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Merge pull request #127 from BJNFNE/fix-invalid-typo
fix typo for invalid in weapon.c
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@@ -143,7 +143,7 @@ void weapons_fire(ship_t *ship, int weapon_type) {
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case WEAPON_TYPE_EBOLT: weapon_fire_ebolt(ship); break;
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case WEAPON_TYPE_SHIELD: weapon_fire_shield(ship); break;
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case WEAPON_TYPE_TURBO: weapon_fire_turbo(ship); break;
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default: die("Inavlid weapon type %d", weapon_type);
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default: die("Invalid weapon type %d", weapon_type);
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}
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ship->weapon_type = WEAPON_TYPE_NONE;
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}
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