Actually fix noise shader for GLES instead of disabling it

This commit is contained in:
VDavid003
2021-07-01 20:28:16 +02:00
parent 8dc4d4a2b6
commit bfa5999d7b
+4 -4
View File
@@ -203,11 +203,7 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(uint32_t shad
bool opt_alpha = (shader_id & SHADER_OPT_ALPHA) != 0;
bool opt_fog = (shader_id & SHADER_OPT_FOG) != 0;
bool opt_texture_edge = (shader_id & SHADER_OPT_TEXTURE_EDGE) != 0;
#ifdef USE_GLES
bool opt_noise = false;
#else
bool opt_noise = (shader_id & SHADER_OPT_NOISE) != 0;
#endif
bool used_textures[2] = { 0, 0 };
int num_inputs = 0;
@@ -333,7 +329,11 @@ static struct ShaderProgram *gfx_opengl_create_and_load_new_shader(uint32_t shad
append_line(fs_buf, &fs_len, "float random(in vec3 value) {");
append_line(fs_buf, &fs_len, " float random = dot(sin(value), vec3(12.9898, 78.233, 37.719));");
#ifdef USE_GLES
append_line(fs_buf, &fs_len, " return fract(sin(random) * 143.7585453);");
#else
append_line(fs_buf, &fs_len, " return fract(sin(random) * 143758.5453);");
#endif
append_line(fs_buf, &fs_len, "}");
}