mirror of
https://github.com/izzy2lost/wipeout-rewrite.git
synced 2026-07-06 00:20:05 -07:00
Move SDL_DestroyWindow in main()
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+2
-4
@@ -268,7 +268,6 @@ uint32_t platform_store_userdata(const char *name, void *bytes, int32_t len) {
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void platform_video_cleanup() {
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SDL_GL_DeleteContext(platform_gl);
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SDL_DestroyWindow(window);
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}
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void platform_end_frame() {
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@@ -301,7 +300,6 @@ uint32_t platform_store_userdata(const char *name, void *bytes, int32_t len) {
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SDL_DestroyTexture(screenbuffer);
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}
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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}
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void platform_prepare_frame() {
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@@ -341,8 +339,6 @@ uint32_t platform_store_userdata(const char *name, void *bytes, int32_t len) {
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#error "Unsupported renderer for platform SDL"
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#endif
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int main(int argc, char *argv[]) {
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SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER);
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@@ -420,6 +416,8 @@ int main(int argc, char *argv[]) {
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system_cleanup();
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platform_video_cleanup();
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SDL_DestroyWindow(window);
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if (gamepad) {
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SDL_GameControllerClose(gamepad);
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}
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