nv2a/glsl: Fix push constant range

This commit is contained in:
Matt Borgerson
2025-06-28 16:09:06 -07:00
committed by mborgerson
parent 8cc83dfc43
commit 41a4b3f2a3
+1 -1
View File
@@ -437,7 +437,7 @@ MString *pgraph_glsl_gen_vsh(const VshState *state, GenVshGlslOptions opts)
mstring_append_fmt(output,
"layout(push_constant) uniform PushConstants {\n"
" vec4 inlineValue[%d];\n"
"};\n\n", NV2A_VERTEXSHADER_ATTRIBUTES);
"};\n\n", num_uniform_attrs);
} else {
mstring_append_fmt(uniforms, " vec4 inlineValue[%d];\n",
NV2A_VERTEXSHADER_ATTRIBUTES);