Mention OpenGL version and GLX option

Update the main README to mention that sdl uses OGL2.x and Sokol uses OGL3.3 , and how to build for GLX.
This commit is contained in:
enigma9o7
2023-09-12 11:20:09 -07:00
committed by GitHub
parent e915913f6c
commit a2ff2a60d1
+6 -2
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@@ -13,8 +13,9 @@ More info in my blog: https://phoboslab.org/log/2023/08/rewriting-wipeout
The Wipeout rewrite supports two different platform-backends:
[SDL2](https://github.com/libsdl-org/SDL) and
[Sokol](https://github.com/floooh/sokol).
The only difference in features is that the SDL2 backend supports game
controllers (joysticks, gamepads), while the Sokol backend does not.
The only difference in features is that the SDL2 backend supports game controllers
(joysticks, gamepads) and uses OpenGL 2.x, while the Sokol backend does not
support controllers and uses OpenGL 3.3.
The Sokol backend is also only supported on macOS, Linux, Windows and Emscripten.
For Linux & Unix-likes a simple Makefile is a provided. Additionally, this
@@ -101,6 +102,9 @@ With the packages installed, you can now setup and build:
# With make for SDL2 backend
make sdl
# With make for SDL2 with GLX backend (for legacy NVIDIA and perhaps others)
USE_GLX=true make sdl
# With make for Sokol backend
make sokol