Kovensky
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3b6d413dc1
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Only disable the Headless target on mobile platforms
As in actual phone OSes, not ARM or APPLE.
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2012-11-26 19:04:30 -03:00 |
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Kovensky
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9b87a2a6df
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Add vim modeline to CMakeLists.txt
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2012-11-26 19:03:44 -03:00 |
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Henrik Rydgard
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2822ce2737
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Temporarily disable most of the viewport code as it broke some games. Kept the flip detection.
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2012-11-26 20:38:26 +01:00 |
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Henrik Rydgard
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d8c92caad9
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Safer matrix loading. Change default G3D log level from Notice to Error.
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2012-11-26 18:04:34 +01:00 |
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Henrik Rydgard
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870ea6628b
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Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working).
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2012-11-26 17:35:08 +01:00 |
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Henrik Rydgård
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3d4bc24525
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Merge pull request #95 from xsacha/master
GL header Cleanup
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2012-11-26 02:45:19 -08:00 |
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Sacha
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b76152d88a
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Use gl_common from native.
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2012-11-26 20:38:39 +10:00 |
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Henrik Rydgard
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ec55fac3cd
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Float TC coordinates apparently work in through mode. Add one more special case for blending.
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2012-11-26 11:34:23 +01:00 |
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Henrik Rydgard
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00c218860e
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Add -DARM and -DUSING_GLES to standalone Android makefiles.
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2012-11-26 09:06:22 +01:00 |
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Henrik Rydgård
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b3a6444f4b
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Merge pull request #94 from xsacha/master
CMakeLists cleanup; Improve portability to future platforms; iOS support
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2012-11-26 00:02:30 -08:00 |
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Henrik Rydgård
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a5509f2bd0
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Merge pull request #93 from tmaul/master
Some sceRtc changes
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2012-11-25 23:59:57 -08:00 |
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Sacha
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5019462317
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iOS Support
Preliminary iOS support using new framework.
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2012-11-26 14:06:35 +10:00 |
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Sacha
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3c903dda24
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Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes.
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2012-11-26 13:25:14 +10:00 |
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Sacha
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a1a72b3f21
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CMakeLists cleanup.
Tabified CMakeLists. Introduced USING_GLES2 and X86 option and exposed USING_GLES2 to C++. Removed some redundancies and messiness.
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2012-11-26 12:41:57 +10:00 |
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Kevin Armstrong
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e3b521b893
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sceRtc function stubs, and some actual working functions
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2012-11-26 00:36:36 +00:00 |
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Henrik Rydgard
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1a7ca88df4
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Fix some black textures
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2012-11-26 01:21:14 +01:00 |
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Henrik Rydgard
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6983c1cd70
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upgrade native
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2012-11-25 20:09:00 +01:00 |
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Florent Castelli
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fd76b2bb15
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Fix ordering in gpu state struct
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2012-11-25 18:15:30 +01:00 |
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Henrik Rydgard
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c0075d8322
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Special case for GL_ZERO blend factor too. Don't log on "sync".
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2012-11-25 17:48:05 +01:00 |
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Florent Castelli
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2f39496ec5
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Use ambient material color when no color in the vertex
Fixes color in celshading demo
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2012-11-25 17:45:50 +01:00 |
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Henrik Rydgard
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4b67f22072
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Fixes to usage of gl state stuff
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2012-11-25 17:21:23 +01:00 |
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Henrik Rydgard
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d0f829353d
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Support FIXA and FIXB blend factors as well as possible.
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2012-11-25 15:49:37 +01:00 |
|
Henrik Rydgard
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ced89f5983
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Warning fixes
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2012-11-25 15:46:51 +01:00 |
|
Henrik Rydgard
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b039f58aea
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Unbreak BB build
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2012-11-25 13:46:11 +01:00 |
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Henrik Rydgård
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6f8f5cb391
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Fix gl ui issues
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2012-11-25 12:39:15 +01:00 |
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