mirror of
https://github.com/izzy2lost/wipeout-rewrite.git
synced 2026-07-06 00:20:05 -07:00
Added support build on Windows under the MSYS2 enviroment.
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@@ -1,11 +1,13 @@
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CC ?= gcc
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EMCC ?= emcc
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UNAME_S := $(shell uname -s)
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UNAME_O := $(shell uname -o)
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RENDERER ?= GL
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USE_GLX ?= false
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DEBUG ?= false
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L_FLAGS ?= -lm -rdynamic
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#L_FLAGS ?= -lm -rdynamic
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L_FLAGS ?= -lm
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C_FLAGS ?= -std=gnu99 -Wall -Wno-unused-variable
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ifeq ($(DEBUG), true)
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@@ -36,6 +38,7 @@ endif
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# macOS ------------------------------------------------------------------------
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ifeq ($(UNAME_S), Darwin)
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C_FLAGS := $(C_FLAGS) -rdynamic
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C_FLAGS := $(C_FLAGS) -x objective-c -I/opt/homebrew/include -D_THREAD_SAFE -w
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L_FLAGS := $(L_FLAGS) -L/opt/homebrew/lib -framework Foundation
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@@ -50,6 +53,7 @@ ifeq ($(UNAME_S), Darwin)
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# Linux ------------------------------------------------------------------------
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else ifeq ($(UNAME_S), Linux)
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C_FLAGS := $(C_FLAGS) -rdynamic
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ifeq ($(RENDERER), GL)
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L_FLAGS := $(L_FLAGS) -lGLEW
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@@ -65,12 +69,21 @@ else ifeq ($(UNAME_S), Linux)
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L_FLAGS_SOKOL = -lX11 -lXcursor -pthread -lXi -ldl -lasound
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# Windows ----------------------------------------------------------------------
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# Windows MSYS ------------------------------------------------------------------
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else ifeq ($(UNAME_O), Msys)
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# MSYS2 enviroment
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ifeq ($(RENDERER), GL)
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L_FLAGS := $(L_FLAGS) -lglew32 -lopengl32
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endif
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C_FLAGS := $(C_FLAGS) -DSDL_MAIN_HANDLED -D__MSYS__
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L_FLAGS_SDL = -lSDL2 -lSDL2main
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L_FLAGS_SOKOL = --pthread -ldl -lasound
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# Windows NON-MSYS ---------------------------------------------------------------
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else ifeq ($(OS), Windows_NT)
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$(error TODO: FLAGS for windows have not been set up. Please modify this makefile and send a PR!)
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$(error TODO: FLAGS for windows have not been set up. Please modify this makefile and send a PR!)
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else
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$(error Unknown environment)
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@@ -167,7 +180,7 @@ wasm_minimal: $(COMMON_OBJ_WASM)
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--preload-file wipeout \
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--exclude-file wipeout/music \
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--exclude-file wipeout/intro.mpeg
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$(BUILD_DIR_WASM):
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mkdir -p $(BUILD_DIR_WASM)
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+2
-1
@@ -11,7 +11,8 @@
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// Linux
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#elif defined(__unix__)
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#include <GL/glew.h>
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#elif defined(__MSYS__)
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#include <GL/glew.h>
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// WINDOWS
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#else
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#include <windows.h>
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