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Merge pull request #3 from andypiper/macos-build-info
README.md: Add macOS glew requirement
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@@ -34,7 +34,7 @@ make sokol
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Currently only the SDL2 backend works. macOS is very picky about the GLSL shader version when compiling with Sokol and OpenGL3.3; it shouldn't be too difficult to get it working, but will probably require a bunch of `#ifdefs` for SDL and WASM. PRs welcome!
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```
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brew install sdl2
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brew install sdl2 glew
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make sdl
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```
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