 };
|
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|
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header.size += sizeof(xbe_title_len);
|
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header.size += xbe_title_len;
|
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|
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TextureBuffer *thumbnail = xemu_snapshots_extract_thumbnail();
|
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if (thumbnail && thumbnail->buffer) {
|
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header.size += sizeof(TextureBuffer) - sizeof(thumbnail->buffer);
|
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header.size += thumbnail->size;
|
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}
|
||||
|
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qemu_put_buffer(f, (const uint8_t *)&header, sizeof(header));
|
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qemu_put_buffer(f, (const uint8_t *)&xbe_title_len, sizeof(xbe_title_len));
|
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qemu_put_buffer(f, (const uint8_t *)xbe_title, xbe_title_len);
|
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|
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if (thumbnail && thumbnail->buffer) {
|
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qemu_put_buffer(f, (const uint8_t *)thumbnail,
|
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sizeof(TextureBuffer) - sizeof(thumbnail->buffer));
|
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qemu_put_buffer(f, (const uint8_t *)thumbnail->buffer, thumbnail->size);
|
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}
|
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|
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g_free(xbe_title);
|
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|
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if (thumbnail && thumbnail->buffer) {
|
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g_free(thumbnail->buffer);
|
||||
}
|
||||
|
||||
g_free(thumbnail);
|
||||
|
||||
xemu_snapshots_dirty = true;
|
||||
}
|
||||
|
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bool xemu_snapshots_offset_extra_data(QEMUFile *f)
|
||||
{
|
||||
size_t ret;
|
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XemuSnapshotHeader header;
|
||||
ret = qemu_get_buffer(f, (uint8_t *)&header, sizeof(header));
|
||||
if (ret != sizeof(header)) {
|
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return false;
|
||||
}
|
||||
|
||||
if (header.magic == XEMU_SNAPSHOT_DATA_MAGIC) {
|
||||
/*
|
||||
* qemu_file_skip only works if you aren't skipping past its buffer.
|
||||
* Unfortunately, it's not usable here.
|
||||
*/
|
||||
void *buf = g_malloc(header.size);
|
||||
qemu_get_buffer(f, buf, header.size);
|
||||
g_free(buf);
|
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} else {
|
||||
qemu_file_skip(f, -((int)sizeof(header)));
|
||||
}
|
||||
|
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return true;
|
||||
}
|
||||
|
||||
void xemu_snapshots_mark_dirty(void)
|
||||
{
|
||||
xemu_snapshots_dirty = true;
|
||||
}
|
||||
@@ -0,0 +1,79 @@
|
||||
/*
|
||||
* xemu User Interface
|
||||
*
|
||||
* Copyright (C) 2020-2022 Matt Borgerson
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef XEMU_SNAPSHOTS_H
|
||||
#define XEMU_SNAPSHOTS_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
#include "qemu/osdep.h"
|
||||
#include "block/snapshot.h"
|
||||
|
||||
#define XEMU_SNAPSHOT_DATA_MAGIC 0x78656d75
|
||||
#define XEMU_SNAPSHOT_HEIGHT 120
|
||||
#define XEMU_SNAPSHOT_WIDTH 160
|
||||
|
||||
extern const char **g_snapshot_shortcut_index_key_map[];
|
||||
|
||||
#pragma pack(1)
|
||||
typedef struct TextureBuffer {
|
||||
int channels;
|
||||
unsigned long size;
|
||||
void *buffer;
|
||||
} TextureBuffer;
|
||||
#pragma pack()
|
||||
|
||||
typedef struct XemuSnapshotHeader {
|
||||
uint32_t magic;
|
||||
uint32_t size;
|
||||
} XemuSnapshotHeader;
|
||||
|
||||
typedef struct XemuSnapshotData {
|
||||
int64_t xbe_title_len;
|
||||
char *xbe_title;
|
||||
bool xbe_title_present;
|
||||
TextureBuffer thumbnail;
|
||||
bool thumbnail_present;
|
||||
unsigned int gl_thumbnail;
|
||||
} XemuSnapshotData;
|
||||
|
||||
// Implemented in xemu-snapshots.c
|
||||
int xemu_snapshots_list(QEMUSnapshotInfo **info, XemuSnapshotData **extra_data,
|
||||
Error **err);
|
||||
void xemu_snapshots_load(const char *vm_name, Error **err);
|
||||
void xemu_snapshots_save(const char *vm_name, Error **err);
|
||||
void xemu_snapshots_delete(const char *vm_name, Error **err);
|
||||
|
||||
void xemu_snapshots_save_extra_data(QEMUFile *f);
|
||||
bool xemu_snapshots_offset_extra_data(QEMUFile *f);
|
||||
void xemu_snapshots_mark_dirty(void);
|
||||
|
||||
// Implemented in xemu-thumbnail.cc
|
||||
void xemu_snapshots_set_framebuffer_texture(unsigned int tex, bool flip);
|
||||
void xemu_snapshots_render_thumbnail(unsigned int tex,
|
||||
TextureBuffer *thumbnail);
|
||||
TextureBuffer *xemu_snapshots_extract_thumbnail(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,92 @@
|
||||
/*
|
||||
* xemu User Interface
|
||||
*
|
||||
* Copyright (C) 2020-2022 Matt Borgerson
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#include <cstdint>
|
||||
#include <fpng.h>
|
||||
#include <vector>
|
||||
|
||||
#include "xemu-snapshots.h"
|
||||
#include "xui/gl-helpers.hh"
|
||||
|
||||
static GLuint display_tex = 0;
|
||||
static bool display_flip = false;
|
||||
|
||||
void xemu_snapshots_set_framebuffer_texture(GLuint tex, bool flip)
|
||||
{
|
||||
display_tex = tex;
|
||||
display_flip = flip;
|
||||
}
|
||||
|
||||
void xemu_snapshots_render_thumbnail(GLuint tex, TextureBuffer *thumbnail)
|
||||
{
|
||||
std::vector<uint8_t> pixels;
|
||||
unsigned int width, height, channels;
|
||||
if (fpng::fpng_decode_memory(
|
||||
thumbnail->buffer, thumbnail->size, pixels, width, height, channels,
|
||||
thumbnail->channels) != fpng::FPNG_DECODE_SUCCESS) {
|
||||
return;
|
||||
}
|
||||
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, tex);
|
||||
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_BASE_LEVEL, 0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB,
|
||||
GL_UNSIGNED_BYTE, pixels.data());
|
||||
}
|
||||
|
||||
TextureBuffer *xemu_snapshots_extract_thumbnail()
|
||||
{
|
||||
/*
|
||||
* Avoids crashing if a snapshot is made on a thread with no GL context
|
||||
* Normally, this is not an issue, but it is better to fail safe than assert
|
||||
* here.
|
||||
* FIXME: Allow for dispatching a thumbnail request to the UI thread to
|
||||
* remove this altogether.
|
||||
*/
|
||||
if (!SDL_GL_GetCurrentContext() || display_tex == 0) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
// Render at 2x the base size to account for potential UI scaling
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, display_tex);
|
||||
int thumbnail_width = XEMU_SNAPSHOT_WIDTH * 2;
|
||||
int tex_width;
|
||||
int tex_height;
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &tex_width);
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &tex_height);
|
||||
int thumbnail_height = (int)(((float)tex_height / (float)tex_width) * (float)thumbnail_width);
|
||||
|
||||
std::vector<uint8_t> png;
|
||||
if (!ExtractFramebufferPixels(display_tex, display_flip, png, thumbnail_width, thumbnail_height)) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
TextureBuffer *thumbnail = (TextureBuffer *)g_malloc(sizeof(TextureBuffer));
|
||||
thumbnail->buffer = g_malloc(png.size() * sizeof(uint8_t));
|
||||
|
||||
thumbnail->channels = 3;
|
||||
thumbnail->size = png.size() * sizeof(uint8_t);
|
||||
memcpy(thumbnail->buffer, png.data(), thumbnail->size);
|
||||
return thumbnail;
|
||||
}
|
||||
@@ -47,6 +47,7 @@
|
||||
#include "xemu-input.h"
|
||||
#include "xemu-settings.h"
|
||||
// #include "xemu-shaders.h"
|
||||
#include "xemu-snapshots.h"
|
||||
#include "xemu-version.h"
|
||||
#include "xemu-os-utils.h"
|
||||
|
||||
@@ -1199,6 +1200,7 @@ void sdl2_gl_refresh(DisplayChangeListener *dcl)
|
||||
|
||||
glClearColor(0, 0, 0, 0);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
xemu_snapshots_set_framebuffer_texture(tex, flip_required);
|
||||
xemu_hud_set_framebuffer_texture(tex, flip_required);
|
||||
xemu_hud_render();
|
||||
|
||||
@@ -1548,6 +1550,7 @@ int main(int argc, char **argv)
|
||||
|
||||
while (1) {
|
||||
sdl2_gl_refresh(&sdl2_console[0].dcl);
|
||||
assert(glGetError() == GL_NO_ERROR);
|
||||
}
|
||||
|
||||
// rcu_unregister_thread();
|
||||
|
||||
+27
-1
@@ -19,6 +19,8 @@
|
||||
#include "common.hh"
|
||||
#include "misc.hh"
|
||||
#include "xemu-hud.h"
|
||||
#include "../xemu-snapshots.h"
|
||||
#include "../xemu-notifications.h"
|
||||
|
||||
void ActionEjectDisc(void)
|
||||
{
|
||||
@@ -62,4 +64,28 @@ void ActionShutdown(void)
|
||||
void ActionScreenshot(void)
|
||||
{
|
||||
g_screenshot_pending = true;
|
||||
}
|
||||
}
|
||||
|
||||
void ActionActivateBoundSnapshot(int slot, bool save)
|
||||
{
|
||||
assert(slot < 4 && slot >= 0);
|
||||
const char *snapshot_name = *(g_snapshot_shortcut_index_key_map[slot]);
|
||||
if (!snapshot_name || !(snapshot_name[0])) {
|
||||
char *msg = g_strdup_printf("F%d is not bound to a snapshot", slot + 5);
|
||||
xemu_queue_notification(msg);
|
||||
g_free(msg);
|
||||
return;
|
||||
}
|
||||
|
||||
Error *err = NULL;
|
||||
if (save) {
|
||||
xemu_snapshots_save(snapshot_name, &err);
|
||||
} else {
|
||||
xemu_snapshots_load(snapshot_name, &err);
|
||||
}
|
||||
|
||||
if (err) {
|
||||
xemu_queue_error_message(error_get_pretty(err));
|
||||
error_free(err);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -24,3 +24,4 @@ void ActionTogglePause();
|
||||
void ActionReset();
|
||||
void ActionShutdown();
|
||||
void ActionScreenshot();
|
||||
void ActionActivateBoundSnapshot(int slot, bool save);
|
||||
|
||||
@@ -28,6 +28,7 @@
|
||||
#include <imgui_impl_sdl.h>
|
||||
#include <imgui_impl_opengl3.h>
|
||||
#include <implot.h>
|
||||
#include <misc/cpp/imgui_stdlib.h>
|
||||
#include <stb_image.h>
|
||||
|
||||
extern "C" {
|
||||
|
||||
+37
-17
@@ -26,12 +26,14 @@
|
||||
#include "data/controller_mask.png.h"
|
||||
#include "data/logo_sdf.png.h"
|
||||
#include "ui/shader/xemu-logo-frag.h"
|
||||
#include "data/xemu_64x64.png.h"
|
||||
#include "notifications.hh"
|
||||
|
||||
Fbo *controller_fbo,
|
||||
*logo_fbo;
|
||||
GLuint g_controller_tex,
|
||||
g_logo_tex;
|
||||
g_logo_tex,
|
||||
g_icon_tex;
|
||||
|
||||
enum class ShaderType {
|
||||
Blit,
|
||||
@@ -155,10 +157,10 @@ static GLuint InitTexture(unsigned char *data, int width, int height,
|
||||
return tex;
|
||||
}
|
||||
|
||||
static GLuint LoadTextureFromMemory(const unsigned char *buf, unsigned int size)
|
||||
static GLuint LoadTextureFromMemory(const unsigned char *buf, unsigned int size, bool flip=true)
|
||||
{
|
||||
// Flip vertically so textures are loaded according to GL convention.
|
||||
stbi_set_flip_vertically_on_load(1);
|
||||
stbi_set_flip_vertically_on_load(flip);
|
||||
|
||||
int width, height, channels = 0;
|
||||
unsigned char *data = stbi_load_from_memory(buf, size, &width, &height, &channels, 4);
|
||||
@@ -442,6 +444,8 @@ void InitCustomRendering(void)
|
||||
g_logo_shader = NewDecalShader(ShaderType::Logo);
|
||||
logo_fbo = new Fbo(512, 512);
|
||||
|
||||
g_icon_tex = LoadTextureFromMemory(xemu_64x64_data, xemu_64x64_size, false);
|
||||
|
||||
g_framebuffer_shader = NewDecalShader(ShaderType::BlitGamma);
|
||||
}
|
||||
|
||||
@@ -657,7 +661,7 @@ void RenderLogo(uint32_t time)
|
||||
glUseProgram(0);
|
||||
}
|
||||
|
||||
void RenderFramebuffer(GLint tex, int width, int height, bool flip)
|
||||
void RenderFramebuffer(GLint tex, int width, int height, bool flip, bool apply_scaling_factor)
|
||||
{
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, tex);
|
||||
@@ -668,7 +672,10 @@ void RenderFramebuffer(GLint tex, int width, int height, bool flip)
|
||||
|
||||
// Calculate scaling factors
|
||||
float scale[2];
|
||||
if (g_config.display.ui.fit == CONFIG_DISPLAY_UI_FIT_STRETCH) {
|
||||
if (!apply_scaling_factor) {
|
||||
scale[0] = 1.0;
|
||||
scale[1] = 1.0;
|
||||
} else if (g_config.display.ui.fit == CONFIG_DISPLAY_UI_FIT_STRETCH) {
|
||||
// Stretch to fit
|
||||
scale[0] = 1.0;
|
||||
scale[1] = 1.0;
|
||||
@@ -720,19 +727,27 @@ void RenderFramebuffer(GLint tex, int width, int height, bool flip)
|
||||
glDrawElements(GL_TRIANGLE_FAN, 4, GL_UNSIGNED_INT, NULL);
|
||||
}
|
||||
|
||||
void SaveScreenshot(GLuint tex, bool flip)
|
||||
bool ExtractFramebufferPixels(GLuint tex, bool flip, std::vector<uint8_t> &png, int width, int height)
|
||||
{
|
||||
int width, height;
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, tex);
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
assert((width == 0 && height == 0) || (width > 0 && height > 0));
|
||||
|
||||
if (g_config.display.ui.fit == CONFIG_DISPLAY_UI_FIT_SCALE_16_9) {
|
||||
width = height * (16.0f / 9.0f);
|
||||
} else if (g_config.display.ui.fit == CONFIG_DISPLAY_UI_FIT_SCALE_4_3) {
|
||||
width = height * (4.0f / 3.0f);
|
||||
bool params_from_tex = false;
|
||||
if (width <= 0 && height <= 0) {
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &height);
|
||||
params_from_tex = true;
|
||||
}
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
assert(width > 0 && height > 0);
|
||||
|
||||
if (params_from_tex) {
|
||||
if (g_config.display.ui.fit == CONFIG_DISPLAY_UI_FIT_SCALE_16_9) {
|
||||
width = height * (16.0f / 9.0f);
|
||||
} else if (g_config.display.ui.fit == CONFIG_DISPLAY_UI_FIT_SCALE_4_3) {
|
||||
width = height * (4.0f / 3.0f);
|
||||
}
|
||||
}
|
||||
|
||||
std::vector<uint8_t> pixels;
|
||||
@@ -742,7 +757,7 @@ void SaveScreenshot(GLuint tex, bool flip)
|
||||
fbo.Target();
|
||||
bool blend = glIsEnabled(GL_BLEND);
|
||||
if (blend) glDisable(GL_BLEND);
|
||||
RenderFramebuffer(tex, width, height, !flip);
|
||||
RenderFramebuffer(tex, width, height, !flip, params_from_tex);
|
||||
if (blend) glEnable(GL_BLEND);
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, width);
|
||||
glPixelStorei(GL_PACK_IMAGE_HEIGHT, height);
|
||||
@@ -750,10 +765,15 @@ void SaveScreenshot(GLuint tex, bool flip)
|
||||
glReadPixels(0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, pixels.data());
|
||||
fbo.Restore();
|
||||
|
||||
char fname[128];
|
||||
return fpng::fpng_encode_image_to_memory(pixels.data(), width, height, 3, png);
|
||||
}
|
||||
|
||||
void SaveScreenshot(GLuint tex, bool flip)
|
||||
{
|
||||
Error *err = NULL;
|
||||
char fname[128];
|
||||
std::vector<uint8_t> png;
|
||||
if (fpng::fpng_encode_image_to_memory(pixels.data(), width, height, 3, png)) {
|
||||
if (ExtractFramebufferPixels(tex, flip, png)) {
|
||||
time_t t = time(NULL);
|
||||
struct tm *tmp = localtime(&t);
|
||||
if (tmp) {
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
// along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
//
|
||||
#pragma once
|
||||
#include <vector>
|
||||
#include "common.hh"
|
||||
#include "../xemu-input.h"
|
||||
|
||||
@@ -38,6 +39,7 @@ public:
|
||||
};
|
||||
|
||||
extern Fbo *controller_fbo, *logo_fbo;
|
||||
extern GLuint g_icon_tex;
|
||||
|
||||
void InitCustomRendering(void);
|
||||
void RenderLogo(uint32_t time);
|
||||
@@ -45,5 +47,6 @@ void RenderController(float frame_x, float frame_y, uint32_t primary_color,
|
||||
uint32_t secondary_color, ControllerState *state);
|
||||
void RenderControllerPort(float frame_x, float frame_y, int i,
|
||||
uint32_t port_color);
|
||||
void RenderFramebuffer(GLint tex, int width, int height, bool flip);
|
||||
void RenderFramebuffer(GLint tex, int width, int height, bool flip, bool apply_scaling_factor = true);
|
||||
bool ExtractFramebufferPixels(GLuint tex, bool flip, std::vector<uint8_t> &png, int width = 0, int height = 0);
|
||||
void SaveScreenshot(GLuint tex, bool flip);
|
||||
|
||||
+346
-100
File diff suppressed because it is too large
Load Diff
+21
-4
@@ -24,6 +24,7 @@
|
||||
#include "widgets.hh"
|
||||
#include "scene.hh"
|
||||
#include "scene-components.hh"
|
||||
#include "../xemu-snapshots.h"
|
||||
|
||||
extern "C" {
|
||||
#include "net/pcap.h"
|
||||
@@ -102,8 +103,24 @@ public:
|
||||
|
||||
class MainMenuSnapshotsView : public virtual MainMenuTabView
|
||||
{
|
||||
protected:
|
||||
QEMUSnapshotInfo *m_snapshots;
|
||||
XemuSnapshotData *m_extra_data;
|
||||
int m_snapshots_len;
|
||||
uint32_t m_current_title_id;
|
||||
char *m_current_title_name;
|
||||
std::string m_search_buf;
|
||||
std::string m_create_buf;
|
||||
bool m_load_failed;
|
||||
|
||||
private:
|
||||
void Load();
|
||||
|
||||
public:
|
||||
void SnapshotBigButton(const char *name, const char *title_name,
|
||||
GRegex *m_search_regex;
|
||||
MainMenuSnapshotsView();
|
||||
~MainMenuSnapshotsView();
|
||||
void SnapshotBigButton(QEMUSnapshotInfo *snapshot, const char *title_name,
|
||||
GLuint screenshot);
|
||||
void Draw() override;
|
||||
};
|
||||
@@ -153,7 +170,7 @@ protected:
|
||||
m_display_button,
|
||||
m_audio_button,
|
||||
m_network_button,
|
||||
// m_snapshots_button,
|
||||
m_snapshots_button,
|
||||
m_system_button,
|
||||
m_about_button;
|
||||
std::vector<MainMenuTabView*> m_views;
|
||||
@@ -162,7 +179,7 @@ protected:
|
||||
MainMenuDisplayView m_display_view;
|
||||
MainMenuAudioView m_audio_view;
|
||||
MainMenuNetworkView m_network_view;
|
||||
// MainMenuSnapshotsView m_snapshots_view;
|
||||
MainMenuSnapshotsView m_snapshots_view;
|
||||
MainMenuSystemView m_system_view;
|
||||
MainMenuAboutView m_about_view;
|
||||
|
||||
@@ -174,7 +191,7 @@ public:
|
||||
void ShowDisplay();
|
||||
void ShowAudio();
|
||||
void ShowNetwork();
|
||||
// void ShowSnapshots();
|
||||
void ShowSnapshots();
|
||||
void ShowSystem();
|
||||
void ShowAbout();
|
||||
void SetNextViewIndexWithFocus(int i);
|
||||
|
||||
@@ -31,6 +31,7 @@
|
||||
#include <string>
|
||||
#include <memory>
|
||||
|
||||
#include "actions.hh"
|
||||
#include "common.hh"
|
||||
#include "xemu-hud.h"
|
||||
#include "misc.hh"
|
||||
@@ -277,6 +278,14 @@ void xemu_hud_render(void)
|
||||
!ImGui::IsAnyItemFocused() && !ImGui::IsAnyItemHovered())) {
|
||||
g_scene_mgr.PushScene(g_popup_menu);
|
||||
}
|
||||
|
||||
bool mod_key_down = ImGui::IsKeyDown(ImGuiKey_ModShift);
|
||||
for (int f_key = 0; f_key < 4; ++f_key) {
|
||||
if (ImGui::IsKeyPressed(f_key + ImGuiKey_F5)) {
|
||||
ActionActivateBoundSnapshot(f_key, mod_key_down);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
first_boot_window.Draw();
|
||||
|
||||
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Reference in New Issue
Block a user