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The framebuffer does contain the top of the video frame at the present time though, so things have partially gone well. However the rest of the frame lies after it in VRAM. What we probably technically should do when we see this is to assemble an image from both the framebuffer we find and VRAM contents exceeding the range of that image, but seems kinda impractical. This works, but there seems to be some other issue with how the text is rendered or copied. Could be a color precision issue confusing the game I suppose.
134 KiB
134 KiB