151 Commits
Author SHA1 Message Date
izzy2lost 9cb0b8fe3a initial working android port wip 2026-01-24 19:45:08 -05:00
Dominic SzablewskiandGitHub e510130d89 Merge pull request #156 from GirianSeed/fix-msys-build
Fix Windows MSYS2 builds
2025-06-14 13:38:18 +02:00
J.Ingram f0fafe4675 Remove unnecessary MSYS define
'__MSYS__' is pre-defined by the MSYS2 environment's toolchains, and should NOT be defined for MINGW32/64, UCRT64, etc.
2025-06-13 20:42:29 -04:00
J.Ingram fafc0532eb Correct L_FLAGS_SOKOL for MSYS2
libdl and libasound don't exist on Windows. The Sokol build needs gdi32 and ole32 to successfully link.
2025-06-13 20:06:33 -04:00
J.Ingram 97f9f5e11d Use sdl2-config for L_FLAGS_SDL
Additional flags passed by 'sdl2-config --libs' fix an undefined reference to WinMain that prevents the target from successfully linking.
2025-06-13 20:04:04 -04:00
J.Ingram 88a62c1924 add wipegame.exe to .gitignore 2025-06-13 19:54:58 -04:00
Dominic Szablewski 38159b447c Better analog controls; thanks @mickski56; close #77 2025-04-26 21:33:13 +02:00
Dominic Szablewski c3a31407b8 Allow A_MENU_START for highscore entry; close #133 2025-04-18 10:08:35 +02:00
Dominic Szablewski fca01a0900 Add menu option for screen shake 2025-04-18 09:22:56 +02:00
Dominic Szablewski ec887204b5 Update QOA lib 2025-04-18 09:22:22 +02:00
Dominic SzablewskiandGitHub c2b7f2cbac Merge pull request #148 from jnm-n64dev/shiptoship-fix
Adjust scaling values in ship to ship collision code
2025-04-17 22:47:00 +02:00
Dominic SzablewskiandGitHub 524a1ad851 Merge pull request #146 from jnm-n64dev/attract-fix
restore original attract mode/demo behavior
2025-04-17 22:45:37 +02:00
Dominic SzablewskiandGitHub f868be24bb Merge pull request #144 from jnm-n64dev/collision-fix
WIP fix for ship-track collision behavior
2025-04-17 22:44:58 +02:00
jnmartin84 ed77a69991 Adjust scaling values in ship to ship collision code 2025-04-17 15:13:28 -04:00
jnmartin84 f211976f8a restore original attract mode/demo behavior
With a very small reordering, the original PSX demo behavior is restored (countdown at starting line). Gets rid of the need for the "FIXME" part in the ship loop as well.
2025-04-17 11:58:14 -04:00
jnmartin84andGitHub aa36e8f8a4 Merge branch 'phoboslab:master' into collision-fix 2025-04-15 09:03:02 -04:00
jnmartin84 3739e6f25a another fixed point scaling issue? 2025-04-15 08:27:52 -04:00
Dominic SzablewskiandGitHub 352ca34245 Merge pull request #145 from jnm-n64dev/shake-fix
reimplement camera shake
2025-04-14 22:21:11 +02:00
jnmartin84 64cadd00cd adjust face->normal scaling constant for collision with floor 2025-04-13 23:02:36 -04:00
jnmartin84 67312c23b1 fix indentation 2025-04-13 22:10:40 -04:00
jnmartin84 f9e031b4eb LONG/SHORT_SHAKE -> CAMERA_SHAKE_LONG/SHORT 2025-04-13 22:10:19 -04:00
Dominic SzablewskiandGitHub 9052cfa763 Merge pull request #143 from jnm-n64dev/input-remap-fix
clear `expected_button` state in `input_bind` (fixes #132)
2025-04-13 21:31:10 +02:00
Dominic SzablewskiandGitHub 54f959e839 Merge pull request #142 from jnm-n64dev/target-fix
clear weapon_target in ship_init (fixes #141)
2025-04-13 21:31:02 +02:00
jnmartin84 473ce451fa mistake, messed up roll 2025-04-13 14:55:04 -04:00
jnmartin84 915f0f1813 reimplement camera shake 2025-04-13 13:51:24 -04:00