mirror of
https://github.com/izzy2lost/xemu.git
synced 2026-07-06 00:20:22 -07:00
nv2a: Cache shaders to disk
This commit is contained in:
committed by
mborgerson
parent
f7b2acbb79
commit
080022833d
+3
-3
@@ -191,6 +191,6 @@ perf:
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hard_fpu:
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type: bool
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default: true
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# cache_shaders:
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# type: bool
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# default: true
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cache_shaders:
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type: bool
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default: true
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@@ -129,6 +129,21 @@ LruNode *lru_evict_one(Lru *lru)
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return found;
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}
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static inline
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bool lru_contains_hash(Lru *lru, uint64_t hash)
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{
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unsigned int bin = lru_hash_to_bin(lru, hash);
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LruNode *iter;
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QTAILQ_FOREACH(iter, &lru->bins[bin], next_bin) {
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if (iter->hash == hash) {
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return true;
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}
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}
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return false;
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}
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static inline
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LruNode *lru_lookup(Lru *lru, uint64_t hash, void *key)
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{
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@@ -380,6 +380,14 @@ static void nv2a_vm_state_change(void *opaque, bool running, RunState state)
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nv2a_lock_fifo(d);
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qatomic_set(&d->pfifo.halt, false);
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nv2a_unlock_fifo(d);
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} else if (state == RUN_STATE_SHUTDOWN) {
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nv2a_lock_fifo(d);
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qatomic_set(&d->pgraph.shader_cache_writeback_pending, true);
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qemu_event_reset(&d->pgraph.shader_cache_writeback_complete);
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nv2a_unlock_fifo(d);
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qemu_mutex_unlock_iothread();
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qemu_event_wait(&d->pgraph.shader_cache_writeback_complete);
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qemu_mutex_lock_iothread();
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}
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}
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@@ -305,12 +305,15 @@ typedef struct PGRAPHState {
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hwaddr dma_a, dma_b;
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Lru texture_cache;
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struct TextureLruNode *texture_cache_entries;
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TextureLruNode *texture_cache_entries;
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bool texture_dirty[NV2A_MAX_TEXTURES];
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TextureBinding *texture_binding[NV2A_MAX_TEXTURES];
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GHashTable *shader_cache;
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Lru shader_cache;
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ShaderLruNode *shader_cache_entries;
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ShaderBinding *shader_binding;
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QemuMutex shader_cache_lock;
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QemuThread shader_disk_thread;
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bool texture_matrix_enable[NV2A_MAX_TEXTURES];
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@@ -370,7 +373,7 @@ typedef struct PGRAPHState {
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uint16_t compressed_attrs;
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Lru element_cache;
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struct VertexLruNode *element_cache_entries;
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VertexLruNode *element_cache_entries;
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unsigned int inline_array_length;
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uint32_t inline_array[NV2A_MAX_BATCH_LENGTH];
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@@ -403,10 +406,12 @@ typedef struct PGRAPHState {
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bool download_dirty_surfaces_pending;
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bool flush_pending;
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bool gl_sync_pending;
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bool shader_cache_writeback_pending;
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QemuEvent downloads_complete;
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QemuEvent dirty_surfaces_download_complete;
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QemuEvent flush_complete;
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QemuEvent gl_sync_complete;
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QemuEvent shader_cache_writeback_complete;
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unsigned int surface_scale_factor;
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uint8_t *scale_buf;
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@@ -452,7 +452,8 @@ static void process_requests(NV2AState *d)
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if (qatomic_read(&d->pgraph.downloads_pending) ||
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qatomic_read(&d->pgraph.download_dirty_surfaces_pending) ||
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qatomic_read(&d->pgraph.gl_sync_pending) ||
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qatomic_read(&d->pgraph.flush_pending)) {
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qatomic_read(&d->pgraph.flush_pending) ||
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qatomic_read(&d->pgraph.shader_cache_writeback_pending)) {
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qemu_mutex_unlock(&d->pfifo.lock);
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qemu_mutex_lock(&d->pgraph.lock);
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if (qatomic_read(&d->pgraph.downloads_pending)) {
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@@ -467,6 +468,9 @@ static void process_requests(NV2AState *d)
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if (qatomic_read(&d->pgraph.flush_pending)) {
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pgraph_flush(d);
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}
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if (qatomic_read(&d->pgraph.shader_cache_writeback_pending)) {
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shader_write_cache_reload_list(&d->pgraph);
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}
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qemu_mutex_unlock(&d->pgraph.lock);
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qemu_mutex_lock(&d->pfifo.lock);
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}
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+19
-22
@@ -451,8 +451,6 @@ static bool vertex_cache_entry_compare(Lru *lru, LruNode *node, void *key)
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static void pgraph_mark_textures_possibly_dirty(NV2AState *d, hwaddr addr, hwaddr size);
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static bool pgraph_check_texture_dirty(NV2AState *d, hwaddr addr, hwaddr size);
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static guint shader_hash(gconstpointer key);
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static gboolean shader_equal(gconstpointer a, gconstpointer b);
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static unsigned int kelvin_map_stencil_op(uint32_t parameter);
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static unsigned int kelvin_map_polygon_mode(uint32_t parameter);
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static unsigned int kelvin_map_texgen(uint32_t parameter, unsigned int channel);
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@@ -3958,10 +3956,12 @@ void pgraph_init(NV2AState *d)
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pg->downloads_pending = false;
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qemu_mutex_init(&pg->lock);
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qemu_mutex_init(&pg->shader_cache_lock);
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qemu_event_init(&pg->gl_sync_complete, false);
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qemu_event_init(&pg->downloads_complete, false);
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qemu_event_init(&pg->dirty_surfaces_download_complete, false);
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qemu_event_init(&pg->flush_complete, false);
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qemu_event_init(&pg->shader_cache_writeback_complete, false);
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/* fire up opengl */
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glo_set_current(g_nv2a_context_render);
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@@ -4018,7 +4018,7 @@ void pgraph_init(NV2AState *d)
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pg->element_cache.init_node = vertex_cache_entry_init;
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pg->element_cache.compare_nodes = vertex_cache_entry_compare;
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pg->shader_cache = g_hash_table_new(shader_hash, shader_equal);
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shader_cache_init(pg);
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pg->material_alpha = 0.0f;
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SET_MASK(pg->regs[NV_PGRAPH_CONTROL_3], NV_PGRAPH_CONTROL_3_SHADEMODE,
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@@ -4053,6 +4053,7 @@ void pgraph_init(NV2AState *d)
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void pgraph_destroy(PGRAPHState *pg)
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{
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qemu_mutex_destroy(&pg->lock);
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qemu_mutex_destroy(&pg->shader_cache_lock);
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glo_set_current(g_nv2a_context_render);
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@@ -4060,7 +4061,9 @@ void pgraph_destroy(PGRAPHState *pg)
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glDeleteFramebuffers(1, &pg->gl_framebuffer);
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// TODO: clear out shader cached
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// Clear out shader cache
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shader_write_cache_reload_list(pg);
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free(pg->shader_cache_entries);
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// Clear out texture cache
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lru_flush(&pg->texture_cache);
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@@ -4640,20 +4643,25 @@ static void pgraph_bind_shaders(PGRAPHState *pg)
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state.psh.conv_tex[i] = kernel;
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}
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ShaderBinding* cached_shader = (ShaderBinding*)g_hash_table_lookup(pg->shader_cache, &state);
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if (cached_shader) {
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pg->shader_binding = cached_shader;
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uint64_t shader_state_hash = fast_hash((uint8_t*) &state, sizeof(ShaderState));
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qemu_mutex_lock(&pg->shader_cache_lock);
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LruNode *node = lru_lookup(&pg->shader_cache, shader_state_hash, &state);
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ShaderLruNode *snode = container_of(node, ShaderLruNode, node);
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if (snode->binding || shader_load_from_memory(snode)) {
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pg->shader_binding = snode->binding;
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} else {
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pg->shader_binding = generate_shaders(&state);
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nv2a_profile_inc_counter(NV2A_PROF_SHADER_GEN);
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/* cache it */
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ShaderState *cache_state = (ShaderState *)g_malloc(sizeof(*cache_state));
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memcpy(cache_state, &state, sizeof(*cache_state));
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g_hash_table_insert(pg->shader_cache, cache_state,
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(gpointer)pg->shader_binding);
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snode->binding = pg->shader_binding;
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if (g_config.perf.cache_shaders) {
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shader_cache_to_disk(snode);
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}
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}
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qemu_mutex_unlock(&pg->shader_cache_lock);
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binding_changed = (pg->shader_binding != old_binding);
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if (binding_changed) {
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nv2a_profile_inc_counter(NV2A_PROF_SHADER_BIND);
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@@ -7649,17 +7657,6 @@ static bool texture_cache_entry_compare(Lru *lru, LruNode *node, void *key)
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return memcmp(&tnode->key, key, sizeof(TextureKey));
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}
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/* hash and equality for shader cache hash table */
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static guint shader_hash(gconstpointer key)
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{
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return fast_hash((const uint8_t *)key, sizeof(ShaderState));
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}
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static gboolean shader_equal(gconstpointer a, gconstpointer b)
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{
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const ShaderState *as = (const ShaderState *)a, *bs = (const ShaderState *)b;
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return memcmp(as, bs, sizeof(ShaderState)) == 0;
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}
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static unsigned int kelvin_map_stencil_op(uint32_t parameter)
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{
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unsigned int op;
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+535
-109
File diff suppressed because it is too large
Load Diff
@@ -21,12 +21,14 @@
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#ifndef HW_NV2A_SHADERS_H
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#define HW_NV2A_SHADERS_H
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#include "qemu/thread.h"
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#include "qapi/qmp/qstring.h"
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#include "gl/gloffscreen.h"
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#include "nv2a_regs.h"
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#include "vsh.h"
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#include "psh.h"
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#include "lru.h"
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enum ShaderPrimitiveMode {
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PRIM_TYPE_INVALID,
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@@ -136,6 +138,26 @@ typedef struct ShaderBinding {
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GLint material_alpha_loc;
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} ShaderBinding;
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typedef struct ShaderLruNode {
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LruNode node;
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bool cached;
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void *program;
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size_t program_size;
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GLenum program_format;
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ShaderState state;
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ShaderBinding *binding;
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QemuThread *save_thread;
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} ShaderLruNode;
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typedef struct PGRAPHState PGRAPHState;
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GLenum get_gl_primitive_mode(enum ShaderPolygonMode polygon_mode, enum ShaderPrimitiveMode primitive_mode);
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void update_shader_constant_locations(ShaderBinding *binding, const ShaderState *state);
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ShaderBinding *generate_shaders(const ShaderState *state);
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void shader_cache_init(PGRAPHState *pg);
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void shader_write_cache_reload_list(PGRAPHState *pg);
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bool shader_load_from_memory(ShaderLruNode *snode);
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void shader_cache_to_disk(ShaderLruNode *snode);
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#endif
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@@ -584,6 +584,9 @@ int qemu_open(const char *name, int flags, Error **errp);
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int qemu_create(const char *name, int flags, mode_t mode, Error **errp);
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int qemu_close(int fd);
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int qemu_unlink(const char *name);
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#ifdef XBOX
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int qemu_mkdir(const char *path);
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#endif
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#ifndef _WIN32
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int qemu_dup_flags(int fd, int flags);
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int qemu_dup(int fd);
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+19
-8
@@ -69,18 +69,32 @@ void xemu_settings_set_path(const char *path)
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fprintf(stderr, "%s: config path: %s\n", __func__, settings_path);
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}
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const char *xemu_settings_get_path(void)
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const char *xemu_settings_get_base_path(void)
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{
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if (settings_path != NULL) {
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return settings_path;
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static const char *base_path = NULL;
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if (base_path != NULL) {
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return base_path;
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}
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char *base = xemu_settings_detect_portable_mode()
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? SDL_GetBasePath()
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: SDL_GetPrefPath("xemu", "xemu");
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assert(base != NULL);
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settings_path = g_strdup_printf("%s%s", base, filename);
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base_path = g_strdup(base);
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SDL_free(base);
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fprintf(stderr, "%s: base path: %s\n", __func__, base_path);
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return base_path;
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}
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const char *xemu_settings_get_path(void)
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{
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if (settings_path != NULL) {
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return settings_path;
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}
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const char *base = xemu_settings_get_base_path();
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assert(base != NULL);
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settings_path = g_strdup_printf("%s%s", base, filename);
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fprintf(stderr, "%s: config path: %s\n", __func__, settings_path);
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return settings_path;
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}
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@@ -92,12 +106,9 @@ const char *xemu_settings_get_default_eeprom_path(void)
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return eeprom_path;
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}
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char *base = xemu_settings_detect_portable_mode()
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? SDL_GetBasePath()
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: SDL_GetPrefPath("xemu", "xemu");
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const char *base = xemu_settings_get_base_path();
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assert(base != NULL);
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eeprom_path = g_strdup_printf("%s%s", base, "eeprom.bin");
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SDL_free(base);
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return eeprom_path;
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}
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@@ -38,6 +38,9 @@ extern struct config g_config;
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// Override the default config file paths
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void xemu_settings_set_path(const char *path);
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// Get the path of the base settings dir
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const char *xemu_settings_get_base_path(void);
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// Get path of the config file on disk
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const char *xemu_settings_get_path(void);
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+2
-2
@@ -56,8 +56,8 @@ void MainMenuGeneralView::Draw()
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"Use hardware-accelerated floating point emulation (requires restart)");
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#endif
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// toggle("Cache shaders to disk", &g_config.perf.cache_shaders,
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// "Reduce stutter in games by caching previously generated shaders");
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Toggle("Cache shaders to disk", &g_config.perf.cache_shaders,
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"Reduce stutter in games by caching previously generated shaders");
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SectionTitle("Miscellaneous");
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Toggle("Skip startup animation", &g_config.general.skip_boot_anim,
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@@ -451,9 +451,48 @@ int qemu_unlink(const char *name)
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return 0;
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}
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#ifdef _WIN32
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wchar_t *namew = g_utf8_to_utf16(name, -1, NULL, NULL, NULL);
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if (!namew) {
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return -1;
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}
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int ret = _wunlink(namew);
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g_free(namew);
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return ret;
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#else
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return unlink(name);
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#endif
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}
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#ifdef XBOX
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/*
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* Create a directory on the filesystem
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*
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* Returns: On success, zero is returned. On error, -1 is returned,
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* and errno is set appropriately.
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*/
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int qemu_mkdir(const char *path)
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{
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#ifdef _WIN32
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wchar_t *wpath = g_utf8_to_utf16(path, -1, NULL, NULL, NULL);
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if (!wpath) {
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return -1;
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}
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BOOL dirResult = CreateDirectoryW(wpath, 0);
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g_free(wpath);
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if (!dirResult) {
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return -1;
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}
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#else
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return mkdir(path, S_IRWXU | S_IRWXG | S_IROTH | S_IXOTH);
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#endif
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}
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#endif
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/*
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* A variant of write(2) which handles partial write.
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*
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