Commit Graph

11573 Commits

Author SHA1 Message Date
Henrik Rydgård
5a9f87fe5f Merge pull request #63 from Orphis/androidcleanfix
Fix Ant clean command
2012-11-19 00:13:22 -08:00
Florent Castelli
a9ab88d3ae Fix Ant clean command 2012-11-19 02:11:57 +01:00
Henrik Rydgård
bab8cca8df Merge pull request #62 from Orphis/androidbuild
Build JNI for Android in Ant file
2012-11-18 16:14:30 -08:00
Florent Castelli
e221dfdc5c Build JNI for Android in Ant file 2012-11-19 01:11:46 +01:00
Henrik Rydgard
2d431d27e7 Crashfix for a buggy game that misuses sceUtility 2012-11-19 00:29:41 +01:00
Henrik Rydgard
920c866f50 Add ant build file, change target to android-10 2012-11-18 23:58:49 +01:00
Henrik Rydgard
8e3148587a Merge branch 'master' of github.com:hrydgard/ppsspp 2012-11-18 23:40:35 +01:00
Henrik Rydgård
b1676f8370 Merge pull request #61 from Orphis/androidbuild
Fix Android build on Linux
2012-11-18 14:36:13 -08:00
Henrik Rydgard
d572d40c36 More warning fixing 2012-11-18 23:35:02 +01:00
Henrik Rydgard
e2c3f26f1b Reformat some code, fix some warnings 2012-11-18 23:34:37 +01:00
Florent Castelli
1f9f50a557 Fix Android build on Linux 2012-11-18 23:22:45 +01:00
Henrik Rydgard
fa05713456 misc cleanup 2012-11-18 23:14:50 +01:00
Henrik Rydgard
f326c36220 Some cleanup, re-enable some apparently disabled jit ops 2012-11-18 23:14:22 +01:00
Henrik Rydgård
739b747e02 Merge branch 'master' of github.com:hrydgard/ppsspp 2012-11-18 23:00:13 +01:00
Henrik Rydgård
cd9c8e6f89 Merge pull request #60 from tmaul/master
UMD callback attempt + some fixes
2012-11-18 13:57:59 -08:00
kev :)
bcb0cbe7ea make sceUtilitySavedataInitStart return 0
Makes a few other games get further
2012-11-18 21:45:14 +00:00
kev :)
d04fb7cb50 A bit more clean up on umd callbacks
Just error checking based on some tests
2012-11-18 21:28:26 +00:00
kev :)
7c30646605 Don't append / when there is already one
Was causing marvel allience 2 to crash
2012-11-18 21:07:40 +00:00
kev :)
03bc871f56 sceDisplayWaitVblankStartMultiCB()
This is wrong but better than having nothing in the method. The one game
I have found that uses this seems to be ok with this implementation.
2012-11-18 20:13:27 +00:00
kev :)
9257b28c15 Limit thread name
Seems this needs to be limited
2012-11-18 19:34:53 +00:00
kev :)
48bd2ccc08 Attempt at UMD callbacks.
Helps a few games but needs more work.
2012-11-18 19:34:10 +00:00
kev :)
71a3b789b8 Add fake methods that use sceGetCurrentTick 2012-11-18 19:33:19 +00:00
Henrik Rydgard
9ec858a64d Bugfix an 8-bit indexed texture format 2012-11-18 18:47:29 +01:00
Henrik Rydgard
75412b064b Implement sceUtilityMsgDialog 2012-11-18 17:51:14 +01:00
Henrik Rydgard
5596b98529 Get rid of opengl include from sceDisplay.cpp 2012-11-18 13:14:22 +01:00