Commit Graph

1494 Commits

Author SHA1 Message Date
briaguya 330da0b5ec khan -> dev 2023-04-07 17:06:58 -04:00
inspectredc 1fa31410c2 Switch age fix (#2676)
* specific scenarios for switch age button, non rando

* Working fix for vanilla swordless change age

* Fix now works for randomiser

* Fixed room load on change age transition

* Removed potentially unnecessary function call

Need to investigate this more, maybe wait for more room documentation.

* Suggested Edits

Moves setting cvar back into mods.cpp and makes clear the condition expected for the no sword flag
2023-04-07 17:05:12 -04:00
Adam Bird 2149cd1fdd fix boss clear logic and add bongo logic trick (#2677) 2023-04-07 15:54:49 -04:00
RaelCappra 0f6147f41d Link voice pitch v0 (#2430)
* Link voice pitch v0

* Using a new variable instead

* Move voice pitch slider to Options tab

* fallback to original behavior if freqMultiplier is set to 1

* Move reset button to Options tab with its slider

* Fix voice pitch slider width in Options tab

* [Review] Always use freqMultiplier
2023-04-07 15:54:26 -04:00
Adam Bird 693f778b60 fix jabu mq clear condition for boss entrance rando (#2671) 2023-04-07 11:24:35 -04:00
Adam Bird b10e489cc6 fix cobra statue shadow and small doc updates (#2666) 2023-04-07 11:22:42 -04:00
Adam Bird ad60ad7c2b Fix: Goron Link's text in randomizer and have Big rolling goron continue rolling (#2670)
* fix link the gorons text ids in rando

* document goron link flags

* check for fire temple clear instead of medallion for link goron

* stop goron link from shivering after opening doors and have big rolling goron resume rolling after giving check

* remove unneeded rando check

* add comments
2023-04-07 11:21:28 -04:00
briaguya 196de9d05d build: don't install deps on selfhosted windows (#2675) 2023-04-07 00:57:03 -04:00
briaguya bd05cb8b5d bump lus (#2674) 2023-04-07 00:25:00 -04:00
Ralphie Morell d434941724 Fix: Gameplay Stats OOB (#2673)
* Handle `sceneMapping` OOB behavior

* whoops

* More solid definition of upper bound
2023-04-06 23:09:25 -04:00
briaguya 44906598e4 fix: properly display static background scenes (#2669) 2023-04-04 03:12:09 -04:00
Ralphie Morell ff1d8a9e9d Enhancement: Room/Scene Timers (#2478)
* Groundwork on scene/room timers; naming changes

* added to save manager; reworked storing timestamps

* actually saved stuff to savemanager;
accounted for null playstate

* finally fixed the fucking timers

* Added scene mapping

* Added CVar for room/scene level; fixed some displays

* reworked logic

* increase name spec for scene timestamps

* Actually save item timestamps when loading v3 save

* Cleanup

* fix merge artifact

* apply suggestions
2023-04-03 00:06:55 -04:00
briaguya 0f40472c1a khan -> dev 2023-04-02 21:37:00 -04:00
Patrick12115 2af952b180 [Time Saver Enhancement] Nighttime GS Always Spawn (#2611)
* Nighttime GS Always Spawn

* add hook onSceneSpawnActors

* implement onSceneSpawnActors hook to spawn GS in various day scenes

* handle the kak tree skull during the day

* Update mods.cpp

* Add the &

* Fixes

* Update soh/soh/Enhancements/mods.cpp

Co-authored-by: Adam Bird <Archez@users.noreply.github.com>

---------

Co-authored-by: Adam Bird <archez39@me.com>
Co-authored-by: Adam Bird <Archez@users.noreply.github.com>
2023-04-02 21:11:08 -04:00
briaguya 5f708251a6 bump version (#2665) 2023-04-02 15:41:01 -04:00
briaguya 94ad837c02 bump lus (#2661)
* bump lus

* start fixing build errors

* update resources to support lus changes

Co-authored-by: Kenix <kenixwhisperwind@gmail.com>

---------

Co-authored-by: briaguya <briaguya>
Co-authored-by: Kenix <kenixwhisperwind@gmail.com>
2023-04-02 14:18:45 -04:00
Adam Bird 62bd4b0ba7 remove rando allowing grave pulling during day (#2660) 2023-04-02 14:18:21 -04:00
PurpleHato 77cc91d0de ADD: Time Saver --> Time Travel with the Song of Time (#2575)
* ADD: Time Saver --> Time Travel with the Song of Time

Co-Authored-By: aMannus <4244591+aMannus@users.noreply.github.com>
Co-Authored-By: David Chavez <david@dcvz.io>

* TWEAK: one liner for the gPlayState check

* ADD: Time Saver --> Time Travel with the Song of Time

Co-Authored-By: aMannus <4244591+aMannus@users.noreply.github.com>
Co-Authored-By: David Chavez <david@dcvz.io>

* TWEAK: one liner for the gPlayState check

* Timetravel stuff

* tweazk oopsies

* Fixes timeline

* tweak frog dist

* ADD: Time Saver --> Time Travel with the Song of Time

Co-Authored-By: aMannus <4244591+aMannus@users.noreply.github.com>
Co-Authored-By: David Chavez <david@dcvz.io>

* TWEAK: one liner for the gPlayState check

* Timetravel stuff

* tweazk oopsies

* Fixes timeline

* tweak frog dist

* oppsie²

* del dupe

* del dupe

* tweak tooltip

---------

Co-authored-by: aMannus <4244591+aMannus@users.noreply.github.com>
Co-authored-by: David Chavez <david@dcvz.io>
2023-04-02 12:34:02 -04:00
Patrick12115 fb8dacbc69 [Cheat] No ReDead/Gibdo freeze (#2643)
* No freeze

* Simplified

* removed random spaces

* Removed unnecessary parenthesis
2023-04-02 05:13:34 -04:00
pancake-byte f6ce7e6492 Update README.md (#2592)
* Update README.md

Changed some murky language with respect to the "mods" folder location.

* Update README.md

* Update README.md

Readme overhaul for more consistent language and some updated instruction. Truncated certain sections, removed archaic instructions, elaborated where needed.

* Update README.md

* Update README.md

Does version info belong in additional setup info? Changing that.

* Update README.md

Making suggested changes.

* Update README.md

Made recommended changes.
2023-04-02 04:47:54 -04:00
Malkierian 04d0cd8532 Adds OnTransitionEnd hook to GameInteractor, called at the end of a transition after all mid-transition setup is called. (#2635)
Transitions final autosave location to `OnTransitionEnd`.

Adds functionality to autosave to set a delayed save flag if AutoSave is set to Major or All Items and one is obtained in a grotto, to avoid grotto autosaving but still provide for the autosave when location-based saving is off.

Fixes small bug with item lookup where sometimes an item's `modIndex` would sometimes be reported one way, but the way Randomizer does things it would be in a the other `modIndex`, and the lookup would fail.

Minor variable name clarification in ItemTableManager.

Modifies AutoSave to account for item ID overlap from `MOD_RANDOMIZER` table (all items in the randomizer table is considered major for AutoSave purposes except ice traps).
2023-04-02 04:47:23 -04:00
Patrick12115 b099b5649b [Time Saver Enhancement] Dampe Appears All Night (#2618)
* Dampe Appears All Night

* Take out time check
2023-04-02 04:19:58 -04:00
aMannus ca23d87a3a Hyper Bosses (act and move twice as fast) (#2555)
* Hyper bosses

* Actor* to void* + cast to fix build

* Cleaner implementation

* Fix enemies taking double damage

* Fix smaller dodongo's being sped up

* Additional fix and code cleanup

* Proper fix for double damage

* Extern variable -> GI state
2023-04-02 04:00:21 -04:00
Josh Bodner 21d82e7c4c Cleanup of ImGui code (#2576)
* Change sliders to have +/- buttons by default

* Remove unnecessary margin setting

* Add +/- buttons to remaining sliders and fix some broken UI

* Update EnhancementComboBox to not need array size

* Remove redundant widgets from randomizer

* Miscellaneous fixes

* Fix Switch build break

* Consolidate disabled styling in widgets

* Simplify widget logic

* Merge with most recent PRs

* Fix audio fanfare and sound effect sliders mixup

* Fix sliders being one button too wide

* Fix sliders being too long

* Fix sliders being too long on console
2023-04-01 16:10:49 -04:00
briaguya 2aa7c71eac khan -> dev 2023-04-01 15:09:27 -04:00