Commit Graph

11573 Commits

Author SHA1 Message Date
Kovensky
3b6d413dc1 Only disable the Headless target on mobile platforms
As in actual phone OSes, not ARM or APPLE.
2012-11-26 19:04:30 -03:00
Kovensky
9b87a2a6df Add vim modeline to CMakeLists.txt 2012-11-26 19:03:44 -03:00
Henrik Rydgard
2822ce2737 Temporarily disable most of the viewport code as it broke some games. Kept the flip detection. 2012-11-26 20:38:26 +01:00
Henrik Rydgard
d8c92caad9 Safer matrix loading. Change default G3D log level from Notice to Error. 2012-11-26 18:04:34 +01:00
Henrik Rydgard
870ea6628b Reasonably correct viewport handling. Optional debug stats overlay (not always 100% working). 2012-11-26 17:35:08 +01:00
Henrik Rydgård
3d4bc24525 Merge pull request #95 from xsacha/master
GL header Cleanup
2012-11-26 02:45:19 -08:00
Sacha
b76152d88a Use gl_common from native. 2012-11-26 20:38:39 +10:00
Henrik Rydgard
ec55fac3cd Float TC coordinates apparently work in through mode. Add one more special case for blending. 2012-11-26 11:34:23 +01:00
Henrik Rydgard
00c218860e Add -DARM and -DUSING_GLES to standalone Android makefiles. 2012-11-26 09:06:22 +01:00
Henrik Rydgård
b3a6444f4b Merge pull request #94 from xsacha/master
CMakeLists cleanup; Improve portability to future platforms; iOS support
2012-11-26 00:02:30 -08:00
Henrik Rydgård
a5509f2bd0 Merge pull request #93 from tmaul/master
Some sceRtc changes
2012-11-25 23:59:57 -08:00
Sacha
5019462317 iOS Support
Preliminary iOS support using new framework.
2012-11-26 14:06:35 +10:00
Sacha
3c903dda24 Improve portability to future platforms. Make use of new USING_GLES2 define throughout PPSSPP. Also use ARM definition where suitable. Remove some redundancy with includes. 2012-11-26 13:25:14 +10:00
Sacha
a1a72b3f21 CMakeLists cleanup.
Tabified CMakeLists. Introduced USING_GLES2 and X86 option and exposed USING_GLES2 to C++. Removed some redundancies and messiness.
2012-11-26 12:41:57 +10:00
Kevin Armstrong
e3b521b893 sceRtc function stubs, and some actual working functions 2012-11-26 00:36:36 +00:00
Henrik Rydgard
1a7ca88df4 Fix some black textures 2012-11-26 01:21:14 +01:00
Henrik Rydgard
6983c1cd70 upgrade native 2012-11-25 20:09:00 +01:00
Florent Castelli
fd76b2bb15 Fix ordering in gpu state struct 2012-11-25 18:15:30 +01:00
Henrik Rydgard
c0075d8322 Special case for GL_ZERO blend factor too. Don't log on "sync". 2012-11-25 17:48:05 +01:00
Florent Castelli
2f39496ec5 Use ambient material color when no color in the vertex
Fixes color in celshading demo
2012-11-25 17:45:50 +01:00
Henrik Rydgard
4b67f22072 Fixes to usage of gl state stuff 2012-11-25 17:21:23 +01:00
Henrik Rydgard
d0f829353d Support FIXA and FIXB blend factors as well as possible. 2012-11-25 15:49:37 +01:00
Henrik Rydgard
ced89f5983 Warning fixes 2012-11-25 15:46:51 +01:00
Henrik Rydgard
b039f58aea Unbreak BB build 2012-11-25 13:46:11 +01:00
Henrik Rydgård
6f8f5cb391 Fix gl ui issues 2012-11-25 12:39:15 +01:00