Commit Graph

1021 Commits

Author SHA1 Message Date
Henrik Rydgård
d95dbca9be Cleanup GPU init/shutdown a bit 2012-12-25 22:42:19 +01:00
Henrik Rydgård
7c64f9c61e Tiny optimization - only init the vertex decoder on vertex type change 2012-12-25 22:39:37 +01:00
Henrik Rydgård
9dce8b09a4 Move vertex arrays from globals to heap. 2012-12-25 22:39:37 +01:00
Henrik Rydgård
d21647bbb9 Split code from GLES_GPU to TransformDrawEngine, cleanup 2012-12-25 22:39:37 +01:00
Henrik Rydgård
b5b13256b6 CMake build: enable optimization 2012-12-25 22:39:36 +01:00
Unknown W. Brackets
d9cd067f5a Merge pull request #251 from unknownbrackets/save-fixes
sceUtility / savedata fixes
2012-12-25 12:20:30 -08:00
Unknown W. Brackets
b0295664e8 Correctly fix incorrect save directory being used.
Darn, should've caught this before when I refactored wrong.
2012-12-25 01:41:02 -08:00
Unknown W. Brackets
1a71bf3aaf Fix potential buffer overflow.
Detail can be 1024 already, I guess.
2012-12-25 01:36:21 -08:00
Henrik Rydgård
38a7059bdd Initialize some stuff in SasAudio, fixes some audio issues on my mac 2012-12-25 10:08:57 +01:00
Unknown W. Brackets
0fa0d3f6db Oops, need to use saveNameList when specified.
Mistake from 6f165cfbe46ead77e3b4e99fe18ee1609188cf9c...
2012-12-25 01:07:05 -08:00
Unknown W. Brackets
f8f581794f Make sure sceUtility funcs all return error codes.
Right now, everything is 0, but before it wasn't returning anything.
Returning 0 actually made some games start working right.
2012-12-25 01:07:04 -08:00
Unknown W. Brackets
db6ef8ce64 Simplify reading/writing in one shot. 2012-12-25 01:07:04 -08:00
Unknown W. Brackets
f983c8af5c Protect against an unlikely buffer overflow. 2012-12-25 01:07:04 -08:00
Unknown W. Brackets
ca22e38752 Fix another potential png load failure.
Also, rename func for consistency.
2012-12-25 01:07:03 -08:00
Unknown W. Brackets
efefa80ab9 Fix a couple warnings on 32 bit in savedata. 2012-12-25 01:07:03 -08:00
Unknown W. Brackets
cb544261b5 Fix crash loading bad png file in savedata. 2012-12-25 01:07:02 -08:00
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8af48d6e54 Refactor some similar code together.
No functionality changes, just moving around.
2012-12-25 01:07:02 -08:00
Henrik Rydgård
d8da92befa Fix timing issue wiith JIT on non-Windows platforms 2012-12-25 09:02:02 +01:00
Henrik Rydgård
d56bc40db4 NativeApp: Load config before processing flags (duh) 2012-12-25 09:02:02 +01:00
Henrik Rydgård
875f3569ee Don't let DecryptPRX1 scramble the keys in-place (!), make a copy
instead. Could now make all the keys const, as they should be.
2012-12-25 09:02:02 +01:00
Henrik Rydgård
5180e0fb65 Merge pull request #252 from unknownbrackets/hle-break
HLE stepping / breakpoints
2012-12-24 23:39:01 -08:00
Henrik Rydgård
06bad4dd38 Merge pull request #250 from raven02/prx-fix
Put back byte array to stack and increase buffer size (tmp3)
2012-12-24 22:49:51 -08:00
Unknown W. Brackets
b8fcdc37e6 When not ignoring bad mem access, break to debug. 2012-12-24 22:12:52 -08:00
Unknown W. Brackets
6a6db5f53a Remember to break on HLE after an ignored syscall. 2012-12-24 22:03:40 -08:00
Unknown W. Brackets
1d7a42f0b8 Add a button on Windows to enable HLE stepping. 2012-12-24 21:50:02 -08:00