Henrik Rydgard
|
0c2c1751f5
|
Windows: Let's not link with D3DX, requiring that DLL, until we actually use the D3DX shader compiler.
|
2013-10-15 01:16:43 +02:00 |
|
The Dax
|
f1d18b1950
|
Attempt to fix indentation.
|
2013-10-14 14:09:32 -04:00 |
|
The Dax
|
7d8a757678
|
Make PPSSPP aware of the Windows Vista/7/8/8.1 Virtual Store.
|
2013-10-14 11:31:01 -04:00 |
|
Henrik Rydgård
|
ffbac62f01
|
Merge pull request #4162 from unknownbrackets/debugger
Add more formatting to GE debugger, cleanup, step prim
|
2013-10-14 02:50:11 -07:00 |
|
Unknown W. Brackets
|
24ead296f1
|
Don't require reset to enable cheats.
|
2013-10-13 17:57:43 -07:00 |
|
Unknown W. Brackets
|
991aa03273
|
A few more texture related formats.
|
2013-10-13 13:52:23 -07:00 |
|
Unknown W. Brackets
|
a90af9b519
|
Format a few more state values.
|
2013-10-13 13:52:22 -07:00 |
|
Unknown W. Brackets
|
1a3bba5ff7
|
Add a format for clearmode.
|
2013-10-13 13:52:22 -07:00 |
|
Unknown W. Brackets
|
428a8181e5
|
Format stencil and alpha tests differently.
One is the stored value on the right, the other is the vertex value on
the left.
|
2013-10-13 13:52:21 -07:00 |
|
Unknown W. Brackets
|
d5af703a5a
|
Add a stub for a vertex preview.
|
2013-10-13 13:52:21 -07:00 |
|
Unknown W. Brackets
|
5cf13ee84a
|
Add "Step Prim" button, reorganize buttons a bit.
|
2013-10-13 13:52:20 -07:00 |
|
Unknown W. Brackets
|
03c4808264
|
Don't show the console by default in Release.
|
2013-10-13 12:27:05 -07:00 |
|
The Dax
|
7000b63082
|
When using a debug build, always show the debug log/enable logging on start.
|
2013-10-13 14:31:48 -04:00 |
|
The Dax
|
9c868351de
|
Make Enable Debug Logging checkbox instant as it was intended to be.
|
2013-10-13 14:18:50 -04:00 |
|
The Dax
|
3d8b68e88e
|
Make Fullscreen checkbox instant.
|
2013-10-13 13:34:55 -04:00 |
|
Henrik Rydgård
|
cdba174ab7
|
Merge pull request #4148 from unknownbrackets/config-files
Allow config files and fonts to be on the memstick
|
2013-10-13 04:01:01 -07:00 |
|
Henrik Rydgård
|
29dd284372
|
Merge pull request #4156 from Kingcom/rotrfix
Fix rotrv (dis)assembly
|
2013-10-13 01:42:54 -07:00 |
|
Kingcom
|
480c766776
|
Fix rotrv (dis)assembly
|
2013-10-13 10:36:43 +02:00 |
|
Unknown W. Brackets
|
8ec2131795
|
Don't double close the dsound thread.
|
2013-10-12 23:19:56 -07:00 |
|
Unknown W. Brackets
|
a349ef0f52
|
Might as well mutex here to be safe.
|
2013-10-12 23:10:32 -07:00 |
|
Unknown W. Brackets
|
98b49db82a
|
Minor warning fixes.
|
2013-10-12 16:49:22 -07:00 |
|
Unknown W. Brackets
|
79143b56d2
|
Allow config files to be placed under the memstick.
This way, they can be configured more easily on Android, etc.
|
2013-10-12 16:02:03 -07:00 |
|
The Dax
|
2b12fc0c54
|
Remove hack fix for switching shaders. Create new native messages for EmuScreen to avoid threading issues. Remove gpu function calls from WndMainWindow.cpp and use NativeMessageReceived instead.
|
2013-10-12 13:51:27 -04:00 |
|
The Dax
|
9bd69cdc6d
|
Make shader items checkable.
|
2013-10-12 13:44:23 -04:00 |
|
The Dax
|
71087b41a2
|
Don't try to go out of bounds. Still crashes without the Framebuffer.cpp edit, though..
|
2013-10-12 13:44:23 -04:00 |
|