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https://github.com/izzy2lost/wipeout-rewrite.git
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Mention OpenGL version and GLX option
Update the main README to mention that sdl uses OGL2.x and Sokol uses OGL3.3 , and how to build for GLX.
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@@ -13,8 +13,9 @@ More info in my blog: https://phoboslab.org/log/2023/08/rewriting-wipeout
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The Wipeout rewrite supports two different platform-backends:
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[SDL2](https://github.com/libsdl-org/SDL) and
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[Sokol](https://github.com/floooh/sokol).
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The only difference in features is that the SDL2 backend supports game
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controllers (joysticks, gamepads), while the Sokol backend does not.
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The only difference in features is that the SDL2 backend supports game controllers
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(joysticks, gamepads) and uses OpenGL 2.x, while the Sokol backend does not
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support controllers and uses OpenGL 3.3.
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The Sokol backend is also only supported on macOS, Linux, Windows and Emscripten.
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For Linux & Unix-likes a simple Makefile is a provided. Additionally, this
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@@ -101,6 +102,9 @@ With the packages installed, you can now setup and build:
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# With make for SDL2 backend
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make sdl
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# With make for SDL2 with GLX backend (for legacy NVIDIA and perhaps others)
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USE_GLX=true make sdl
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# With make for Sokol backend
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make sokol
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