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target/arm: Fix accidental write to TCG constant
Currently an unpredictable movw such as movw pc, 0x123 results in the tinycode and_i32 $0x123,$0x123,$0xfffffffc mov_i32 pc,$0x123 exit_tb $0x0 which is clearly a bug: writing to a constant is incorrect and discards the result of the mask. Fix this by always doing an and_i32 and trusting the optimizer to turn this into a simple move when the mask is zero. Signed-off-by: Anton Johansson <anjo@rev.ng> Signed-off-by: Richard Henderson <richard.henderson@linaro.org> Tested-by: Gustavo Romero <gustavo.romero@linaro.org> Reviewed-by: <gustavo.romero@linaro.org> Message-id: 20251106144909.533997-1-richard.henderson@linaro.org [rth: Avoid an extra temp and extra move.] Signed-off-by: Richard Henderson <richard.henderson@linaro.org> [PMM: commit message tweak] Signed-off-by: Peter Maydell <peter.maydell@linaro.org>
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committed by
Peter Maydell
parent
2053f311f7
commit
18cf3898e3
@@ -303,20 +303,23 @@ TCGv_i32 add_reg_for_lit(DisasContext *s, int reg, int ofs)
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marked as dead. */
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void store_reg(DisasContext *s, int reg, TCGv_i32 var)
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{
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uint32_t mask = 0;
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if (reg == 15) {
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/* In Thumb mode, we must ignore bit 0.
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/*
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* In Thumb mode, we must ignore bit 0.
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* In ARM mode, for ARMv4 and ARMv5, it is UNPREDICTABLE if bits [1:0]
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* are not 0b00, but for ARMv6 and above, we must ignore bits [1:0].
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* We choose to ignore [1:0] in ARM mode for all architecture versions.
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*/
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tcg_gen_andi_i32(var, var, s->thumb ? ~1 : ~3);
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mask = s->thumb ? 1 : 3;
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s->base.is_jmp = DISAS_JUMP;
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s->pc_save = -1;
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} else if (reg == 13 && arm_dc_feature(s, ARM_FEATURE_M)) {
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/* For M-profile SP bits [1:0] are always zero */
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tcg_gen_andi_i32(var, var, ~3);
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mask = 3;
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}
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tcg_gen_mov_i32(cpu_R[reg], var);
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tcg_gen_andi_i32(cpu_R[reg], var, ~mask);
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}
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/*
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