izzy2lost
9cb0b8fe3a
initial working android port wip
2026-01-24 19:45:08 -05:00
Dominic Szablewski and GitHub
e510130d89
Merge pull request #156 from GirianSeed/fix-msys-build
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Fix Windows MSYS2 builds
2025-06-14 13:38:18 +02:00
J.Ingram
f0fafe4675
Remove unnecessary MSYS define
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'__MSYS__' is pre-defined by the MSYS2 environment's toolchains, and should NOT be defined for MINGW32/64, UCRT64, etc.
2025-06-13 20:42:29 -04:00
J.Ingram
fafc0532eb
Correct L_FLAGS_SOKOL for MSYS2
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libdl and libasound don't exist on Windows. The Sokol build needs gdi32 and ole32 to successfully link.
2025-06-13 20:06:33 -04:00
J.Ingram
97f9f5e11d
Use sdl2-config for L_FLAGS_SDL
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Additional flags passed by 'sdl2-config --libs' fix an undefined reference to WinMain that prevents the target from successfully linking.
2025-06-13 20:04:04 -04:00
J.Ingram
88a62c1924
add wipegame.exe to .gitignore
2025-06-13 19:54:58 -04:00
Dominic Szablewski
38159b447c
Better analog controls; thanks @mickski56; close #77
2025-04-26 21:33:13 +02:00
Dominic Szablewski
c3a31407b8
Allow A_MENU_START for highscore entry; close #133
2025-04-18 10:08:35 +02:00
Dominic Szablewski
fca01a0900
Add menu option for screen shake
2025-04-18 09:22:56 +02:00
Dominic Szablewski
ec887204b5
Update QOA lib
2025-04-18 09:22:22 +02:00
Dominic Szablewski and GitHub
c2b7f2cbac
Merge pull request #148 from jnm-n64dev/shiptoship-fix
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Adjust scaling values in ship to ship collision code
2025-04-17 22:47:00 +02:00
Dominic Szablewski and GitHub
524a1ad851
Merge pull request #146 from jnm-n64dev/attract-fix
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restore original attract mode/demo behavior
2025-04-17 22:45:37 +02:00
Dominic Szablewski and GitHub
f868be24bb
Merge pull request #144 from jnm-n64dev/collision-fix
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WIP fix for ship-track collision behavior
2025-04-17 22:44:58 +02:00
jnmartin84
ed77a69991
Adjust scaling values in ship to ship collision code
2025-04-17 15:13:28 -04:00
jnmartin84
f211976f8a
restore original attract mode/demo behavior
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With a very small reordering, the original PSX demo behavior is restored (countdown at starting line). Gets rid of the need for the "FIXME" part in the ship loop as well.
2025-04-17 11:58:14 -04:00
jnmartin84 and GitHub
aa36e8f8a4
Merge branch 'phoboslab:master' into collision-fix
2025-04-15 09:03:02 -04:00
jnmartin84
3739e6f25a
another fixed point scaling issue?
2025-04-15 08:27:52 -04:00
Dominic Szablewski and GitHub
352ca34245
Merge pull request #145 from jnm-n64dev/shake-fix
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reimplement camera shake
2025-04-14 22:21:11 +02:00
jnmartin84
64cadd00cd
adjust face->normal scaling constant for collision with floor
2025-04-13 23:02:36 -04:00
jnmartin84
67312c23b1
fix indentation
2025-04-13 22:10:40 -04:00
jnmartin84
f9e031b4eb
LONG/SHORT_SHAKE -> CAMERA_SHAKE_LONG/SHORT
2025-04-13 22:10:19 -04:00
Dominic Szablewski and GitHub
9052cfa763
Merge pull request #143 from jnm-n64dev/input-remap-fix
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clear `expected_button` state in `input_bind` (fixes #132 )
2025-04-13 21:31:10 +02:00
Dominic Szablewski and GitHub
54f959e839
Merge pull request #142 from jnm-n64dev/target-fix
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clear weapon_target in ship_init (fixes #141 )
2025-04-13 21:31:02 +02:00
jnmartin84
473ce451fa
mistake, messed up roll
2025-04-13 14:55:04 -04:00
jnmartin84
915f0f1813
reimplement camera shake
2025-04-13 13:51:24 -04:00