Henrik Rydgård
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5a9f87fe5f
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Merge pull request #63 from Orphis/androidcleanfix
Fix Ant clean command
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2012-11-19 00:13:22 -08:00 |
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Florent Castelli
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a9ab88d3ae
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Fix Ant clean command
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2012-11-19 02:11:57 +01:00 |
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Henrik Rydgård
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bab8cca8df
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Merge pull request #62 from Orphis/androidbuild
Build JNI for Android in Ant file
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2012-11-18 16:14:30 -08:00 |
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Florent Castelli
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e221dfdc5c
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Build JNI for Android in Ant file
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2012-11-19 01:11:46 +01:00 |
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Henrik Rydgard
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2d431d27e7
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Crashfix for a buggy game that misuses sceUtility
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2012-11-19 00:29:41 +01:00 |
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Henrik Rydgard
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920c866f50
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Add ant build file, change target to android-10
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2012-11-18 23:58:49 +01:00 |
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Henrik Rydgard
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8e3148587a
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Merge branch 'master' of github.com:hrydgard/ppsspp
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2012-11-18 23:40:35 +01:00 |
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Henrik Rydgård
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b1676f8370
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Merge pull request #61 from Orphis/androidbuild
Fix Android build on Linux
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2012-11-18 14:36:13 -08:00 |
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Henrik Rydgard
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d572d40c36
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More warning fixing
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2012-11-18 23:35:02 +01:00 |
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Henrik Rydgard
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e2c3f26f1b
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Reformat some code, fix some warnings
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2012-11-18 23:34:37 +01:00 |
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Florent Castelli
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1f9f50a557
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Fix Android build on Linux
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2012-11-18 23:22:45 +01:00 |
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Henrik Rydgard
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fa05713456
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misc cleanup
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2012-11-18 23:14:50 +01:00 |
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Henrik Rydgard
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f326c36220
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Some cleanup, re-enable some apparently disabled jit ops
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2012-11-18 23:14:22 +01:00 |
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Henrik Rydgård
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739b747e02
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Merge branch 'master' of github.com:hrydgard/ppsspp
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2012-11-18 23:00:13 +01:00 |
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Henrik Rydgård
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cd9c8e6f89
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Merge pull request #60 from tmaul/master
UMD callback attempt + some fixes
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2012-11-18 13:57:59 -08:00 |
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kev :)
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bcb0cbe7ea
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make sceUtilitySavedataInitStart return 0
Makes a few other games get further
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2012-11-18 21:45:14 +00:00 |
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kev :)
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d04fb7cb50
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A bit more clean up on umd callbacks
Just error checking based on some tests
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2012-11-18 21:28:26 +00:00 |
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kev :)
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7c30646605
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Don't append / when there is already one
Was causing marvel allience 2 to crash
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2012-11-18 21:07:40 +00:00 |
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kev :)
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03bc871f56
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sceDisplayWaitVblankStartMultiCB()
This is wrong but better than having nothing in the method. The one game
I have found that uses this seems to be ok with this implementation.
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2012-11-18 20:13:27 +00:00 |
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kev :)
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9257b28c15
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Limit thread name
Seems this needs to be limited
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2012-11-18 19:34:53 +00:00 |
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kev :)
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48bd2ccc08
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Attempt at UMD callbacks.
Helps a few games but needs more work.
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2012-11-18 19:34:10 +00:00 |
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kev :)
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71a3b789b8
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Add fake methods that use sceGetCurrentTick
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2012-11-18 19:33:19 +00:00 |
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Henrik Rydgard
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9ec858a64d
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Bugfix an 8-bit indexed texture format
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2012-11-18 18:47:29 +01:00 |
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Henrik Rydgard
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75412b064b
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Implement sceUtilityMsgDialog
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2012-11-18 17:51:14 +01:00 |
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Henrik Rydgard
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5596b98529
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Get rid of opengl include from sceDisplay.cpp
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2012-11-18 13:14:22 +01:00 |
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